Hacking USB Loader GX

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DyCerBR

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I can confirm that also. Exiting to System Menu takes me back to Emunand SM, Return to is ON and NK2O channel is installed.
 

Troopage

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I know it's a small gripe, but can you make it so that in the menu of USBLGX, that when using a Wii U Pro controller or any other traditional controller, that + and - are mirrored on both sets of shoulder buttons, like on the Wii U menu, @Cyan?
 

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that's strange that "return to: ON" is not working.
I will check it, but last time I tried it worked.

I added a check for the NK2O channel path (/title/0000100001/NK2O/content/etc.
if you set it to ON but the path is not found, then it's disabled to prevent a freeze when exiting the game and return to neek system menu instead.
Maybe there's an issue with the path checking function...
do you have both NAND path set to the same folder? maybe I mixed them.
that's too bad, I hoped 1250 was fine, I like that round number :P

Edit:
It's checking this path :
YourNandEmuPath/title/00010001/4e4b324f/content/title.tmd
Maybe it's using uppercase letters on your console? 4E4B324F ?
Can someone confirm his folder and file (title.tmd) existence? (look your NAND path on your computer)


if it's installed, just launch it manually to exit the neek system menu until I fix it.


if "Nand Chan. Emulation" is set to "Neek", don't you think the option "Channel Launcher" ("Main DOL" or "Boot Content") should be hidden?
No, the global settings are not hidden based on the current settings because it's still used by individual settings if you set a single game to not use neek for example, then that option is needed.
I might have to hide all individual settings when set to neek thought, keep only the nand path and return to as they are the only used options.


Could you explain a little bit more in detail what you want us to test here?:
"EmuNAND channel with "use global" and the global set to Full and EmuNAND save set to OFF."
maybe it was never used. I guess I fixed a bug nobody could trigger. si it's fine, no need to test anything.

when using a Wii U Pro controller or any other traditional controller, that + and - are mirrored on both sets of shoulder buttons, like on the Wii U menu,
it's not already doing that?
the other buttons are not used? ZL ZR?
I'll see what I can do.
 
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sonictopfan

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I got some unexpected free time today and I went ahead and tested neek a little bit, I'm also having issues returning back to the main menu, in fact my issue is weird but when it sends me to the neek menu it freezes on black screen, I can tell it's trying to access the menu but I wait and wait and nothing happens, is it because I have many channels installed on the EmuNAND or could it be because I removed the other channels?

I tried installing the N2O channel on both real and emu NAND and I noticed the "Return to" option has an extra option "N2O" but only when you install the channel on real NAND, I tried returning to the menu using this option but I also failed, once again black screen "right after the quick channels view" as it tries to load the neek menu instead.

Just a suggestion, maybe if all fails add an option to reboot the console when exiting a game or neek, or maybe it will send you to BootMii? I dunno, something similar to how Dios Mios works.
 

Cyan

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but I wait and wait and nothing happens
You are probably the user with the most games installed at the same time, you should "wait and wait ... and wait".
the more channel are installed on your emuNAND, the longer it will be. it needs about 1 minute and I have only ~15 channels


There's no "option to reboot" in neek.
The only way to reboot the console is by launching that channel.
 

DyCerBR

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in fact my issue is weird but when it sends me to the neek menu it freezes on black screen

Yeah, that is probably because you have too many channels on your emunand. I have 2 Emunands, the old one that doesn't load the SM even if I wait hours (that's how I knew the "Return to" option wasn't working, must have around 400 channels on it) and a smaller one that i made just to test if "Return to" was working. It wasn't.

EDIT: Cyan, I can confirm the path.

Mine is on: (Hdd root)/nands/nand1/title/00010001/4e4b324f/content/title.tmd
 
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Shiranui-san

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Edit:
It's checking this path :
YourNandEmuPath/title/00010001/4e4b324f/content/title.tmd
Maybe it's using uppercase letters on your console? 4E4B324F ?
Can someone confirm his folder and file (title.tmd) existence? (look your NAND path on your computer)
NK2O channel in my emuNAND:

root\nands\nand1\title\00010001\4e4b324f\content\title.tmd

and

root\nands\nand1\ticket\00010001\4e4b324f.tik

No uppercase here.
 

DyCerBR

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Is there a way to force enable "return to" directly on NEEK2O? I don't see a reason for ever going into the Neek SM, so that would be a nice temp fix for me.
 

Cyan

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No, there's no way to "return to" without telling neek to do so at launch.
I can remove the file check, but it will be always forced even if the channel is not installed.

I found the issue, I'll fix it and release it quickly.
That's the only quick fix needed, right?
 

Shiranui-san

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Did you change any piece of code for the "return to" option since preview3? It was working back then.
I'm sorry I can't help you with this issue since I know nothing about how to code, neither I own a usbGecko
 

Cyan

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yes, I added the check for the installed nswitch channel.
But I made a mistake, I checked it after closing the devices (before exiting the loader it needs all clean up and devices disconnection) so it couldn't find the file.
I just moved the check before clean up.

This time I tested it and it works.
I'll upload a new revision.
 

DyCerBR

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That's the only quick fix needed, right?


I haven't found any other problem.

yes, I added the check for the installed nswitch channel.
But I made a mistake, I checked it after closing the devices (before exiting the loader it needs all clean up and devices disconnection) so it couldn't find the file.
I just moved the check before clean up.

This time I tested it and it works.
I'll upload a new revision.

make it r1260 :P

Thanks a lot for the support and for being a still active HB developer for the Wii community, Cyan! :grog:
 

Cyan

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I guess ... Thanks for still using the loader ;)
I don't know how long it will have active users, but I'll try to work on it as long as I find things to do and that it's useful for users.
If no more users are interested, there's no use to update it. (I don't even use all the features myself, I don't play a lot. I spend more time testing the loader than playing games lol. All things I do are for other users)
 
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JaapDaniels

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well i still prefer usb loader gx for it's easy to use, all in (though i can't get any themes to work, and throuh the site http://wii.spiffy360.com/ i can't seem to get registered so i can't download). a template for doing it myself would be nice. all functions i ever needed are already in usb loader so...
 

Cyan

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r1251 with neek2o "return to" fixed.


Sorry that spiffy is not working anymore. it was a nice integration inside the loader.
To create your own theme file, you need the theme template (it's on the googlecode sources).
edit all the data you want to change, keep the others. add pictures you want to replace (the others are loaded from the default theme).
look how the existing themes are done (open the .them file in a text editor)
 

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jbeeboy

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Hey Cyan!
I am getting an error in USB Loader GX Rev. 1239
"To run GameCube games with Nintendont you need to set your "Main GameCube Path" on the first partition of the Hard Drive."

The thing is... that isn't true. I'm using two partitions, first NTFS then FAT32. Using Nintendont v3.334, I can load ISOs from the /games/ folder on the FAT32 partition. Loading "USB" from the Nintendont menu loads directly to what USB Loader GX recognizes as usb2:/games/, and games run completely fine from there.

Is there a way to disable the warning and simply pass the game? Is there an option already that I haven't seen? I would prefer to load all of my backups from the USB Loader GX menu, as it's a lot friendlier/prettier than the Nintendont menu, and provides additional details.
 

Cyan

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then update (I released r1251 one hour ago), and you will be fine.
I already removed that warning after a user told me about NTFS being first and FAT32 second.

You can find the latest version in my signature, replace the files manually.
I will soon "release" that version in the internal updater menu if it's stable for few days.

let me know if it still warn/error, or if it doesn't work.
 
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