Any reasons why the latest build is now 12 MB?
Check OP. They are. Emunand only.I haven't been keeping track this past week, are cia's working on n3ds yet? Thank you guys!
Any chances SuperFX emulation will be tightened up on either CatSFC or SNES9X Next? The speed as it stands right now is abysmal, my old Wii does better. All the same, awesome to see some signs of life for SuperFX on the 3DS.
Haven't played either Xenoblade, but I will certainly take your word for it. And yeah, the .CIA is just as slow. Poor core isn't even running Super Metroid at full speed, to say nothing of any SuperFX game. CatSFC is worse off due to similar speed and constant screen flickers. I'm still hopeful we get full speed and SuperFX (be it in Retroarch or BlargSNES), but it looks like it may take a bit.Your old Wii is also a lot more powerful than a 3DS (compare the two Xenoblades and you'll get an idea). SNES9X Next framerate is abysmal and unplayable even on N3DS (.3dsx anyways, can't speak for .cia) so your only hope is CatSFC, but I'd be surprised if SFX emulation ever got to playable FPS. Who knows though..
im not sure but what should the 32x bios be named inside the retroarch/cores/system ?
LUNAR on my beloved O3DS zelda edition!
Mother1 gba
CIA / O3DS
Ready for this to happen with the 3dsx port.Just tried Resident Evil 3 on PCSX ReARMed to see how it compares with Resident Evil 2.
Runs at 45fps to 53fps most of the time, dipping depending on what is happening on screen. That sounds quite poor, but it's actually extremely playable. When it drops frames, it seems to actually drop the frames like PC games rather than slowing the whole game down like console games usually do. The result is that the game essentially feels like full speed even when running at low as 43fps. Even the music is fine. So as long as you're happy to skip the cutscenes and tolerate low framerates when lots of enemies and effects are on screen, this is not only playable but rather enjoyable! Just like Resident Evil 2.
Tested on a New 3DS running EmuNAND 9.5, using the .cia version with dynarec.
Xenoblade 3D is a poor example of a port. The biggest giveaway is the poorly rendered text and the smaller cart size compared to the Wii version. And there areYour old Wii is also a lot more powerful than a 3DS (compare the two Xenoblades and you'll get an idea). SNES9X Next framerate is abysmal and unplayable even on N3DS (.3dsx anyways, can't speak for .cia) so your only hope is CatSFC, but I'd be surprised if SFX emulation ever got to playable FPS. Who knows though..
Could the Wii even handle it?Wait, what?!
32x emulation?!
Why the hell does 3DS have this and Wii does not?!
The Wii's CPU is faster then the o3DS and the Wii's GPU is faster then both of the 3DSs.Xenoblade 3D is a poor example of a port. The biggest giveaway is the poorly rendered text and the smaller cart size compared to the Wii version.
Could the Wii even handle it?
Old 3DS, yes. But kiwiis post benchmarked Xenoblade which is New 3DS exclusive.The Wii's CPU is faster then the o3DS and the Wii's GPU is faster then both of the 3DSs.