Hacking Wii U Hacking & Homebrew Discussion

Marionumber1

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The GX is enabled to a point, but only for its memory, not for graphics. Nintendont would be hard to port directly without using cafe2wii to enable the GX, but another Gamecube loader for Wii U mode is possible. It would probably, however, actually need a kernel exploit, since you'd have to have a way to trap hardware commands and turn them into library calls.
 

Felixraku

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The GX is enabled to a point, but only for its memory, not for graphics. Nintendont would be hard to port directly without using cafe2wii to enable the GX, but another Gamecube loader for Wii U mode is possible. It would probably, however, actually need a kernel exploit, since you'd have to have a way to trap hardware commands and turn them into library calls.
I wonder how far ist it, until man can play the games with another region on Wii U?
Is it very hard to overcome? :/
 

ShadowOne333

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Wouldn't enabling cafe2wii to use the Gamepad in Wii mode easier to do rather than porting Nintendont over to Wii U mode?
Porting it would take more time due to differences in libraries, GX, etc, right?
 
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VinsCool

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Wouldn't enabling cafe2wii to use the Gamepad in Wii mode easier to do rather than porting Nintendont over to Wii U mode?
Porting it would take more time due to differences in libraries, GX, etc, right?
Loool indeed! I can't wait to play Gamecube games on my gamepad! I have more gamecube titles coming to me. Devolution and Nintendont here I come :yay:
 

Marionumber1

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Wouldn't enabling cafe2wii to use the Gamepad in Wii mode easier to do rather than porting Nintendont over to Wii U mode?
Porting it would take more time due to differences in libraries, GX, etc, right?

It's easier once there's an IOSU exploit. As for how long it takes to port vs. how long it takes to exploit IOSU, that depends. We have a few viable IOSU bugs so far. ;)
 

ShadowOne333

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Loool indeed! I can't wait to play Gamecube games on my gamepad! I have more gamecube titles coming to me. Devolution and Nintendont here I come :yay:
Heck yes. :P

But take into consideration that enabling the Gamepad to function like a CCP in vWii through cafe2wii would also give you access to all the other Homebrew available that supports CCP. Yes, I'm talking about Wii games, Nintendont, Wii64, SNES9XGX, FCEUGX, MAME, etc. :P

You get my point! XD
From my point of view, enabling the Gamepad would have more benefit than trying to port all the emus to Wii U mode.
Although, some emus like Wii64, WiiSX and perhaps the possibility for a Dreamcast/Saturn/PS2 emu running at decent speed would be better handled through Wii U and not vWii.
 
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VinsCool

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Heck yes. :P

But take into consideration that enabling the Gamepad to function like a CCP in vWii through cafe2wii would also give you access to all the other Homebrew available that supports CCP. Yes, I'm talking about Wii games, Nintendont, Wii64, SNES9XGX, FCEUGX, MAME, etc. :P

You get my point! XD
From my point of view, enabling the Gamepad would have more benefit than trying to port all the emus to Wii U mode.
Although, some emus like Wii64, WiiSX and perhaps the possibility for a Dreamcast/Saturn/PS2 emu running at decent speed would be better handled through Wii U and not vWii.
Retroarch, 1080p, all cores from other versions running fullspeed... :wub:
 

AboodXD

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I surprisingly haven't been striked by Nintendo yet for my Smash mod videos. I'm working on changing the camera settings to first person view.
What surprises me that Nintendo doesn't(at least never did) care about game mods, why do they care now? Stupid Nintendo that do acts that never make sense. :angry:
 
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ShadowOne333

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How many widely used mods were there besides Project M?
Wimms Mario Kart is another one, which has like 28 distributions so far ranging from custom tracks to retro tracks.
Same goes for SMBB, it has Project M along with many, MANY other hacks.

I can think of those only from the top of my head since those are the most well known Online Nintendo games from back in the Wii days.
 

KungFuzion

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If you could port Nintendont to Wii U mode, a kernel exploit may not be needed at all. But if you're talking about adding Gamepad support to vWii mode, it's harder. NWP has found that the eShop Wii games use cafe2wii with some vWii IOS patch allowing Gamepad use. I imagine that with an IOSU exploit, you could force it to load the vWii System Menu itself and use the Homebrew Channel. This is just a guess, though.

Thanks for your response. Gamepad support on other emulators would be awesome too. Lets hope these "viable" IOSU exploits open the gates for some homebrew magic :)
 

AboodXD

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