Homebrew [RetroArch] Nightly builds here!

Status
Not open for further replies.

DogParty

Well-Known Member
Member
Joined
Sep 15, 2015
Messages
172
Trophies
0
Age
32
XP
908
Country
United States
I haven't been keeping track this past week, are cia's working on n3ds yet? Thank you guys!

Any reasons why the latest build is now 12 MB?

Looks like the .elf files were removed. Those are only useful when making 3ds/3dsx/cia files. So I imagine they were removed because both cia and 3dsx files are there.
 
Last edited by DogParty,
  • Like
Reactions: fmkid

Arecaidian Fox

fox-ott
Member
Joined
Sep 5, 2013
Messages
1,289
Trophies
2
Age
36
Location
Washington State
XP
3,023
Country
United States
Any chances SuperFX emulation will be tightened up on either CatSFC or SNES9X Next? The speed as it stands right now is abysmal, my old Wii does better. All the same, awesome to see some signs of life for SuperFX on the 3DS.
 

kiwiis

キウィイス
Member
Joined
Sep 8, 2015
Messages
324
Trophies
0
XP
240
Country
Any chances SuperFX emulation will be tightened up on either CatSFC or SNES9X Next? The speed as it stands right now is abysmal, my old Wii does better. All the same, awesome to see some signs of life for SuperFX on the 3DS.

Your old Wii is also a lot more powerful than a 3DS (compare the two Xenoblades and you'll get an idea). SNES9X Next framerate is abysmal and unplayable even on N3DS (.3dsx anyways, can't speak for .cia) so your only hope is CatSFC, but I'd be surprised if SFX emulation ever got to playable FPS. Who knows though..
 

Arecaidian Fox

fox-ott
Member
Joined
Sep 5, 2013
Messages
1,289
Trophies
2
Age
36
Location
Washington State
XP
3,023
Country
United States
Your old Wii is also a lot more powerful than a 3DS (compare the two Xenoblades and you'll get an idea). SNES9X Next framerate is abysmal and unplayable even on N3DS (.3dsx anyways, can't speak for .cia) so your only hope is CatSFC, but I'd be surprised if SFX emulation ever got to playable FPS. Who knows though..
Haven't played either Xenoblade, but I will certainly take your word for it. And yeah, the .CIA is just as slow. Poor core isn't even running Super Metroid at full speed, to say nothing of any SuperFX game. CatSFC is worse off due to similar speed and constant screen flickers. I'm still hopeful we get full speed and SuperFX (be it in Retroarch or BlargSNES), but it looks like it may take a bit.

EDIT: On a side note, you'll have to forgive my "old Wii" comment. I am aware the two systems are a good ways apart in terms of power, but I really didn't think before typing that -.-
 
Last edited by Arecaidian Fox,

daxtsu

Well-Known Member
Member
Joined
Jun 9, 2007
Messages
5,627
Trophies
2
XP
5,194
Country
Antarctica
im not sure but what should the 32x bios be named inside the retroarch/cores/system ?

Picodrive doesn't require the 32x BIOS in order to run 32x games. Speaking of 32x, I tried Mortal Kombat II and Knuckles' Chaotix and they both run pretty much perfectly on the CIA build (thanks to the dynarec) on N3DS. As a side note though, playing consecutive 32x games crashes picodrive, and hence the 3DS.
 
Last edited by daxtsu,
  • Like
Reactions: fmkid and Azel

sj33

Well-Known Member
Member
Joined
Oct 22, 2013
Messages
4,072
Trophies
2
XP
4,726
Country
Japan
Just tried Resident Evil 3 on PCSX ReARMed to see how it compares with Resident Evil 2.

Runs at 45fps to 53fps most of the time, dipping depending on what is happening on screen. That sounds quite poor, but it's actually extremely playable. When it drops frames, it seems to actually drop the frames like PC games rather than slowing the whole game down like console games usually do. The result is that the game essentially feels like full speed even when running at low as 43fps. Even the music is fine. So as long as you're happy to skip the cutscenes and tolerate low framerates when lots of enemies and effects are on screen, this is not only playable but rather enjoyable! Just like Resident Evil 2.

Tested on a New 3DS running EmuNAND 9.5, using the .cia version with dynarec.
 
  • Like
Reactions: NekoMichi

Stack3r

Shizuo Heiwajima
Member
Joined
Jan 24, 2014
Messages
980
Trophies
0
Age
31
Location
Ikebukuro
XP
1,472
Just tried Resident Evil 3 on PCSX ReARMed to see how it compares with Resident Evil 2.

Runs at 45fps to 53fps most of the time, dipping depending on what is happening on screen. That sounds quite poor, but it's actually extremely playable. When it drops frames, it seems to actually drop the frames like PC games rather than slowing the whole game down like console games usually do. The result is that the game essentially feels like full speed even when running at low as 43fps. Even the music is fine. So as long as you're happy to skip the cutscenes and tolerate low framerates when lots of enemies and effects are on screen, this is not only playable but rather enjoyable! Just like Resident Evil 2.

Tested on a New 3DS running EmuNAND 9.5, using the .cia version with dynarec.
Ready for this to happen with the 3dsx port.
 

MyJoyConRunsHot

Well-Known Member
Member
Joined
Nov 28, 2011
Messages
408
Trophies
1
XP
1,428
Country
Canada
Your old Wii is also a lot more powerful than a 3DS (compare the two Xenoblades and you'll get an idea). SNES9X Next framerate is abysmal and unplayable even on N3DS (.3dsx anyways, can't speak for .cia) so your only hope is CatSFC, but I'd be surprised if SFX emulation ever got to playable FPS. Who knows though..
Xenoblade 3D is a poor example of a port. The biggest giveaway is the poorly rendered text and the smaller cart size compared to the Wii version. And there are
better running SNES emulators than 9X. Compatibility is the real question.

Wait, what?!
32x emulation?!

Why the hell does 3DS have this and Wii does not?!
Could the Wii even handle it?
 
Last edited by MyJoyConRunsHot,
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: But I bet that would be more for a flashcart than a consumer repro board.