HD vs Full HD vs 4K. FPS vs Res. What are the benefits?

Amadren

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It isn't about what looks better, it's about the experience. For example, are you going to be playing many games that is going to take advantage of those three screens? It's down to your own preferences and how you prefer gaming. Do you prefer a Higher resolution then 4k. If you prefer a higher field of view then multi-monitor. Technically three 1080p screens would be slightly easier to run.

I myself would opt for the three monitors as I've always wanted to play games like Skyrim and Fallout across those extra screens. If you play driving games or simulators like Elite Dangerous, they're apparently amazing experiences in multi-screen.

I already have two screens but only use one for gaming cause I code alot and it's very helpful to have the documentation ready to use. For the games I'll play The Witcher, Skyrim, Metro... So I think they should be beautiful with multiple monitors ^^
 

FAST6191

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Yeah multi screens are odd when it comes to games. For the most part it is almost like trying to play widescreen 10 years ago. Fortunately said people doing the widescreen stuff have since gone on to cover multiple monitors and crazy high resolutions ( http://www.wsgf.org/mgl being a good start there).

For day to day computing I can not do without multiple monitors, preferably three but two will do, especially if I can have a portrait one. If I am typing a document with references to another, editing graphics, editing video or doing CAD then I will first seek another monitor, and even go buy a cheapo graphics card if the machine I am using does not handle it. It is that much of a dealbreaker for a lot of what I do these days.

For games two monitors is not ideal as the middle of the screens would be where your crosshairs/the horizon is so you do want three, unless you have one monitor like a normal single screen game and another for inventory/map/radar/general data but there are not so many games that support such a setup, though nothing is stopping you from having extra info in a web browser/video player/chat window or something. These days most would probably look to something like the eyefinity from AMD for that sort of thing, back when the Matrox triple head to go (thtg) was the weapon of choice for those things that might not technically have supported it.

Also "4k at 60 fps" is easier said than done and not just because that is a lot of numbers to crunch. Many 4k screens (I will leave the discussion of the various types of 4k for later) will only do 4K at 30Hz, especially if they go out over HDMI (the newer revisions of HDMI will support it but they are not there in graphics cards or monitors, much less the ones mortals can afford). To that end you will probably then want a displayport setup or possibly certain types of DVI (most monitors will opt for displayport though). Though consumer 4k is quite literally 4 1080p monitors stapled together there are also things that are perhaps not as nice with them and dual monitors can still have some advantage.
The other side of that is 4K monitors if they are going cheap might not be as nice as what you can get for the same money in the 1080p or greater than 1080p but not 4k world. Most 4K monitors that go for sane prices will be TN type displays where you can get some nice IPS stuff for similar money back in 1080p land. TN does tend to come with lower latencies by default and modern ones do pretty well for colours and viewing angles compared to days of old but you might care about such things. Much like consumers subsidising 4K for me I would not mind them also doing it for colour calibrated monitors but it is a harder sell.
 

Amadren

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Oh I didn't knew it for 4k monitors... I think I'll go with 3x 1080p screen and upgrade my graphic cards (a hd 7970 crossfire will do the trick?). Then I'll wait 4/6 years until 4k become more user friendly ^^ (and cheaper)
 

G0R3Z

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Oh I didn't knew it for 4k monitors... I think I'll go with 3x 1080p screen and upgrade my graphic cards (a hd 7970 crossfire will do the trick?). Then I'll wait 4/6 years until 4k become more user friendly ^^ (and cheaper)

4K screens are already starting to hit low prices. And it isn't any less user friendly to use than multi-monitor setups that need tweaking and configuration changes to sometimes make them work. And 4/6 years is quite a long time to wait for tech to progress. 4K should be pretty damn cheap by next year even. Having a rig to power the 4k is another matter.

Another option would be a 21:9 monitor. Coders love them and they're great for gaming. Being one large screen, they don't have ugly, distracting bezels like multi-monitor setups either. They're normally about 2560x1080 but also have 4k variants like dell's 3440 x 1440 model.
 
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Amadren

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4K screens are already starting to hit low prices. And it isn't any less user friendly to use than multi-monitor setups that need tweaking and configuration changes to sometimes make them work. And 4/6 years is quite a long time to wait for tech to progress. 4K should be pretty damn cheap by next year even. Having a rig to power the 4k is another matter.

Another option would be a 21:9 monitor. Coders love them and they're great for gaming. Being one large screen, they don't have ugly, distracting bezels like multi-monitor setups either. They're normally about 2560x1080 but also have 4k variants like dell's 3440 x 1440 model.
I'll check it too, thanks ^^
 

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60fps is obviously preferable and even needed for fighting games and other games that require pinpoint precision/timing, but the steadiness of a game's FR is more important than 30 VS 60fps or whatever. Fluctuating framerates in action-heavy games can really fuck with your timing so keeping the framerate consistent is the most important thing. However, one of my favorite games is MGS3 Subsistence(PS2 version) and it has a pretty wonky FR at times, but its gameplay is such that it doesn't bother me much. 60fps or a rock solid 30 would obviously be preferable though.(HD version is 60, but it fluctuates)

Performance all the way. If you have to sacrifice resolution and general graphical fidelity to make a game run well, do it. If a game's art direction is good then it'll look good even if you have to strip it down for performance.
 
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Honestly, if no one can tell the difference between, say, GTA V running on a PS3/360 at 720p versus on PC, same quality settings, at 1080 or higher I really don't know what to say... The added benefit of higher resolutions is that the higher you go, particularly at 1440p or higher, the less Anti-Aliasing you need, less jaggies. Considering that AA leaves less than perfect results and is a bit of a resource hog, this can be a great boon at squeezing out performance. Rather than FPS alone FPS stability is most critical.

I personally can't stand lower resolution games at least when not at the native resolution of the monitor and I can handle some FPS fluctuation because depending on the game and engine you're just spec whoring instead of graphic whoring hardly any victory there... But for racing games and certain fighting games (not like many fighting games require heavy specs anyway) I'll choose FPS over sheer resolution simply because the fluidity there does make a difference.

Ultimately it's the hardware. People make these observations on certain monitors and stay in that class and therefore can't imagine the other worlds. I'd definitely agree that 4K gaming isn't worth the current FPS sacrifices needed these days but 1440p is definitely the sweet spot of affordable performance and a tangibly improved gaming and desktop space experience.
 

Hells Malice

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I'm not trolling, i do like having high FPS in a game but sometimes i like that movie feel that 30FPS gives to games that uses 30FPS

So this is why Ubisoft still sells games.
People like you do exist.

I mean I shouldn't even be surprised anymore.
 
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Hungry Friend

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I can certainly tell the difference between 720p and higher resolutions as well as other details, but I just don't think graphics are that important as long as a game is fun to play. For example, I'd be perfectly fine with the FFVII remake having graphics on the level of FFXII(in at least 720p) or something or on the level of the 2006 tech demo; I'm not all that picky and I hate seeing companies spend millions upon millions just to make a game pretty and often sacrificing gameplay & performance as a result.
 
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G0R3Z

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I'm not trolling, i do like having high FPS in a game but sometimes i like that movie feel that 30FPS gives to games that uses 30FPS

Just no. That's what consoles are for. PC gamers shouldn't have to put up with half finished crap like Arkham Knight. 30FPS is insulting.
 

G0R3Z

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All i'm saying is i watched Arkham Knight being streamed on Twitch at 30FPS and it had a movie feel to it

Except it isn't a movie. If you want a movie, go watch The Dark Knight. We're PC gamers, we want the 60 FPS that we paid hundreds of pounds more to have.
 

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So this is why Ubisoft still sells games.
People like you do exist.
I mean I shouldn't even be surprised anymore.
My God what an obnoxious comment.

All i'm saying is i watched Arkham Knight being streamed on Twitch at 30FPS and it had a movie feel to it
You should play games to 60fps. Trust me, it's a whole different story.
 
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