Hacking Post your WiiU cheat codes here!

CosmoCortney

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Which range of memory are you searching? all of them until it matches?
01 didn't find anything
10 is very long :/

To devs, if they come here:
It's currently only simple peek/poke.
Will there be any codehandler like the Wii, with condition and pointers?

edit:
there's a gct creation help menu, it's using specific cheat values, so I guess it's already implemented?

edit2:
I need to pause the game. Clicking pause game give me "Unsupported WiiU OS Version".
I'm on 5.3.2

As Bully said, it's the 10 range what needs to be limited to somewhat lower than 50000000. I prefer the range of 10000000 - 3B000000. It dumps most of the game's RAM, does not take too long and is below the critical area. If I don't find anything there I change to 3b000000 - 44000000. Then from 44000000 - 4A000000.
afaik gct codes don't work yet because there's no code type being made.
The codehandler also does not support pausing the game through tcp gecko. You need to pause the game on its normal way (but don't pause it through the home button. Some games will freeze when the kernel exploit is being active)
 
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moops44

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what brings me to save search?
i saved a search but when i load it
nothing appear

--------------------- MERGED ---------------------------

Yoshi Woolly Wood [ Pal /Disk]
999999 Coins
107E1C10 000F423F
yGY8utGsvTZpwSngkI9TihHvXEmk_LLAoEZ5Cu6Xxcc

i will take look for more changable things
 

VinsCool

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I see that codes works between regions, and after what I saw in virtual consoles files, I had this sudden realization:

What if... Everything IS region free, but Nintendo created a software region lock? :O
 

CosmoCortney

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what brings me to save search?
i saved a search but when i load it
nothing appear
It seems to be broken. I've got the same error, too :(

I see that codes works between regions, and after what I saw in virtual consoles files, I had this sudden realization:

What if... Everything IS region free, but Nintendo created a software region lock? :O
Wasn't it always a software based lock?
It just needs a freeloader to play imported games on the gcn and wii. Homebrews do also work.
A lot of cheat codes for Super Mario Galaxy and Sonic Colors work with all regions, too
 
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TheZander

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In case anyone had the same issue with Super Mario 3D world. The codes only worked for File 1 so I had to duplicate my file 2 which was my main and paste it in File 1 then everything worked.
 

HardRom

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If anyone is having issues with NTSC disk of Windwaker HD, rest assured you are not alone. I've been messaging @CosmoCortney about it- the PAL listed codes are not working for me. A slight variation on the memory address works though. For example, listed codes are 15073BC1 and 15073BC3 for Max Health and Infinite Health. In my scans, I've determined my copy to require 15073BC2 and 15073BC4 respectively.

Hopefully I can come back with some more conversions.

Edit: WEIRD. (My) max health code works, if you don't mind topping up every once in a while... but I'm on the third island (with the plants) and I can get eaten three times or so with EITHER 15073BC3 or 15073BC4 (Infinite Health) and it will start to cause damage on impact. Hmmmm. Thoughts anyone?

Edit 2: Tried the whole range from 15073BC0 through 15073BD0 with no infinite health.
 
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Cyan

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I see that codes works between regions, and after what I saw in virtual consoles files, I had this sudden realization:
What if... Everything IS region free, but Nintendo created a software region lock? :O
even if the game is region free, the cheatcode adresses can be different because games are re-edited, with different content, translations, bonus, etc.
some cheats might work, some won't. it will depend how the memory is managed by the game. (fixed area, or pointers, etc.)


another question, but I suppose I know the answer :P
There's no codetype yet (even if there's a gct wizard, but it might be wii sourcecode residue), but is there any hooktype?
a way to force a RAM rewrite with every cycle to fix a value? (infinite HP, infinite Amo, etc.)
Poking the mouse button after every player collision for infinite health is a little hard way to play the game.
 
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HardRom

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This seems to be the issue I am facing, currently.
even if the game is region free, the cheatcode adresses can be different because games are re-edited, with different content, translations, bonus, etc.
some cheats might work, some won't. it will depend how the memory is managed by the game. (fixed area, or pointers, etc.)
 

Cyan

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If your game is using pointers to store player's information, you will have issues too.
The player's data addresses can be located at different places even within the same game session! just pass a door, load a different level, etc.

For example, if the player data is located After the level data, then the location will depend on the level size.

[Map 1 ][player data]
[Map 2 .... is reeally bigger than map1][player data]

if, while playing Map2, you poke the player data that you found when playing Map1, you will alter map2 data and probably crashes the game.
You need to find the pointer which reference the start of the player data, add start+length for base address of player data to poke.

it's currently not possible with WiiU gecko client.


For users who are posting ther cheatcode, try different maps, and reload the game at least once to be sure it's a fixed address and not a random memory area.
 

HardRom

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Ok. I think I figured it out. There is no "Infinite Health" in this range. You just get A LOT of health. It will decrease though.

Going to try to search the whole dump with the aide of this horrible plant and my max health code. bbl.

Edit: WOW is this frustrating. I just started a scan, completed unknown, then tried to get hurt.... I've been eaten 4 times and I still have a full health bar. FFS.

Any help where I'm going wrong? Or horribly right?

Edit 8828492: And... I died. With a full health bar.
 
Last edited by HardRom,

HardRom

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I'll hold off on flooding this post with more of my rantings followed by edits. If someone wants to PM me about these codes, you're welcome to. Some work from @CosmoCortney's OP, but some are different. For example 99 Knight Belts is 15073C5A 63 not 15073C5F 63 on my system.

And no variations so far have gotten me bombs or arrows (can get the bow though from the OP)
 

CosmoCortney

i snack raw pasta and chew lollipops
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If anyone is having issues with NTSC disk of Windwaker HD, rest assured you are not alone. I've been messaging @CosmoCortney about it- the PAL listed codes are not working for me. A slight variation on the memory address works though. For example, listed codes are 15073BC1 and 15073BC3 for Max Health and Infinite Health. In my scans, I've determined my copy to require 15073BC2 and 15073BC4 respectively.

Hopefully I can come back with some more conversions.

Edit: WEIRD. (My) max health code works, if you don't mind topping up every once in a while... but I'm on the third island (with the plants) and I can get eaten three times or so with EITHER 15073BC3 or 15073BC4 (Infinite Health) and it will start to cause damage on impact. Hmmmm. Thoughts anyone?

Edit 2: Tried the whole range from 15073BC0 through 15073BD0 with no infinite health.

Maybe I have mistyped something as I have converted the 32bit write to an 8bit one. I gonna check this out later.

even if the game is region free, the cheatcode adresses can be different because games are re-edited, with different content, translations, bonus, etc.
some cheats might work, some won't. it will depend how the memory is managed by the game. (fixed area, or pointers, etc.)


another question, but I suppose I know the answer :P
There's no codetype yet (even if there's a gct wizard, but it might be wii sourcecode residue), but is there any hooktype?
a way to force a RAM rewrite with every cycle to fix a value? (infinite HP, infinite Amo, etc.)
Poking the mouse button after every player collision for infinite health is a little hard way to play the game.

Well, if we can get write permissions for the 01 range we could make permanent RAM writes using assembly code. We could even make conditional codes like moonjumps and pointers. Sadly there's no (public) possibility to get write permissions to it.
 
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Magnus Hydra

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even if the game is region free, the cheatcode adresses can be different because games are re-edited, with different content, translations, bonus, etc.
some cheats might work, some won't. it will depend how the memory is managed by the game. (fixed area, or pointers, etc.)


another question, but I suppose I know the answer :P
There's no codetype yet (even if there's a gct wizard, but it might be wii sourcecode residue), but is there any hooktype?
a way to force a RAM rewrite with every cycle to fix a value? (infinite HP, infinite Amo, etc.)
Poking the mouse button after every player collision for infinite health is a little hard way to play the game.
Yeah that's what I need is to be able to fix the values.


More for Hyrule Warriors v1.6.1 [NTSC-U/Disk]

Damge taken 1
10705D5C-00000000 (For no damged taken rank)

Max Special
10705DDC-03030000

Max magic
10705DEC-01010000

Magic timer IF we can fix it then inf. magic
10705DE4-0001869F

Item value list
0 - Bombs
1 - Arrows
2 - Boomerang
3 - Hook shot
4 - potion
5 - fairy (Another address I think determines the type)

Item slot 1
10705E10-0000000* See top

Item slot 2
10705E10-0000000* See top

Item slot 3
10705E14-0000000* See top

Item slot 4
10705E18-0000000* See top

Item slot 5
10705E1C-0000000* See top

Item slot 6
10705E20-0000000* See

I don't see the health I am not searching for these code just looking at the memory. I have more but I am not finished the battle yet so I am not 100% sure what they do.
 
Last edited by Magnus Hydra,
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Cyan

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Edit: WOW is this frustrating. I just started a scan, completed unknown, then tried to get hurt.... I've been eaten 4 times and I still have a full health bar. FFS.

Any help where I'm going wrong? Or horribly right?
hey, you just found a game which stores data at different locations.
The game is probably keeping two different counters : one for health which decrease when you get hit and which is checked to determine if you are dead, and one for the number of element to display on the screen which serves as health bar.

imagine, Link has 5 hearts.
the game checks the health point (5) and tell the video function to draw 5 heats on the screen.
You fixed the 5 to stay at 5.
You get hit and now have 1 HP:
the game checks the health points (1) and tell the video function to draw 5 hearts on the screen. (you see the issue right?)

your real HP is not 5, but 1.

Unfortunately, A lot of games are working like that. it's harder to find the correct memory location.
 
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