Homebrew [REQUEST] Can someone port Quake DS to the 3DS?

teampleb

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Last edited by teampleb,

ironmaster49

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oh k can i type in console or load a script? how can i get cia version

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include a cia version? Thanks
 

ironmaster49

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nice very smooth but how do i save? and is there a cia version?

--------------------- MERGED ---------------------------

sorry i found it

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doesent work the saving and is there cia

--------------------- MERGED ---------------------------

and is there way to view health and armor
 
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Jwiz33

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nice very smooth but how do i save? and is there a cia version?

--------------------- MERGED ---------------------------

sorry i found it

--------------------- MERGED ---------------------------

doesent work the saving and is there cia

--------------------- MERGED ---------------------------

and is there way to view health and armor
You just quadruple posted.
 
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elhobbs

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sorry but auto merging fixes that right? and how i get a cia version and health and ammo to appear
I did not build a cia version. Get the source and "make cia" will build the cia and 3ds versions. I did say it is not feature complete - the hud is one of the features that is missing. You can save from the console.
save filename
load filename
Careful with the file names it will overwrite anything.
 

ironmaster49

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Thank you very much. Is there a way to put a HUD though? Lets work on that because every version of quake i have (even the version on my ti nspire calculator) has a hud
 

ironmaster49

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there is no n3ds mode it works the same in 3ds mode but ninjhax 2.0 is faster because it utilizes all of the resources the n3ds has (same goes for o3ds)
 

Satan2k

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Sorry, looks like I'm blind.

Thanks.

EDIT :

Works great! But the same as prboom3DS, the 3D effect is just a translation of the same scene -> it misses a little rotation to achieve best results :-)

It's a very good start; very good port!
 
Last edited by Satan2k,

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