Hacking The Definitive Guide to Wii U Hacking

EmceeKerser

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That's what it did while it was installing the spoof. I'm guessing that it still is processing the install but the graphics processor locks up or something
Actually I forgot to put the SD card in haha
Worked after I inserted it

--------------------- MERGED ---------------------------

About the game reprints if I'm spoofed to 5.5.0, are those games still installing the included updates? Can you add this info to the game reprint section? I know that you don't support firmware spoofing but many of us including me has spoofed.

And this is useful info because someone can buy for e.x super mario maker and if/how he can run it without updating.
If you're spoofed, the game thinks youre on 5.5 and you wont update Im pretty sure
 

fiveighteen

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Thanks for the help, I was stuck at constant freezes at first run, but afterwards it worked.

Someone found a way to run the exploit with high success rate, maybe others could try if it works as well for them, if so it could be added to this guide

## Constant freeze at exploit execution - your browser cache might be faulty ##

1. Reset Browser data in Browser settings
2. Power down WiiU, then proceed with stable exploit procedure below

## Stable 5.3.2 exploit procedure (WiiU Premium Pack 32GB console) ##

0. Open internet browser, go to any website, exit with Home button-> WiiU Menu
1. Open Configuration, exit with B to Home.
2. Open internet browser. Power off Console. (either with pad or console Power button)
3. Power on, open internet browser and run kernel exploit.
4. If exploit fails, start browser and run exploit one more time.

(In my case, step 0. is not even needed but I let it in because it was in the original described procedure)
Wait, you're recommending this for those trying to get the Exploit to run the first time, or is this or if they're getting a lot of failures after the first success? If the latter, I thought you never want to clear your browser data because it may take another 100 tries at that point to get it working again (like the first time).

Any updates on 5.5.0 support? Where can I look to stay up to date with this info?
Top of the OP will be kept up to date, or I'm 100% positive that a new thread will be opened and it will instantly have like 500 pages of people asking the same questions. :P

About the game reprints if I'm spoofed to 5.5.0, are those games still installing the included updates? Can you add this info to the game reprint section? I know that you don't support firmware spoofing but many of us including me has spoofed.

And this is useful info because someone can buy for e.x super mario maker and if/how he can run it without updating.
I'll add it. Games do not install system updates that are included on the disc. The Wii U checks the version.bin on the NAND, sees that it says 5.5.0, and lets you carry on as if you had the real thing.
 
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88exp88

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I just bought a Mario Kart 8 bundle with firmware 5.4.0 on it, I was wondering if I should stay on that firmware or update to the latest 5.5.0?
Any advice will be greatly appreciated.
 

2manyGames2play

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Always stay on the lowest firmware you can.

I couldn't resist updating to 5.3.2. Am i a naughty/bad boy now? :-(
Perhaps one day we'll be able to downgrade our Wii U's, as is possible with the Wii.

Anyways: i've recently did some shopping (in Belgium) and purchased two Wii U's. One came with a physical Nintendo Land game. The console had 1.0.2 or 2.0.1 on it (or 2.1.0 as found in OP). The second Wii U had Mario Kart 8 pre-installed and came with 5.1.2.

After that i purchased a new Mario Party 10 off the shelf, and it had 5.3.2 on it.


The only thing i'm worried about now is TubeHax DNS (i don't know which servers it blocks and for how long it stays operational).
As our router only can be managed via our ISP's website and gives no option to input/block URL's, i'll probably use CCProxy or something to manage/block the update servers myself.
 
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crea

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Wait, you're recommending this for those trying to get the Exploit to run the first time, or is this or if they're getting a lot of failures after the first success? If the latter, I thought you never want to clear your browser data because it may take another 100 tries at that point to get it working again (like the first time).

That was unclear, yes for both, the first part for first exploit execution pixel freezes, the second part for problems after first successful run.

Let me correct myself

## Constant freeze (often with random pixels) at first time exploit execution ##

1. Reset Browser data in Browser settings
2. Power down WiiU, then proceed with stable exploit procedure below

## Stable 5.3.2 exploit procedure (WiiU Premium Pack 32GB console) ##

0. Open internet browser, go to any website, exit with Home button-> WiiU Menu
1. Open Configuration, exit with B to Home.
2. Open internet browser. Power off Console. (either with pad or console Power button)
3. Power on, open internet browser and run kernel exploit.
4. If exploit fails, start browser and run exploit one more time.

(In my case, step 0. is not needed but I let it in because it was in the original described procedure)
 
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Elliander

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11. Launch the game you want to dump.
Note: Dumpiine will only dump RPLs as they are loaded into memory. Not all RPLs are loaded by the game as it starts. It's up to you to figure out how to dump them (enter a level, etc).12. Exit the game

How would I go about verifying that the dump was completely successful? Is it only the RPL files that may not dump at first, or are there others I may need to watch out for? (which are needed for Loadiine) Is there maybe a list of RPL files for each game that I can refer to when making sure that everything was dumped successfully? I didn't have any problems dumping and running Super Mario 3D World (well, it took about 5 minutes to finally get it to load, but otherwise no problems), but I am not really sure what to check for to make sure I have it all or if there will be a crash sometime in the future.

Generally, I like to rip the games once and then store them in the attic, but I would hate to think that I might miss something and end up with a game crash or worse. Alternatively, how are the so-called "scene releases" dumped? Can I create a 1:1 disc image to be used in some way, either with the console or a PC? Or would I have to wait for hard mods for that? I would much prefer making my own backups than downloading a pirated copy.
 

sonicdacrack

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Hey there, i havent`t turned my wii u on for some time for hoping something nice comes to hand.
I am still on 4.1.
I always keep an eye on this forum for news and updates...
Nevertheless, going throug the guide i saw that you can now launch games without SSB? Is that correct?
So this would mean i only need to buy splatoon and i am goin to be alright?

Still i am kind of torn appart if ishould update to 5.3.2 or stay and wait for an iosu...
When the iosu is released, will it be a out of the box compatible with all the happy stuff happening now?
 
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Elliander

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Nevertheless, going throug the guide i saw that you can now launch games without SSB? Is that correct?

It worked for me.

Still i am kind of torn appart if ishould update to 5.3.2 or stay and wait for an iosu...
When the iosu is released, will it be a out of the box compatible with all the happy stuff happening now?

I read on this thread that the exploit that was planned for WiiU Key was patched. I have no idea if that is true or not, or if Cobra is using the same exploit, however I decided to update to 5.3.2 because I wanted the mods to work now, and the idea of being able to spoof the firmware to play later games was appealing to me.

That being said, my experience with this approach has me wanting the hard mods even more. Although I can confirm that it works and the games run at full speed, it's a bit slow on loading screens and you have to run the Kernal Exploit followed by Loadiine each and every time and it often freezes up so it's not really what I consider ideal. Since I actually pay for games and just wanted to back them up and run from the console I find this more than a little disappointing, but it's overall a very amazing thing to have regardless.
 

fiveighteen

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Don't worry guys, I have a written list of all the changes that I need to (soon) make to the OP so I don't forget. Sorry for the delay.

How would I go about verifying that the dump was completely successful? Is it only the RPL files that may not dump at first, or are there others I may need to watch out for? (which are needed for Loadiine) Is there maybe a list of RPL files for each game that I can refer to when making sure that everything was dumped successfully? I didn't have any problems dumping and running Super Mario 3D World (well, it took about 5 minutes to finally get it to load, but otherwise no problems), but I am not really sure what to check for to make sure I have it all or if there will be a crash sometime in the future.

Generally, I like to rip the games once and then store them in the attic, but I would hate to think that I might miss something and end up with a game crash or worse. Alternatively, how are the so-called "scene releases" dumped? Can I create a 1:1 disc image to be used in some way, either with the console or a PC? Or would I have to wait for hard mods for that? I would much prefer making my own backups than downloading a pirated copy.
The RPLs are the only thing that get loaded at different points in the game. An example of this is Mario Party 10. I read that each minigame has its own RPL, so good luck dumping that one lol. I don't know of anywhere that has an RPL list, and don't know how scene releases get dumped for their 1:1 copies. I assume they have modified bluray drives or something? If you want a guarantee of having all files, you'll have to either download the scene release, or trust that the Compatibility List is correct with filesizes and compare your dumped filesize to that.

Hey there, i havent`t turned my wii u on for some time for hoping something nice comes to hand.
I am still on 4.1.
I always keep an eye on this forum for news and updates...
Nevertheless, going throug the guide i saw that you can now launch games without SSB? Is that correct?
So this would mean i only need to buy splatoon and i am goin to be alright?

Still i am kind of torn appart if ishould update to 5.3.2 or stay and wait for an iosu...
When the iosu is released, will it be a out of the box compatible with all the happy stuff happening now?
Compatibility is higher with Smash, but a lot of games can still be used with only Mii Maker. Check the Compatibility List. IOSU is separate from the Kernel hacks we have now.. It will allow us to do more with the Wii U. So, yes, it will coexist with what is out right now on 5.3.2, but just because you have an IOSU Exploit on 5.1.0 or something doesn't mean you'll be able to use Loadiine on that FW (until emuNAND).

Seriously: Is there any white WiiU that has been shipped with 5.4 or above until now?
If it's not in the OP, it hasn't been reported as being 5.3.2 or under! If you're looking to pick one up, remember that the older it is, the higher your chances are. Let me know your findings so I can add them.
 

lordelan

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If it's not in the OP, it hasn't been reported as being 5.3.2 or under! If you're looking to pick one up, remember that the older it is, the higher your chances are. Let me know your findings so I can add them.
That's what I was thinking. In Japan Nintendo stopped producing white WiiUs with 8 GB in may 15 while firmware 5.4 has been rolled out on june 15 so white WiiUs should be save I guess? I've got a friend who just ordered an unopened white WiiU. I will report back when it's been shipped.
 
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Elliander

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The RPLs are the only thing that get loaded at different points in the game. An example of this is Mario Party 10. I read that each minigame has its own RPL, so good luck dumping that one lol. I don't know of anywhere that has an RPL list, and don't know how scene releases get dumped for their 1:1 copies. I assume they have modified bluray drives or something? If you want a guarantee of having all files, you'll have to either download the scene release, or trust that the Compatibility List is correct with filesizes and compare your dumped filesize to that.

Well, it's not a huge problem since I actually own the games and do actively play them, but since I never could get Saviine to work it would just bite to put that much time into a game only to have to start over again.

If I understand correctly though, I just run TCP Gecko (which dumps to my computer), run the game, wait for it to dump the content files, then run Dumpiine, then run the game, and then just keep playing until it probably has all the files, then exit, then go to Mii Maker, then it should copy to the SD card? Oh, and are there any problems with getting this to work with discs of a higher firmware if I have spoofing enabled? I want to buy Mario Maker.

As far as checking the compatibility list: Do you mean the Loadiine compatibility list? And it it safe to assume that all the RPX and RPL numbers are the total file sizes in KB? What about the XML files?

NOTE: If this is the first time you are running the exploit and your game pad freezes and/or random pixels appear on the game pad and TV, this is normal. It is a corrupted crash (called crash 3). This happens to everyone the first time running it. You must turn the Wii U off by holding the power button or unplug it, then try again... and again... and again, until it works. It may work in 10 tries, 50 tries, 100 tries, or possibly even more. KEEP TRYING and try the steps below.

This part still bothers me. I mean, there has to be a reason why it doesn't work each time. Is it that it relies on a portion of memory which may or may not be in use, and if in use, it fails? That would make sense, but is it something else? Doing certain things in a certain order seems to improve my chances of it working.

The quickest order I found so far was: Open system settings, close, open smash bros, close, open Loadiine kernal exploit, go through a few minutes of "race attack failed" and then the game pad becomes pixelated, then I just press up on the directional pad, and then it works. (the only time I have to restart the console is if the screen freezes entirely) Although why this order seems to work the best for me I have no idea. I'd like to know what actually causes a corrupted crash. If I understood what's going wrong I might be able to actually do something about it.

Lacking something like that, I'm probably only really going to focus on the firmware spoofing so that I can play new games and hope for an approach that can perfectly rip the games and run them from a menu - which looks like it will be a hard mod if an IOSU approach isn't released first.
 

fiveighteen

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Well, it's not a huge problem since I actually own the games and do actively play them, but since I never could get Saviine to work it would just bite to put that much time into a game only to have to start over again.

If I understand correctly though, I just run TCP Gecko (which dumps to my computer), run the game, wait for it to dump the content files, then run Dumpiine, then run the game, and then just keep playing until it probably has all the files, then exit, then go to Mii Maker, then it should copy to the SD card? Oh, and are there any problems with getting this to work with discs of a higher firmware if I have spoofing enabled? I want to buy Mario Maker.

As far as checking the compatibility list: Do you mean the Loadiine compatibility list? And it it safe to assume that all the RPX and RPL numbers are the total file sizes in KB? What about the XML files?



This part still bothers me. I mean, there has to be a reason why it doesn't work each time. Is it that it relies on a portion of memory which may or may not be in use, and if in use, it fails? That would make sense, but is it something else? Doing certain things in a certain order seems to improve my chances of it working.

The quickest order I found so far was: Open system settings, close, open smash bros, close, open Loadiine kernal exploit, go through a few minutes of "race attack failed" and then the game pad becomes pixelated, then I just press up on the directional pad, and then it works. (the only time I have to restart the console is if the screen freezes entirely) Although why this order seems to work the best for me I have no idea. I'd like to know what actually causes a corrupted crash. If I understood what's going wrong I might be able to actually do something about it.

Lacking something like that, I'm probably only really going to focus on the firmware spoofing so that I can play new games and hope for an approach that can perfectly rip the games and run them from a menu - which looks like it will be a hard mod if an IOSU approach isn't released first.
The engineering side of me loves that you ask "why," since that is how problems get solved. The human side of me hates explaining. :rofl:

1) Why can't you get Saviine to work? I don't think anyone should have issues with that.

2) TCP Gecko for content folder, Dumpiine for RPX/RPLs, and there's another dumper that was recently released for exporting the XMLs, which are highly recommended to use with Loadiine going forward for higher compatibility (you can find it in the Loadiine thread). I need to get that in the OP yet too. Note that AFAIK,most games have between 0-3 RPLs. Mario Party 10 is a freak.

3) Yes, the Loadiine compatibility list. I think they're in KB, and since the XML dumper was just released, most of them in the list don't include it, but idk if there's going to be a new column for that in the future or what. @EclipseSin might be able to tell you more about how the list is kept.

4) Crash 3 is only regarding getting the Kernel Exploit to run the FIRST time. Once it works, or once you hit the Race Attack Error, you're in the nice magical place of unicorns and rainbows. The pixelated game pad screen for Loadiine or Dumpiine shouldn't have any effect on it's performance. Just carry on. As far as why the crash 3 occurs for people trying to get the Kernel Exploit to run the first time... I'm really not certain as I didn't work on the Exploit and haven't tried to make sense of the source code. :P Feel free to open it up and have a look at it: Libwiiu on Github.

5) I'm pretty sure that once we get an IOSU Exploit, we will be able to rip the entire disc to a HDD, so maybe you just want to hold off on the whole operation for now.
 
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EclipseSin

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@Elliander
Code:
Game                               RPX               RPL        Data
Art Academy: Atelier          3 105 152       339KB + 21KB       4.78GB


RPX sizes should be in bytes, as well as RPL Sizes. So that RPX, is 3.1MB give or take depending on your OS and what's displaying the size.

The problem with RPL sizes, some games have alot, some have a little. I'm not sure what was ever decided, if anything, on RPL sizes, but if they have multiple RPLs, I put the size in the RPL field as Bytes, not KBs as shown in the example above. However, I leave a note that the RPL size is the combined size.

Sooo

RPX: Bytes
RPL: Bytes (or KB i suppose)
Data: MB/GB
 

Elliander

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The engineering side of me loves that you ask "why," since that is how problems get solved. The human side of me hates explaining. :rofl:

I'm glad some people get that :)

1) Why can't you get Saviine to work? I don't think anyone should have issues with that.

Honestly, I don't know. I only had to hard restart the console for about 10 minutes before it acted like the home button was pressed, which indicated that it worked, but then nothing happened. There wasn't an explanation for how long I should wait though, only that the physical game disc needs to be inserted. I tried getting help with that in another thread, but was trolled for asking so gave up asking since I am still dealing with final exam stress and didn't really have the patience for it. It's not for another 2 weeks, but was sort of wanting to work on the console as a way to distract me.

2) TCP Gecko for content folder, Dumpiine for RPX/RPLs, and there's another dumper that was recently released for exporting the XMLs, which are highly recommended to use with Loadiine going forward for higher compatibility (you can find it in the Loadiine thread). I need to get that in the OP yet too. Note that AFAIK,most games have between 0-3 RPLs. Mario Party 10 is a freak.

Well that's definitely good to hear. What I usually do is rip the games then store them in the attic until I need them, and given how cheap the WiiU cases are I definitely want to do that sooner than later. Although I have to wonder why a single tool can't rip all of it. How close are we to the kind of ripping tool we have for the Wii mode? Couldn't vWii mode be adapted in some way to access files from a WiiU disc? It seems like the WiiU hardware powers down in that mode (like Wii hardware powering down in GC mode), but it still has disc drive access, so why not use it?

4) Crash 3 is only regarding getting the Kernel Exploit to run the FIRST time. Once it works, or once you hit the Race Attack Error, you're in the nice magical place of unicorns and rainbows. The pixelated game pad screen for Loadiine or Dumpiine shouldn't have any effect on it's performance. Just carry on. As far as why the crash 3 occurs for people trying to get the Kernel Exploit to run the first time... I'm really not certain as I didn't work on the Exploit and haven't tried to make sense of the source code. :P Feel free to open it up and have a look at it: Libwiiu on Github.

Unfortunately, that hasn't been my experience. If I try launching Loadiine after a power cycle it says "No Ksploit." until I run the Kernal Exploit again. So in practice, every time I want to launch a game I have to run this again. Although today when I set up spoofing there was absolutely no freeze of crash so maybe something did stick somewhere.

(scratch that. I went to run WUP Installer again and it froze, so I was just lucky that it didn't freeze my first time)

What language is the source code written in? I am very rusty in C, but I am taking Java classes at University and they are not too terribly different. (although they got rid of GOTO in Java >.< )

5) I'm pretty sure that once we get an IOSU Exploit, we will be able to rip the entire disc to a HDD, so maybe you just want to hold off on the whole operation for now.[/QUOTE]

That's what I figured. Will it be easier to extract saves, updates, and DLC at that point as well?

@Elliander
Code:
Game                               RPX               RPL        Data
Art Academy: Atelier          3 105 152       339KB + 21KB       4.78GB


RPX sizes should be in bytes, as well as RPL Sizes. So that RPX, is 3.1MB give or take depending on your OS and what's displaying the size.

The problem with RPL sizes, some games have alot, some have a little. I'm not sure what was ever decided, if anything, on RPL sizes, but if they have multiple RPLs, I put the size in the RPL field as Bytes, not KBs as shown in the example above. However, I leave a note that the RPL size is the combined size.

Sooo

RPX: Bytes
RPL: Bytes (or KB i suppose)
Data: MB/GB

Thank you for the clarification. So if it doesn't specifically say KB I should assume it's in byes?
 
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Elliander

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Something strange happened: Well, my console always had this annoying problem with a black blinking screen - but only while the home menu was pressed - but since installing the spoofed firmware that blinking problem has become much worse. Does anyone know what causes it? It can't be the cables since it is menu specific. Using a Hitachi TV. (it's not just annoying. It seriously hurts my eyes to go from black to bright rapidly)
 

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Elliander, yes you have to run the exploit when you power up your console... It is the same for everyone and has been explained multiple times on this thread. If you power down your console you'll have to run it again next time you power up otherwise it will say no exploit. Once the exploit is loaded, you can install loadiine. Once loadiine is loaded you can access it at anytime by going to the mii maker, you don't have to install it again. So after you finish playing a game just go to the mii maker and here is loadiine again..!
 

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Hi
I have a wii u with 4... frameware .(Less than five).

Now I want to hack my console by loadiine v 4 .is it necessary update to 5.3.2 firmware ?(In this case, should i buy the splaton game).

Sincerely thanks.
 
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