I've always prefered a load of smaller updates than major milestones that are far apart. I'm still learning myself, so I wanna keep SAK users on the bleeding edge. New features coming soon, stick around!You've been working really hard it seems, I remember when it was on the initial version, and now it's on 1.5.1 already! Thanks for your hard work.
Currently impossible, sorry.make the game into template file by self
43? I've never seen that one. Just type it in the field, it's free-form. The chip's maker is just different, you can find out what it is by looking the number up in the JEDEC ID list, it's available online.Any idea why i am getting manufacturer 43 when using mario land 3d or smash brothers?
I dont see it listed anywhere and I am unsure if it is an error on my part
This is something I've explained before - 3DS ROMs have nothing but blank space where the template info should be unless they were previously flashed. The way Gateway's ROM Patcher "generates" ID's is inaccurate - it sets C2 as the manufacturer by default which is not always correct, it deduces the size from filesize or some other nonsense, sets the mystery byte to 0x00 even when it's false (at least in my experience) and only correctly detects CARD size. I'm working on a better generator, but it takes time. 3DS will be supported eventually, don't worry.Can we get a version what doesnt need a 3DZ file instead gets the info from a 3DS file instead? Same file, just different name as this is the only app that needs the ROM renamed to 3DZ.
This is something I've explained before - 3DS ROMs have nothing but blank space where the template info should be unless they were previously flashed. The way Gateway's ROM Patcher "genegenerates" ID's is inaccurate - it sets C2 as the manufacturer by default which is not always correct, it deduces the size from filesize or some other nonsense, sets the mystery byte to 0x00 even when it's false (at least in my experience) and only correctly detects CARD size. I'm working on a better generator, but it takes time. 3DS will be supported eventually, don't worry.
It "changes" because Gateway and Sky3DS store cartridge information using a different layout and at a different offset, I haven't implemented the native Sky3DS offset in the reader because it seems counter-productive to me - you already have the information in the templates and if you're dumping with a Gateway, you already have a 3DZ file to get infos from. Seeing that it's a hot topic for some reason, I'll add an offset selector in future releases.Nothing? Nobody? I thought someone could've said why it changes ID with just a name change?
WHERE is the 3DZ file? When I dump with gateway all I get is a 3DS file. if I dump the savegame I get a SAV file.It "changes" because Gateway and Sky3DS store cartridge information using a different layout and at a different offset, I haven't implemented the native Sky3DS offset in the reader because it seems counter-productive to me - you already have the information in the templates and if you're dumping with a Gateway, you already have a 3DZ file to get infos from. Seeing that it's a hot topic for some reason, I'll add an offset selector in future releases.
No need to get uppity, Gateway ROMs with ID's should be in 3DZ format anyways and the app does display correct ID's when the ROM is named correctly, don't get all nasty because of user error. Technically SAK should reject the 3DS file as incorrectly named, but apparently I was too lazy to code that exception. Which part of "3DZ or header.bin" is ambiguous to you? Also, delete the screenshots, you're flashing your private ID.WHERE is the 3DZ file? When I dump with gateway all I get is a 3DS file. if I dump the savegame I get a SAV file.
There is no 3DZ file anywhere.
Sky3DS has absolutely nothing to do with this as its not involved.
As I keep saying, when i RENAME!!! the game dump from 3DS to 3DZ it changes the IDs. There is NO converting anywhere JUST A RENAME!
Do I have to post screenshots?
EXACT same file, JUST RENAMED and all ID changes. You would think the IDs would stay the same being the same file but it doesn't.
I've tried it with a few files and every one of them all ID changes.
THATS the reason why I cant convert the savegame from a Gateway dump to a Sky3DS savegame as your app gives out corrupt IDs.
Is there another app which will give the correct ID as this doersn't unless it gets fixed.
No need to get uppity, Gateway ROMs with ID's should be in 3DZ format anyways and the app does display correct ID's when the ROM is named correctly, don't get all nasty because of user error. Technically SAK should reject the 3DS file as incorrectly named, but apparently I was too lazy to code that exception. Which part of "3DZ or header.bin" is ambiguous to you? Also, delete the screenshots, you're flashing your private ID.
EDIT: Fixed your post. Name your Gateway ROMs as 3DZ if they contain headers. SAK changes the offset depending on file type, I don't see what's so weird about that.
...the app changes offsets it reads from the file depending on the extension, I already told you why the numbers change. It shouldn't read 3DS files at all, it's not supposed to, the infos reader blatantly tells you that's not a compatible format. The reader supports header dumps and Gateway dumps, the latter should be named 3DZ. Gateway-dumped ROMs have additional information not found in clean 3DS ROMs, that's why they use a different extension in order to differentiate from clean cartridge dumps. If the extension is 3DS, the reader will not recognize them as a Gateway dump and as such it will not read the information from the correct place inside the file, hence the necessity to rename the file accordingly. The contents in the file literally don't matter, if you have an .exe file that has a different extension, Windows will also fail to launch it, which doesn't mean that Windows is broken - it means that you have to change the extension.Ok, so if I rename from 3DS to 3DZ thats the correct ID I should use? I guess you saw the pics before you deleted them and saw all IDs were different and only the file was renamed.
My problem is people keep thinking I'm converting or editing or something. I keep saying it was only renaming no editing at all and the IDs changed. I thought the SAK would read the ID from the file so it shouldn't matter what it was called but its not like that. As it changed with just a rename and not reading correctly it needs to be fixed. How can the ID change if the file doesn't? If the app worked properly it should grab the ID from the correct spot in the file no matter what the filename is.
Read the very first post in this thread for instructions, they're quite detailed.shit i cant understand this, unique id unknown id cart id. i have private header, i have new3ds, i have skyds, for god sake can anybody help a super noob like me.
ok i got it now about them both, i have my private header by the way. but Foxi4 can i just select auto-detect for my unknown id? i want to play online, as for eeprom id and cart id i leave them blank. can u give me some advice please