Try this dat file.
It loads now, thanks, but I bet my main issue was the wrong path of the theme.
Try this dat file.
Ok. That was the precompiled version posted a few days back.It loads now, thanks, but I bet my main issue was the wrong path of the theme.
1. Soon@capito27 @AlbertoSONIC
When RxTool will be released for n3DS users, it's by using MSET 9.X or Cubic Ninja ?
Here's the compiled build for those who want to test CakeHAX version of rxTools with the new GUI:
rxCakeTest.zip
(this includes the correct NDS file for installing MSET rop)
I swapped bottom screen offsets to make bottom screen work correctly from spider/mset entry points. I have not tested mset on 4.x. But I do know it works from 9.x if you downgraded MSET. (should boot fine from spider too)
This is pretty much what current rxTools source has but with CakeHax and few small tweaks added. Note that the bottom screen offset swaps are not present in my source code for the branch I compiled it from. I did a temp change for that to build this test build for MSET/Spider users. Ninjhax does not work with this build FYI. They will be fixing that soon hopefully.
BIN files in the "theme" folder go to rxtools/Theme/0 on SD card.
Would like to know if this boots on n3DS, but I don't think it will. The build they have working on n3DS may not be committed to their github yet. (probably because it's not done yet. )
What is CakeHax? Can I just use the code.bin with rxtool 2.6 on sysnand 9.x (with downgraded MSET)?Spider MSET exploit installer for latest commit which implemented CakeHax :
http://filetrip.net/dl?DCvELA3Unv
Put it in the sdcard root and go to this url :
9.x (downgraded MSET) - http://dukesrg.no-ip.org/3ds/rop?LoadCode.dat
4.x - http://dukesrg.no-ip.org/3ds/rop?LoadCode4.dat
source : https://github.com/mid-kid/CakesROP
What is CakeHax? Can I just use the code.bin with rxtool 2.6 on sysnand 9.x (with downgraded MSET)?
Here's the compiled build for those who want to test CakeHAX version of rxTools with the new GUI:
rxCakeTest.zip
(this includes the correct NDS file for installing MSET rop)
I swapped bottom screen offsets to make bottom screen work correctly from spider/mset entry points. I have not tested mset on 4.x. But I do know it works from 9.x if you downgraded MSET. (should boot fine from spider too)
This is pretty much what current rxTools source has but with CakeHax and few small tweaks added. Note that the bottom screen offset swaps are not present in my source code for the branch I compiled it from. I did a temp change for that to build this test build for MSET/Spider users. Ninjhax does not work with this build FYI. They will be fixing that soon hopefully.
BIN files in the "theme" folder go to rxtools/Theme/0 on SD card.
Would like to know if this boots on n3DS, but I don't think it will. The build they have working on n3DS may not be committed to their github yet. (probably because it's not done yet. )
Thanks. Gonna test it out.Compile latest source on github or use Apache Thunder's
Thanks. Gonna test it out.
One quick question. How to install Mset via Spider?
I am total noob. I did once successfully install Mset on O3DS sysnand 4.2 for a friend (I didn't know how I did it). Just remembered, I launched GW launcher format Emunand -> Install NVRAM -> put code.bin on SD root -> navigate to http://dukesrg.no-ip.org/3ds/rop?LoadCode4.dat ->get the crash and restart -> Mset installed.
Now another friend has O3DSXL on 6.2 sysNand. I am trying to update to 9.2, then get Mset installed. Very confusing about how to install Mset. Some tutorial required many files copied to SD Root.
Spider MSET exploit installer for latest commit which implemented CakeHax :
http://filetrip.net/dl?DCvELA3Unv
Or this url for 4.X:9.x (downgraded MSET) - http://dukesrg.no-ip.org/3ds/rop?LoadCode.dat
Yeah. Sounds like what I did (unknowingly) for the 4.x O3DS.Put this file in the sdcard root and go to this url for 9.X :
Or this url for 4.X:
Very simple.
Yeah. Sounds like what I did (unknowingly) for the 4.x O3DS.
The confusion came from tutorial like this https://gbatemp.net/threads/release-pasta-cfw-without-cubic-ninja-mset-4-x-old3ds.389498/ when that OP said install Mset from "Gateway's Installer file". Researched that and I was lost.
What is CakeHax?
https://gbatemp.net/threads/dev-tool-cakehax-open-source-arm9-loader.391899/
To clear it up for users: CakeHax is an arm9 payload loader for 3DS from multiple entrypoints (MSET + spider on different versions right now).
It was originally used by CakesFW, but separated into a separate project for the ease of use of others (There's a fork of Decrypt9 that uses it, for example).
The "main" rxTools code is an arm9 payload, and to load it, rxTools used to use Gateway's semi-reversed Launcher.dat. Replacing it was pretty trivial, and it benefits from the fact that CakeHax is open source and thus support for new entrypoints can be added more easily.
Spider MSET exploit installer for latest commit which implemented CakeHax :
http://filetrip.net/dl?DCvELA3Unv
Put it in the sdcard root and go to this url :
9.x (downgraded MSET) - http://dukesrg.no-ip.org/3ds/rop?LoadCode.dat
4.x - http://dukesrg.no-ip.org/3ds/rop?LoadCode4.dat
source : https://github.com/mid-kid/CakesROP
freeze on the menuHere's the compiled build for those who want to test CakeHAX version of rxTools with the new GUI:
rxCakeTest.zip
(this includes the correct NDS file for installing MSET rop)
I swapped bottom screen offsets to make bottom screen work correctly from spider/mset entry points. I have not tested mset on 4.x. But I do know it works from 9.x if you downgraded MSET. (should boot fine from spider too)
This is pretty much what current rxTools source has but with CakeHax and few small tweaks added. Note that the bottom screen offset swaps are not present in my source code for the branch I compiled it from. I did a temp change for that to build this test build for MSET/Spider users. Ninjhax does not work with this build FYI. They will be fixing that soon hopefully.
BIN files in the "theme" folder go to rxtools/Theme/0 on SD card.
Would like to know if this boots on n3DS, but I don't think it will. The build they have working on n3DS may not be committed to their github yet. (probably because it's not done yet. )
freeze on the menu