ROM Hack FFTA2 Redesigned

Raffel

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The main goal of Final Fantasy Tactics A2 Redesigned is to make the game more difficult than before, and remplace useless and game-breaking things. I have also given completely new skillsets to some jobs, like Tinker, Assassin (now renamed Shadow) or Seer (now renamed Sorcerer).

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Main Changes

- All enemy levels scale with the party. (If the level of your party is greater than the predefined level of the enemy unit)
- Level Cap is now at 50. (Because the damage formula, some things like spells become very weak at high levels)
- Every ability and item have been revised.
- I added a lot of new abilities that replaces the old useless or game-breaking skills.
- Items have more secundary effects.
- All growths and stats have been rebalanced. Now every job is usable.
- Monsters and Bosses now they are much more stronger than before.
- The most of the races now they have one special ability, that only one in your team can use it. (if you choose human special skill, you cannot use viera special skill.)
- Enemies can't revive their allies so revive skills have been removed. Adelle's Elpe can revive one Ally with the cost of her life.
- OHKO skills, and Petrify skills have been removed for player use.
- Some game-breaking support / reaction abilities have been removed for player use. (Dual Wield, Strike Back, Blood Price...)


Generic Jobs Skillsets

Soldier, Arts of War
First Aid: Recovers some HP (more than before) and remove some debuffs.
Rupture: Lowers Attack and Magick, 5 range.
Frostwave: Ice damage in a line.
Rend MP: Depletes target's MP, 5 range.
Rend Speed: Inflicts Slow, 5 range.
Sharpen Sword: Deals normal damage and raise user's Attack and Critical Hit rate.
Provoke: Inflicts Berserk, 2 range.
Iron Shield: Raises user's Defense, and grants Protect.

Thief, Thievery
Steal MP: Steals the target's MP.
Mug: Deals normal damage and steals the target's gil.
Steal Gist: Confuses target.
Steal Speed: Inflicts Slow to the target and grants Haste to self.
Steal Loot: Steals Lv.4 Loot.
Steal Accessory: Steals the target's Accessory.
Steal Armor: Steals the target's Armor, Shield or Headgear.

Ninja, Ninjutsu
Throw: Throw a weapon to the target, 3 range.
Fushin: Raises user's Evasion, Move and Jump, 2 MP.
Unspell: Remove buffs in a small area, 5 range, 6 MP.
Earth Veil: Earth damage and immobilizes target, 5 range, 6 MP. (more power than before)
Gold Veil: Damage and blinds target, 5 range, 6 MP. (more power than before)
Eater Dragon: Summons a dragon and steals a lot of HP from the target, 3 range, 10 MP.
Oblivion: Inflicts Addle, 4 MP.

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Eater Dragon

Paladin, Chivalry
Stored Power: Restores user's HP and raise defense and resistance until the next turn.
Guard: Protects user's from all damage until the next turn. Status will hit at 100%. 20 MP.
Cover: Covers and ally an raises user's defense and resistance until the next turn.
Force: Raises resilience in a small area. 4 range, 4 MP.
Saint Cross: Holy damage to surrounding units.
Holy Blade: Deals holy double damage. 34 MP cost.
Santificy: Removes a KO'd Undead or weakened Undead. 3 range, 10 MP.
War Cry: Raises user's Attack and Defense.

Fighter, Pugilism
Rush: Deals normal damage and knockbacks target.
Wild Swing: Damage to surrounding units.
Beat Down: Double damage, halved accuracy.
Blitz: Normal damage, double accuracy.
Air Render: Normal damage, 3 range.
Aurablast: Halved damage in a small area, 3 range.
Air Blast: Wind damage in a T area in front of unit.
Back Draft: Heavy fire damage and the user receives recoil damage equal to 25% of the damage done to the target.

Parivir, Flair
Wind Slash: Halved wind damage, perfect accuracy. 4 range.
Iai Blow: Deals normal damage and raise user's Defense and Resistance and grants Shield..
Blade Bash: Deals double damage and delays user's turn.
Shimmering Blade: Deals fire damage ignoring target's armor defense.
Skyfury Blade: Deals heavy thunder damage, but the user's cannot move the next turn.
Hoarfrost Blade: Deals ice damage and slows target.
Undefended Blade: Deals heavy damage, but lowers user's defense and resistance.
Unburden Soul: Restores all HP from an ally and remove all debuffs with the cost of user's life.

Archer, Precision
Focus: Doubles weapon attack power for next attack.
Leg Shot: Inflicts Immobilize.
Arm Shot: Inflicts Disable.
Cupid: Inflicts Charm, 26 MP.
Burial: Removes KO's Undead, 10 MP.
Take Aim: Normal damage, double accuracy.
Lightning Strike: Normal damage without triggering the target's R-Ability.
Blackout: Inflicts Blind.

Hunter, Trapping
Sonic Boom: Halved damage in a small area, 4 range.
Oust: Wind normal damage and knockbacks target.
Advice: Raises target's Critical hit chance and Resilience, 4 range.
Vitals Shot: Inflicts random debbuf.
Hunting: Damages monsters lowering their resilience and immbolizing them the next turn.
Sneak Monster: Deals big damage to monsters if you target them from the back, 16 MP cost.
Sidewinder: Double damage to monsters. 26 MP cost.
Shiny Arrow: (Special Ability, only Humans) Deals normal damage, lowers target's attack, removes target's buffs, and delays target's turn. (this last effect doesn't work on bosses) 10 MP. Requires: Moon Maiden, now you can obtain one from Adelle.
Scathe: (only Grias) Deals heavy damage in a line. (34 MP cost)

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Shiny Arrow

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Scathe

White Mage, White Magick
Cure: Restores HP, 5 range. 8 MP
Cura: Restores HP in a small area, 4 range. 14 MP
Curaga: Restores a lot of HP, 5 range. 16 MP
Esuna: Removes some debuffs in a small area, 8 MP.
Banish: Removes KO'd Undeads in a small area. 4 range, 10 MP.
Barrier: Bestows Shell and Protect. 5 range, 8 MP.
Refresh: Removes debbufs unaffected by Esuna.

Black Mage, Black Magick
Fire: Fire damage, 5 range. 8 MP
Fira: Fire damage in a small area, 4 range. 14 MP
Firaga: Heavy Fire damage, 5 range. 16 MP
Thunder: Thunder damage, 5 range. 8 MP
Thundara: Thunder damage in a small area, 4 range. 14 MP
Thundaga: Heavy Thunder damage, 5 range. 16 MP
Blizzard: Ice damage, 5 range. 8 MP
Blizzara: Ice damage in a small area, 4 range. 14 MP
Blizzaga: Heavy Ice damage, 5 range. 16 MP

Illusionist, Illusion
Prominence: Fire damage to all foes, 20 MP.
Tempest: Thunder damage to all foes, 20 MP.
Freezeblink: Ice damage to all foes, 20 MP.
Sacred Burst: Heavy holy damage to target and Slows user, 10 MP, 5 range.
Stardust: Damages in a large area, 32 MP, 4 range.
Energy Restorer: (Special Ability, only Nu Mous) Restores HP and 20 MP from target, 5 range, 6 MP. Requires: Moon Maiden, now you can obtain one from Adelle.
Rockfall: Earth damage in a line, 10 MP.
Wild Tornado: Wind damage in a small area, but lowers user's Magick and Resistance, 10 MP, 4 range.

Blue Mage, Blue Magick
Magick Hammer: Deals MP damage to target, 4 range, 4 MP.
Screech: Damages and confuses target, 3 range, 12 MP.
War Dance: Raises Attack in a small area, 4 range, 8 MP.
Roar: Remove buffs from all units, 8 MP.
Sandstorm: Earth damage in a small area and Blinds targets, 4 range, 16 MP.
Bad Breath: Inflicts various debbufs in a T area, 14 MP
Eerie Sound Wave: Remove Buffs, 6 range, 8 MP.
Unction: Damages and inflicts Oil in a small area, 8 MP, 4 range.
Self-destruct: Heavy damage to surrounding units with the cost of user's life, 8 MP.
Quake: Heavy earth damage in a small area, 3 range, 20 MP.
Draco Meteor: Deals damage and lowers target's Defense and Resistance, 5 range, 10 MP.
Dragon Force: Raises target's attack and magick and restores target's HP., 5 range, 10 MP.

Sorcerer, High Magick
Recharge: Recovers 20 MP, 5 MP cost.
Magic Shield: Raises Resistance in a small area. 5 range, 4 MP.
Magic Burst: Deals damage. Perfect accuracy. 5 range, 10 MP.
Ignis Fatuus: Deals holy damage and lowers target's magick. 5 range, 8 MP.
Dark Wind: Deals heavy dark damage in a small area. 3 range, 16 MP.
Fluid Magic: Recovers 25 MP from target with the cost of all user's MP. 5 range, 4 MP. (Tactics Ogre skill)
Hex: Deals heavy damage to a target with buffs and removes his buffs. 5 range, 8 MP.

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Sorcerer skills

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Fluid Magic

Warrior, Arts of War
First Aid: Recovers some HP (more than before) and remove some debuffs.
Rupture: Lowers Attack and Magick, 5 range.
Frostwave: Ice damage in a line.
Rend MP: Depletes target's MP, 5 range.
Rend Speed: Inflicts Slow, 5 range.
Body Slam: Big damage and the user receives recoil damage equal to 25% of the damage done to the target.
Greased Lightning: Normal damage without triggering the target's R-Ability.
Lifetap: Dark elemental, deals damage equal to 25% of target's current HP.

White Monk, Discipline
Roundhouse: Damage to surrounding units.
Air Render: Normal damage, 3 range.
Earth Render: Earth damage in a line.
Aurablast: Halved damage in a small area, 3 range.
Chakra: Restores HP and MP in a small area. (like in FFT)
Exorcise: Remove a KO's undead. 10 MP.
Holy Sign: Remove Buffs from the target.

Dragoon, Dragon Soul
Jump: Double damage, halve accuracy, 4 range.
Lancet: Steals HP from the target.
Wyrmtamer: Removes a critical dragon.
Fire Breath: Physical fire damage in a T area.
Thunder Breath: Physical thunder damage in a T area.
Ice Breath: Physical ice damage in a T area.
Wyrmkiller: Double damage to dragon. 18 MP.
Bangaa Cry: Physical damage in a T area and confuses targets.

Defender, Warding
Whirl Burst: Grants Shield on allies and damage and knockback foes in a large area.
Meltdown: Sacrifices the user to deal damage equal to current user's HP.
Guard: Protects user's from all damage until the next turn. Status will hit at 100%. 20 MP.
Rend Weapon: Destroys target's weapon.
Hibernate: Restores a large amount of HP and removes user's debuffs. The user falls in to sleep.
Mow Down: Heavy damage to surrounding units. Nullifies user's evasion.
Aura: Grants Reraise and Regen to the user. 22 MP cost.
Steel Heart: Bestows Shield, Protect, Shell and Astra to the user. 10 MP cost.

Gladiator, Sparring
Rush: Deals normal damage and knockbacks target.
Wild Swing: Damage to surrounding units.
Beat Down: Double damage, halved accuracy.
Blitz: Normal damage, double accuracy.
Fire Soul: Deals fire normal damage.
Thunder Assault: Deals thunder normal damage.
Blizzard Tackle: Deals ice normal damage.
Flare Sword: Deals double damage, 34 MP cost.

Master Monk, Martial Arts
Pummel: Attacks twice, but dealys user's turn.
Dark Fist: Dark damage in a line, but the user lost HP.
Close Combat: Double damage, the user lost HP.
Surpass: Damages ignoring target's armor defense.
Holy Strike: Deals holy normal damage, and raise user's Attack.
Cross-counter: Damages and ignores target's Counter reaction ability.
Inner Focus: Restores HP and raises user's Evasion.
Rend Armor: Destroys target's armor.

Bishop, Intercession
Cura: Restores HP in a small area, 4 range. 14 MP
Dispel: Removes buffs in a small area, 4 range, 8 MP.
Holy: Heavy holy damage, 5 range, 18 MP.
Barrier: Bestows Shell and Protect. 5 range, 8 MP.
Water: Water damage, 5 range, 10 MP.
Aero: Wind damage, 5 range, 10 MP.
Bind: Disables and immobilizes target, 3 range, 28 MP.
Fairy Embrace: (Special Ability) Restores HP, grants Reraise and removes some debuffs to the target, 10 MP, 5 range. Requires: Moon Maiden, now you can obtain one from Adelle.

Trickster, Sleight of Hand
Snigger: Adds Berserk, 4 range, 12 MP.
Hypochondria: Adds Posion, 4 range, 4 MP.
Shadow of Doubt: Adds Immobilize, 4 range, 8 MP.
Charisma: Adds Charm, 4 range, 26 MP.
Suggestion: Adds Confuse, 4 range, 8 MP.
Traumatize: Damage based on number of statuses on target, 4 range, 18 MP.
Mug: Damage and steals loot from target.

Cannoneer, Cannonry
Prime: Raises attack bonus of next basic attack.
Foresight: Raises number of shots fired in next attack.
Buckshot: Increases damage radius of next basic attack.
Scope: Raises accuracy of next basic attack.
Mortar: Deals heavy damage, but unit cannot move next turn.
Target: Take careful aim of the target. Deals heavy damage on the next turn.
Potion Shell: Recovers 50 HP with projectile potion.
Ether Shell: Recovers 40 MP with projectile ether, 40 MP cost. (Eternal Idea)

Templar, Sacred Blade
Astra: Grants immunity to debuffs, 5 range, 2 MP.
Piercing Cry: Slows surrounding units.
Rasp: MP damage to the targets an lowers Magick in a small area, 6 MP, 5 range.
Discipline: Raise Resilience in a small area.
Silence: Inflicts Silence, 6 MP, 5 range.
Soul Sphere: HP damage, removes buffs and lowers Resistance, 10 MP, 3 range.
Haste: Bestows Haste, 3 range, 24 MP.
Lifebreak: HP + MP damage, 3 range, 6 MP.

Time Mage, Time Magick
Haste: Bestows Haste, 3 range, 18 MP.
Slow: Inflicts Slow, 5 range, 4 MP.
Quicken: Bestows Quick, 8 MP, 3 range.
Reflect: Bestows Reflect, 8 MP, 3 range.
Stop: Inflits Stop, 3 range, 16 MP.
Extend: Increases duration of buffs and debuffs on units within a small area, 3 range, 8 MP.
Undo: If healed on previous turn deals damage to selected unit. If damaged on previous turn unit selected will be healed. This happens to the target's MP as well as HP. Normal accuracy, 3 range, 10 MP.

Alchemist , Alchemy
Astra: Grants immunity to debuffs, 5 range, 2 MP.
Esunaga: Removes all debuffs from the target.
Protometeor: Deals big damage in a small area, 3 range, 18 MP.
Flare: Heavy damage, 4 range, 10 MP.
Poison: Inflicts Poison in a small area, 4 range, 10 MP.
Rasp: MP damage to the targets an lowers Magick in a small area, 6 MP, 5 range.
Elixir of Life: Bestows Reraise, 4 range, 22 MP cost.

Arcanist , Arcane Magick
Syphon: Drains 20 MP from a unit, 4 range, 8 MP.
Drain: Drains HP from a unit, 4 range, 10 MP.
Gravity: Deals damage equal to 1/4 of target's current HP.
Dark Void: Deals dark damage, inflicts Root, and nullifies evasion of the target, 4 range, 10 MP.
Darkra: Dark damage in a small area, 4 range. 14 MP.
Curse: Lowers target's magick, resistance and resilience, 5 range, 4 MP.
Shadow Flare: Deals heavy dark damage to the target, 5 range, 18 MP.

Beastmaster, Beast Lore
Condemn Sprite: Deals heavy damage to sprites, 5 range.
Toadsong: Transforms a lamia in to a toad, 5 range, 18 MP.
Sheep Count: Inflicts Sleep, 3 range, 8 MP.
Chocobo Rush: Damage in a line, 14 MP.
Lilith Song: Raise Attack and Resistance in a small area, 4 range, 8 MP.
Malboro Song: Restores HP and raise target's Defense and Resistance, 5 range, 8 MP.
Beast Chant: Beast Chant: Charms a monster, 2 range, 16 MP.
Control Monster: Allows control of all monters, 4 range.

Sage, Sagacity
Blind: Inflicts Blind, 5 range, 2 MP.
Water: Water damage, 5 range, 10 MP.
Aero: Wind damage, 5 range, 10 MP.
Thunder Flare: Deals thunder damage and lowers target's Resistance in a small area, 4 range, 14 MP.
Recover: Restores HP and removes some debuffs, 4 range, 10 MP.
Gigaflare: Deals heavy damage, 5 range, 18 MP.
Bio: Damages and posions target, 5 range, 10 MP.
Ultima: Deals heavy damage. (less than the original Ultima Blow), 5 range, 34 MP.

Scholar, Lore
Knowledge: Raises target's Magick and Resistance, 4 range, 4 MP.
Natural Selection: Deals damage to all units of a race of choice, 8 MP.
Healing Sea: Restores HP in a small area, water elemental, 4 range 14 MP.
Magic Burst: Deals damage. Perfect accuracy. 5 range, 10 MP.
Freeze: Inflicts Slow and Immobilize. 5 range, 10 MP.
Shadow Shade Tome: Deals dark damage to all foes. 20 MP.
Force: Raises Resilience in a small area, 5 range, 4 MP.
Mad Scientist: Grants a random buff to target.

Fencer, Fencing
Swarmstrike: Normal damage and Poisons target.
Shadowstick: Inflicts random debuff.
Featherblow: Normal damage, double accuracy.
Swallowtail: Damages surrounding units.
Manastrike: MP and HP normal damage.
Piercing Blow: Attacks anything up to two spaces in front of unit.
Nighthawk: Normal damage, 3 range.
Fast Blow: Deals normal damage with a chance of cast quick on self.

Green Mage, Green Magick
Protect: Grants Protect in an area, 4 range, 2 MP.
Shell: Grants Shell in an area, 4 range, 2 MP.
Tranq: Improves a unit's Accuracy, 3 range 20 MP.
Leap: Allows unit to have increased movement, 5 range, 2 MP.
Blind: Inflicts Blind on one target, 5 range, 2 MP.
Oil: Inflicts Oil in a small area, 4 range, 4 MP.
Silence: Inflicts Silence, 6 MP, 5 range.
Sleep: Inflicts Sleep, 8 MP, 4 range.

Spellblade, Blade Arts
Shock Blade: Deals normal damage and nullifies target's evasion and resilience, 8 MP.
Oil Blade: Deals normal damage and inflicts Oil, 8 MP.
Away Blade: Deals normal damage and random teleport target, 8 MP.
Silence Blade: Deals normal damage and Silences target, 16 MP.
Weakening Blade: Deals normal damage and lowers target's Defense and Resistance, 8 MP.
Maim Blade: Deals normal damage and lowers target's Attack and Magick, 8 MP.
Stun Blade: Deals normal damage and immobilizes target, 16 MP.

Sniper, Sharpshooting
Double Shot: Attacks twice, but dealys user's turn.
Beso Toxico: Damage and inflicts Poison.
Finish Shot: Deals heavy damage to a target with debuffs and removes his debuffs.
Vanish: Bestows Invisible, 20 MP.
Marksman's Spite: HP + MP damage, 10 MP.
Armor Shot: Destroys target's armor.
Weapon Shot: Destroys target's weapon.
Drain Shot: Steal HP from target.

Shadow, Dark Arts
Shadowbind: Inflicts Stop, 16 MP.
Punish: Deals heavy damage to a target with buffs and removes his buffs.
Aphonia: Inflicts Silence.
Shadow Sneak: Normal damage, perfect accuracy. Inflicts Root, 2 Range.
Phantom Force: Dark HP + MP damage in a large area, and knockbacks targets, 5 range, 8 MP.
Oblivion: Inflicts Addle, 4 MP.
Shadow Edge: Deals dark double damage, 34 MP.

Summoner, Summoning Magick
Unicorn: Restores HP and remove some debuffs, 8 MP, 5 range.
Ifrit: Fire damage in a small area, 16 MP, 4 range.
Ramuh: Thunder damage in a small area, 16 MP, 4 range.
Shiva: Ice damage in a small area, 16 MP, 4 range.
Kirin: Restores HP and grants Regen, 10 MP, 5 range.
Carbuncle: Adds Reflect, 10 MP, 5 range.
Maduin: Heavy holy damage, 16 MP, 5 range.
Phoenix: Restores HP and grants Reraise, 26 MP, 5 range

Elementalist, Elemental Magick
Fire Whip: Fire damage, lowers attack, 5 range, 6 MP.
Earth Heal: Earth elemental, recovers HP, 5 range, 6 MP.
White Flame: Fire elemental, recovers good amount of HP, 5 range, 10 MP.
Shining Air: Wind damage, double accuracy, 5 range, 8 MP.
Evil Gaze: Dark big damage, 5 range, 8 MP.
Boulder Crush: Earth big damage, 5 range, 8 MP.
Silprain: Water damage, lowers magick, 5 range, 6 MP.
Thunderous Roar: Thunder damage, inflicts Silence, 5 range, 8 MP.

Red Mage, Red Magick
Fire: Fire damage, 5 range. 8 MP.
Thunder: Thunder damage, 5 range. 8 MP.
Blizzard: Ice damage, 5 range. 8 MP.
Cure: Restores HP, 5 range. 8 MP.
Protect: Grants Protect in an area, 4 range, 2 MP.
Shell: Grants Shell in an area, 4 range, 2 MP.
Silence: Inflicts Silence, 6 MP, 5 range.
Doublecast: (Special Ability) Cast two magicks in a row. Requires: Moon Maiden, now you can obtain one from Adelle.

Moogle Knight, Onslaught
Moogle Attack: Normal damage and knockbacks target.
Moogle Guard: Raise user's Defense and Resistance and bestows Shield.
Moogle Lance: Normal damage, 3 range.
Moogle Rush: Double damage, halved accuracy.
Moogle Shield: Bestows Astra.
Moogle Aid: Recovers HP and remove some debbufs.
Moogle Disarm: Destroys target's weapon.
Focus Charge: (Special Ability) Deals normal damage with double accuracy, knockbacks target, and bestows Focus and Shield. Requires: Moon Maiden, now you can obtain one from Adelle.

Animist, Calling
Sheep Count: Inflicts Sleep, 3 range, 8 MP.
100% Wool: Bestows Shell and Protect to the user.
Cuisine: Recovers a big amount of HP.
Tail Wag: Lowers Attack and Magick, 5 range.
Chocobo Rush: Deal damage in a line, 14 MP.
Friend: Summon a random esper, 8 MP.
Catnip: Inflicts Berserk.

Juggler, Acrobatics
Weapon Toss: Throw a weapon, 4 range.
Ring Toss: Stops target, 4 range, 18 MP.
Molotov Cocktail: damages and inflicts berserk, 4 range.
Ball Toss: Confuses target, 4 range.
Dagger Toss: Damages and poisons target, 4 range.
Smile Toss: Adds regen and raise resilience and critical hit rate, 4 range.
Gil Toss: Throws gil to target, 4 range.

Tinker, Acrobatics
Red Spring: Removes some debbufs and grants Haste, 15 MP, 3 range.
Blue Screw: MP damage to all foes, 8 MP.
Green Gear: Raises attack and defense in a small area, 10 MP, 4 range.
Silver Disc: Raises resistance and grants Shell in a small area, 10 MP, 4 range.
Gold Battery: Restores HP in a small area, 10 MP, 4 range.
Black Ingot: Damages in a small area, 14 MP, 4 range.
Chroma Gem: Reveals all traps and invisible units, 2 MP.
Gold Moogletrom: Grants random buffs in a small area, 15 MP.

Chocobo Knight, Chococraft
Choco Cure: Restores HP, 8 MP.
Choco Esuna: Removes debuffs in a small area, 10 MP.
Choco Flame: Heavy damage ignoring target's armor defense, 4 range. 18 MP
Choco Meteor: Damages in a small area, 4 range, 16 MP.
Choco Beak: Deals damage.
Choco Recharge: Recovers MP, 4 MP.
Choco Guard: Raises defense and resistance in a small area, 10 MP.
Choco Barrier: Grants Shell and Protect in a small area, 10 MP.

Flintlock, Ballistics
Cure Cannon: Restores some HP and remove some debuffs.
Protect Cannon: Adds Protect and raise Defense.
Shell Cannon: Adds Shell and raise Resistance.
Ether Cannon: Restores 40 MP from target, 40 MP.
Teleport Cannon: Random teleport target.
Blowback: Heavy damage, but the user losts HP.
Mega Cannon: Heavy damage in a small area, 34 MP, 5 range.

Fusilier, Gunmanship
Fireshot: Deals normal fire damage.
Boltshot Deals normal thunder damage.
Iceshot Deals normal ice damage.
Rootshot: Deals normal damage and inflicts Root.
Astrashot Deals normal damage and grants Astra to self.
Blindshot: Deals normal damage and inflicts Blind.
Magicshot: Magical based attack.
Barrage: Shot three times, but each one has half power, 14 MP.

Raptor, Devastaton
Power Crush: Deals normal damage and lowers Attack and Defense.
Mind Crush: Deals normal damage and lowers Magick and Resistance.
Speed Crush: Deals normal damage and inflicts Slow.
Soul Crush: HP and MP damage.
Cyclone: Deal wind damage in a small area, 4 range, 14 MP.
Shield Bash: Knockbacks and disables the target with a shield.
Whirlwind: Wind damage and lowers target magick, 3 range, 8 MP.

Ravager, Feralism
En Garde: Grants Shield and Counter.
Battle Cry: Raise user's Defense and Resistance.
Overpower: Damage and avoids R-Ability.
Tenacity: Deals damage based on the user's debuffs.
Full Assault: Deals double damage, but user falls asleep afterward.
Sneak Attack: Deals damage ignoring target's armor defense.
Sweeping Spin: Strikes all surrounding characters.
Blast Wave: Damage along a line.

Geomancer, Geomancy
Shining Flare: Deals Fire damage, available during clear weather, 4 range, 12 MP.
Venom Squall: Deals Water damage and may inflict Poison, available during the rain, 4 range, 12 MP.
Avalanche: Deals Ice damage and may inflict Sleep, available in snow, 4 range, 12 MP.
Mist Storm: Deals heavy Dark damage to both HP and MP, available during mist outbreak, 4 range, 14 MP.
Nature's Embrace: Deals damage to target, available when standing on natural ground, 5 range, 8 MP.
Artifice's Embrace: Deals damage and may inflict Slow, available when on artificial terrain, 5 range, 8 MP.
Life's Embrace: Deals damage and may inflict Immobilize, available when standing on living things (like grass), 5 range, 8 MP.
Earth's Embrace: Deals damage and may inflict Disable, available when on barren ground, 5 range, 8 MP.

Berserker, Savagery
Scream: Removes positive statuses of surrounding units.
Hone Senses: Raises critical hit chance and attack.
Furore: Damages and knocks back all adjacent units.
Ground Shaker: Earth damage in a line from the user.
Smite of Rage: Damages and inflicts random status.
Inner Calm: Raises Evade.
Helm Smash: Damages and may destroy helm.
Smash: Damages and may destroy accessory.

Ranger, Survivalism
Sten Needle: Sets a Needle trap. Does damage equal to half the unit's current HP. Does ten damage if the unit's HP is 20 or less.
Silence Gas: Sets a Silence trap.
Leech: Sets an MP-draining trap.
Love Potion: Sets a Charm trap.
Life Bond: Use HP to heal unit.
Mirror Items: Reverses the effect of Items.(mirror phoenix down, mirror needle... has been removed)
Camouflage: Turns unit Invisible.
Awareness: Reveals hidden traps and invisible enemies.

Lanista, Astutia
Soul Enhancer: (Special Ability) Restores Hp in a small area and grants Shell and Protect, 10 MP. Requires: Moon Maiden, now you can obtain one from Adelle.
Sword of Darkness: Deals Dark damage and drains victim's HP to user
Sword of Light: Deals Holy damage and drains victim's MP to user.
Haunting Vision: Deals damage and inflicts Blind on target, 8 MP, 3 range.
Block!: Increases defense of units in a small area.
Strike!: Increases critical hit rate of units in a small area.
Charge!: Damages and knocks back target, with chance of destroying the target's armor
Razzle-dazzle. Absorbs HP of surrounding units, 10 MP.

Viking, Brutality
Thunder: Thunder damage, 5 range. 8 MP
Thundara: Thunder damage in a small area, 4 range. 14 MP
Thundaga: Heavy Thunder damage, 5 range. 16 MP
Tsunami: HP and MP damage in a large area, 5 range, 14 MP.
Steal Force: Deals normal damage, and raises user's Attack and lowers target's Attack.
Zeus Shock: Heavy thunder damage, 34 MP.
Pillage: Damage and steals headgear, shields or armor.
War Cry: Raises user's Attack and Defense.

Generic Jobs Stat Growths

https://docs.google.com/spreadsheets/d/1Yg6-dph8T84GPF4qzzIa-0Mqnf2LJTDLPQh-8KaL2gw/edit?usp=sharing


Instructions to patch

- Download a fresh Final Fantasy Tactics A2 rom and my patch.
- Download Delta Patcher here: http://www.romhacking.net/utilities/704/
- Open Delta Patcher and select your original file, and FFTA2 Redesigned patch.
- Press Apply Patch, and now you can play!

Notes

- All text and animations changes have been done.
- The patch is designed to play on hard mode.
- The battle mechanics is a bit inspired in "Tactics Ogre: The Knight of Lodis".
- All criticism are accepted.
- Special thanks to Lennart and Darthatron from FFH community.
- To see more changes, download the game!
- You can play it on Android with Drastic DS Emulator, the game runs perfectly!
 

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  • FFTA2_Redesigned_(Updated 2015-09-09).rar
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Last edited by Raffel,

FAST6191

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An interesting list of changes there, it sounds like you were heading towards a hard mode hack so that probably helps a few of those become less controversial. I did not put much time in with this game (mainly the GBA one, and all the various other tactics games on that platform) and on the DS I went more in for the hoshigami stuff, and had I wanted I would have probably busted out the PS1 emulation on the PSP instead.
I was considering having a go the other day though and now I wonder if I should go this hack right off the bat.

Likewise if you want to write up a short summary (or a long one if you want) of some the hacking that went into it then that sounds like it would be good to read. I imagine there was a bit of assembly work involved in this and we do not see so many writeups of such things.

GBAtemp download section mirror
https://gbatemp.net/download/ffta2-...2-balance-and-difficulty-increase-hack.33301/
 

Clydefrosch

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can you make a version that still has the supposed gamebreaking skills/abilities you removed?

also, is the item/shop system still the same as before?
one of the most annoying things about this game was how few weapons with skills you actually got for a good half of the game.
and by the time you finally get more weapons with skills to learn for all your classes, the game's about over...
 
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FAST6191

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Was the original really badly balanced?

Playing it going in cold but otherwise reasonably versed in tactics games was serviceable but not great, and by the time people analysed the stat growth patterns and even thought about min-maxing it meant there were few jobs/items/paths really worth considering which is not great in a gameplay style that touts as much supposed freedom as this. So yeah it was not 90's adventure game/system shock/"restart the game" style broken unless you actively tried to do so but at the same time it is not going to be winning a spot in the longer term challenge world, and given the strength of the other GBA and DS tactics games libraries, to say nothing of what you could pull off with a PSP, then few took it as an example of Square Enix at their best. This is why we have ROM hacking though.
 
D

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This looks awesome. I loved Final Fantasy Tactics Advance, but never got into this one. It looks like its worth another shot now. I think that removing the game breaking skills was the right thing to do, but I can't help but feel a little bit dissapointed that I can't bulldoze my very own path of least resistance :gun:

Edit

You might wanna consider proofreading your post

- Items have more secondary effects.

- Most of the races now have one special ability, that only one member of your team can use. (if you choose human special skill, you cannot use viera special skill.)
 
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anhminh

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Do you plan on making normal or easier mode?
I'm interesting but I don't think I can finish the game at hard mode, expressly without those "game breaking" skill, and you even buff up boss and monster? I don't think too many people can be that hardcore.
 

Clydefrosch

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hmpf... i read a bit more about the patched game and I'm not sure if its for me. Playing these games, I already suffer from ridiculously bad luck with missing a good 1/5 attacks at 99acc. i honestly don't know if, in addition to that, i need to start the game with simple monsters being able to ohko me just like that.
 
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BORTZ

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I have played this one of the 3 probably the least. I have beaten FFTA twice and completed it once (would have done it the first time but I gave away some important mission items. If you have ever played the original FFT for PS1/PSP then you know how hard and punishing it was. That game forced you to use tactics and correctly. If you didnt, you died.

I am a little worried about making these games harder, although I certainly appreciate the notion of an actual mechanics hack and not just a numbers multiplier. The reason FFT was accepted for its difficulty was because it was built around learning to play the game with those really hard parameters in mind. The Tactics Advance games seem to be built with more of a focus on accessibility toward the player. The story and atmosphere certainly arent geared toward a punishing experience. Anyways I wont know unless I play your game but I am with the few who posted above me, this game gives me enough trouble even with the laws disabled, because they are BULLSHIT.
 

Raffel

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Was the original really badly balanced?
It was really badly balanced and very easy.
Do you plan on making normal or easier mode?
I'm interesting but I don't think I can finish the game at hard mode, expressly without those "game breaking" skill, and you even buff up boss and monster? I don't think too many people can be that hardcore.
The game has already a normal mode, where enemies will hit less hard.
 

ferofax

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"No dual-wield" automatically demoted this tactics game to "every other game" for me. Dual Wield is one my FAVORITE mechanics in the Final Fantasy series - for any game in the series - and having that removed because reasons, sucks hairy balls. Whenever I play any Final Fantasy title, I instinctively look for classes that lets you dual-wield, no matter the restrictions.

Restrictions or nerfing (like 50% damage reduction for the 2nd weapon) would have been far more palatable than a straight up removal.

Way to ruin the game. :/
 
D

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Thank you for creating this. I like it a lot.

There is 1 minor thing that I really wish was in the game and it's just like ferofax said: Dual Wield. It's very fun to have characters Dual Wielding. I understand that it's a broken or overpowered skill. Raffel, I would like to ask you to rebalance Dual Wielding in a way you see it working.

Great job on the patch. I'm grateful that you released this to the public.
 

metastase

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Great! So my 2nd reason (out of 2) for not touching this game is fixed! I have a question about something I find much more aggravating though...

Do you know if vanilla FFTA2 cheat codes works on this mod?

Because my number 1 reason for not playing this game was LAWS, so I need to use the ar code to bypass them. Unless it's possible to incorporate this on the hack, after all there isn't a single person in the world who even likes this stupid mechanic anyways.
 

Raffel

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Great! So my 2nd reason (out of 2) for not touching this game is fixed! I have a question about something I find much more aggravating though...

Do you know if vanilla FFTA2 cheat codes works on this mod?

Because my number 1 reason for not playing this game was LAWS, so I need to use the ar code to bypass them. Unless it's possible to incorporate this on the hack, after all there isn't a single person in the world who even likes this stupid mechanic anyways.

The most of vanilla codes should work for this game.
 

FAST6191

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Because my number 1 reason for not playing this game was LAWS, so I need to use the ar code to bypass them. Unless it's possible to incorporate this on the hack, after all there isn't a single person in the world who even likes this stupid mechanic anyways.

I must admit I do prefer my game rules to be more subtly integrated -- "this is a stealth mission, theoretically there is nothing stopping you from picking up an unsuppressed weapon but if you fire it then watch everybody know where you are and it becomes far harder" works for me far more than "*fade to black* you fired an unsuppressed weapon, mission failed". There is also serious scope for debating the implementation of them in the missions here, however laws as a concept is something I can get behind.
 
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Clydefrosch

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I've upload a new update of the patch, with some bugs fixed.

what did you fix?

Also, does sharpen sword really work?
skill description says damage + raising attack and critical rate
skill effect says "Damage + steal gil"

but having used it quite a bit now, it doesn't seem to be doing either, its just a normal attack?

and tips on cyanwolf mission? it had such a low rank, but I'm pretty much losing two characters before I can even move. confusion then takes care of the rest usually
 
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Raffel

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what did you fix?

Also, does sharpen sword really work?
skill description says damage + raising attack and critical rate
skill effect says "Damage + steal gil"

but having used it quite a bit now, it doesn't seem to be doing either, its just a normal attack?

and tips on cyanwolf mission? it had such a low rank, but I'm pretty much losing two characters before I can even move. confusion then takes care of the rest usually

Text and ability effects bugs.
I've tested sharpen Sword and it works right... are you sure?
Use two white mages and kill the wolfs one by one. Take care protecting your back.
 

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