D
Deleted User
Guest
OP
lol, that was fun(ny)We should stop posting nonsense we have already caused enough damage in your thread lol
Nope. VRAM is the RAM used by the GPU, and the PC requirement is: "8MB Video Card." Even o3ds has 128MB RAM, well above what's needed for hl1. And the VRAM requirement can even be filled by o3ds too considering you can use normal RAM in place of VRAM with some speed sacrifice, but both the speed of the 3ds GPU and CPU would make up for it.N3DS : "10MB VRAM"
Half-Life : "24MB of RAM"
(VRAM and RAM are the same.)
Nope. VRAM is the RAM used by the GPU, and the PC requirement is: "8MB Video Card." Even o3ds has 128MB RAM, well above what's needed for hl1. And the VRAM requirement can even be filled by o3ds too considering you can use normal RAM in place of VRAM with some speed sacrifice, but both the speed of the 3ds GPU and CPU would make up for it.
In short, the 3ds hardware could handle hl1 fine.
Well that's the only thing that worries me.Actually yes, it would. The o3ds still has 2x the RECOMMENDED specs of HL1, the challange would actually be porting it over.
And the engine is open source: https://github.com/ValveSoftware/halflife and these days, who doesn't have half life. We could just recuire the hl files.
i got my CD copy at goodwill for 3 bucksI don't
Isn't that the hl1 sdk? It doesn't contain the render engine or base code.done
--------------------- MERGED ---------------------------
1 thing hl1 on 3ds = tf1 on 3ds !
right?
No they are not the same. Video memory and regular memory are completely different things. The o3DS actually gives up to 96 MB to of RAM to apps. Not a whole lot of VRAM though, but a port should be possible.N3DS : "10MB VRAM"
Half-Life : "24MB of RAM"
(VRAM and RAM are the same.)