Hacking Wii U Hacking & Homebrew Discussion

wj44

Well-Known Member
Member
Joined
Jun 18, 2015
Messages
477
Trophies
0
XP
506
Country
Gambia, The
Link element? You mean my Div elements (with onclick JS)?

And with area, you mean anchor element?

I'll try to do that in a few. :)
I mean the link element in payload532.html!
I mean this!
// Create link element.
elem = document.createElement("link");
and here the fix!
// Create area element.
elem = document.createElement("area");
 

Adr990

To boldly go where no man has gone before!
Member
Joined
Apr 22, 2007
Messages
1,567
Trophies
0
Location
The Netherlands
Website
www.hyrule.net
XP
737
Country
Netherlands
the problem is the jquery.min.js it uses the same element as the webkit Exploit!
Well I used the solution by optikalsaint.

So loading up the exploits works for me. (as the caching issue is gone from the previous page)
Apparently it still doesn't work for 5.3.2, because the new webkit does somehow store/remember the cache? :S
 
  • Like
Reactions: Deletedmember331810

wj44

Well-Known Member
Member
Joined
Jun 18, 2015
Messages
477
Trophies
0
XP
506
Country
Gambia, The
No the problem is that the jquery.min.js uses the function that the 5.3.2 exploit is exploiting!

--------------------- MERGED ---------------------------

@Marionumber1
It is possible to load bigger files via the
DOM Storage or it is possible to exploit the DOM Storage?
 

Antonio Ricardo

Well-Known Member
Member
Joined
Apr 29, 2013
Messages
359
Trophies
0
Age
38
Location
Rio de Janeiro
XP
502
Country
Brazil
The game cheats thing is fair enough - a lot of people do want that. Still, once the exploit is release, it's released and will be patched.

I believe piracy would require an IOSU exploit, though.

I have almost all exclusives games and IOSU not just piracy but will help homebrew scene because they NEED full acess on console throgh IOSU and Kernel Exploit, piracy i think is just only result that will no stopping
 

Gruntzer

Well-Known Member
Member
Joined
Jan 19, 2014
Messages
172
Trophies
0
Age
30
XP
244
Country
Libya
so i was thinking the other day, TSK was making trinex for the wii u and hoping to implement full unix using 3 cores, and since i know that the devs want homebrew and not piracy my question is the following.

can it be possible somehow after fully exploiting the IOSU to run android at full capacity on WiiU ?
 

Marionumber1

Well-Known Member
Member
Joined
Nov 7, 2010
Messages
1,234
Trophies
3
XP
4,045
Country
United States
so i was thinking the other day, TSK was making trinex for the wii u and hoping to implement full unix using 3 cores, and since i know that the devs want homebrew and not piracy my question is the following.

can it be possible somehow after fully exploiting the IOSU to run android at full capacity on WiiU ?

If you could port Android, it's already possible with the kernel exploit.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,700
Country
Portugal
i dont get why people have standby mode on, just go to options and disable the quick start and automatic downloads options so even if opendns fails when console is in standy it wont update itself.
 

bache

Well-Known Member
Member
Joined
Sep 28, 2009
Messages
694
Trophies
1
XP
515
Country
No one should be using OpenDNS at this point. The hands-down most reliable way to do it is with the Parental Controls in your router. That way, the URLs will be blocked regardless of dynamic IP address changes.

That's not working either. It's how I've got it set up, and I've caught it mid-update. Nintendo must be hosting content on a new server or something.
 

golden45

Well-Known Member
Member
Joined
Jun 23, 2015
Messages
108
Trophies
0
Age
124
XP
473
Country
France
Here is some tips to compile and host the exploit on linux (but should work the same on windows for the server and proxy). I join a file where most of the installation is described.
I'm using :
- Wiiu 5.3.2E
- VMWare with xubuntu 15.04
- DevkitPPC (compilation)
- Flask (python) for the server
- Squid3 for the proxy

# Compilation :
- In LibwiiuHostSetup.rar, everything is explained to install DevkitPPC on linux.
- In order to be able to compile the libwiiu project on linux, you must delete one line in all Makefile : override CURDIR:=$(shell cygpath -m $(CURDIR))

# Setup the server
- Just a python script that run Flask, put it where you want, change the www folder destination (of libwiiu) and your ip in the script.

# Setup the proxy (because you shouldn't use OpenDNS)
- I join my squid configuration that block nintendo update and how to configure and start squid.
- On your wiiu internet configuration, setup your wifi to use the proxy on your PC-IP (192.168.*.*) with port 3128. If the proxy isn't started or your PC off, the wiiu can't access internet.

# Execute the exploit on wiiu browser :
- Bookmark your IP (http://192.168.*.*)
- Close all tabs
- Clear your cookies (only needed the first time for me)
- Enable developer tools (at first when I tried the exploit, it works the first time, then it never wanted to work again, always crashing, then I enabled the developer tools, and for now the exploit works every time I launch it. I don't know if it is really what makes it works but it could ...)
- Start the exploit ...

- Start looking for kernel/IOSU exploit, explore the system =)
 

Attachments

  • LibwiiuHostSetup.rar
    3.1 KB · Views: 140
  • Like
Reactions: EpicLPer

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    HiradeGirl @ HiradeGirl: Have a nice day. Life. Week. Month. year.