Gaming Dissidia Final Fantasy coming to PS4

CathyRina

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Yes, same for all other new arcade games. Sega Arcade machines are actually powered with Nvidia GPUs and Intel CPUs with Windows 8, doesn't mean the games will come to PC, its just that there's a way to bring it to PC.
1. Running on PC - PC is not big in Japan at all
2. It's Sega - They won't bother localizing
 

CathyRina

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1. Arcades are big in Japan, that's why they are making it for it.
2. We could say the same for SE. Hint: DQ7, DQM2 etc.
1. How is that supposed to counter anything. They wont port the arcade to PC because in Japan PC isn't as good of a platform as in the west. And they won't consider porting it on PC just for the western audience because Sega hates localizing their games.
2. Yes SE doesn't port DQ games but we are not talking about DQ here are we? FF games are pretty much guaranteed to release in the west because there are enough people who would buy these games just because of the FF name attached to it. DQ isn't as popular as FF over here in the west.
 

GamerzHell9137

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1. How is that supposed to counter anything. They wont port the arcade to PC because in Japan PC isn't as good of a platform as in the west. And they won't consider porting it on PC just for the western audience because Sega hates localizing their games.
2. Yes SE doesn't port DQ games but we are not talking about DQ here are we? FF games are pretty much guaranteed to release in the west because there are enough people who would buy these games just because of the FF name attached to it. DQ isn't as popular as FF over here in the west.


Did i say that they won't port it? I just said that they won't port it for at least a year. And who knows if the hype is still gonna be there after a year to release it here. So yeah, we still have the If's here and they might not even port it in the end for the western players.
 

Pluupy

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I just hate how overly asian the characters look. Look at Terra Bradford. Her eyes are more squinty than actual asian people and I know it's insane. I'm pretty sure many of these characters are not meant to look ethnically asian, and yet here we have these incredibly skillful artists...making them all asian?

Cmon, Square-Enix I know you know how to model non-asian people. Just...stop. This is why your games don't sell as well as you'd like outside of Japan.

And they got Yshtola's eye color wrong. They had one job.
 

zeello

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Response to thread:
- the first two dissidias are a steaming mess. Its a great concept with great programming, but was ruined with horrible structure and RPG elements. Its a stripped down fighting game, it plays really well and is really fun but is by no means something that can hold up as a 200 hour grindfest. This game has a chance of being better due to it being designed as an arcade game which is all dissidisa ever really was in the first place. But I wouldn't put it past square to fudge this one up too, because they are just plum terrible at designing games. I'd be naive to assume they will do it right this time around just because its being made as an arcade game. After all the original was made as a handheld game so it could have afforded to be simple, yet they still messed it up.
- xbone and pc versions? Hey , you never know.
- I think its hilarious that the game uses X/O/Square/Triangle on its controls. Do arcade games normally do that?
 

Pluupy

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Response to thread:
- the dissidias suck. Its a great concept with great programming, but was ruined with horrible structure and RPG elements. Its a stripped down fighting game, it plays really well and is really fun but is by no means something that can hold up as a 200 hour grindfest. This game has a chance of being better due to it being designed as an arcade game which is all dissidisa ever really was in the first place. But I wouldn't put it past square to fudge this one up too, because they are just plum terrible at designing games. I'd be naive to assume they will do it right this time around just because its being made as an arcade game.
- xbone and pc versions? I guess its *possible*. The PS4 version will be the least amount of work apparently but that doesn't mean they won't port it to other platforms.
- I think its hilarious that the game uses X/O/Square/Triangle on its controls. Do arcade games normally do that?
In other words you never bothered to correctly learn the game when you played it? The concept behind battles is pretty easy.

Grab shiny bell thing and do powerful smack attack.
Hit enemy lots of times and then use "smash" attack to kill them.
Level up and grind smartly by revisiting stages.
Do not hit Cecil's transform button constantly and make him fly around like a weirdo. (Lol)

If the game isn't your thing, just say that. Don't bash it for being an awful game just because it doesn't suit your definition of a fighting game. It's more than a fighting game and that's what the developer wanted.

I don't want another "standard" fighting game Final Fantasy-themed anyway. That would be too easy and lazy. We have enough of those available on the market. Go buy Super Fighter Guys XIII Ultra Turbo Arena and leave Dissidia be.
 

prowler

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I just hate how overly asian the characters look. Look at Terra Bradford. Her eyes are more squinty than actual asian people and I know it's insane. I'm pretty sure many of these characters are not meant to look ethnically asian, and yet here we have these incredibly skillful artists...making them all asian?

Cmon, Square-Enix I know you know how to model non-asian people. Just...stop. This is why your games don't sell as well as you'd like outside of Japan.

And they got Yshtola's eye color wrong. They had one job.
It's developed by Team Ninja. You can tell.
 
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zeello

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In other words you never bothered to correctly learn the game when you played it? The concept behind battles is pretty easy.
Like I said, the battles themselves are great, problem is all the plastic horseshit they added outside the battles, seemingly to try and make the game seem robust. (such as forcing the player to replay entire chapters for certain items such as rosetta stones, which should qualify as a crime against humanity)

For example there are three different kinds of currency. Gil, PP, and KP. Why in the hell does a game need three? The original Dissidia just had two (Gil and PP) and KP was added why? Gil is for in-game stuff (equipment, etc) while PP is for unlocking stuff. (new characters, outfits, etc) What does KP accomplish that the other two currencies do not? Did Square Enix not ask themselves such questions?

This and loads of other terrible design decisions such as breakable accessories that are required to trade for other items. Let's point out some more of the inane baggage the dissidia games are filled to the brim with:

-Breakable accessories (why do these even exist?)
-bonus icon days (how about, I play the game and not worry about what freakin day of the week it is)
-Chocobo play plans (SIGH)
-As a result of the above two things, leveling is completely out of whack. I finish the game with all 10 characters, but I have Bartz at level 13 while another is at level 26. That's double!! Also, if you play for too long, the chocobo play plan resets. So you're punished for.. no reason basically.
-If don't attain all the summonstones during a character's story, I have to play their entire story over again for another chance at getting them.
-Blue gates. (optional, non-story gates which don't achieve anything when finished and don't even keep track of whether you've finished them! So I guess they're waste-your-time gates.)
-Dumping a huge variety of booster accessories onto the player right in the first few hours of the game, but not giving the player a single base accessory to use them with. So in other words the player is spammed with items that do nothing.
-orange accessories which don't do anything other accessories don't already do. (e.g. Luck +1, Damage +3%, etc)
- a billion different trade components, and for some reason each one is a wearable accessory that increases luck. (Which is counter intuitive since the game should be focusing on promoting the use of booster accessories)
-as a result, you can rest assured knowing you will never have the right items needed to trade for the item you want, and even when you do, it's completely ambiguous as to whether the trade is actually worth it instead of potentially using that same trade component for an even better item down the line
- AP/KP chance conditions (win the match in 90 seconds, etc. Wow, so original! Whatever happened to just "win the fight"? If it aint broke, dont fix it)
- Rosetta stone increases only 1 accessory slot and only for that character. In other words, you will need a shit ton of rosetta stones, and the only way to get them is to replay stories you've already beaten over and over. Welcome to hell.
- chain skills which literally do nothing but select enemies to fight, which you can do anyway without the use of chain skills. (But it doesn't count as a "chain" unless you use a chain skill.) (And counting as a "chain" means nothing, but the game arbitrarily gives you more KP if you do it this way, because "please use our shitty mechanic, thanks")
- KP lines. (your KP bonuses are lower or higher depending on your level compared to the KP Line # of the gate you're in) Square Enix, here's a question for you: Does anyone give a crap??
- Equipping summon stones is an ordeal in of itself. You must select 1 to equip and 5 to reserves. (why not just equip 6 reserves?? Isn't the equipped summon basically just reserve #1?) Furthermore, you must repeat this process for every single character you decide to play. (you can't just use the same setup across all characters, even if you're traveling in a party) If you ask me though, the way it should have worked is: a) the game randomly chooses your summons, b) whenever a summonstone runs out, you equip a new summonstone right then and there, while the victory music is still playing. c) You can equip multiple summons at the same time. d) a combination of the above.
- The Duel Coliseum, which was a servicable mode in the first Dissidia, was butched in DIssidia 012 by being turned into a tower/dungeon game, of some sort, complete with items you cannot keep unless you build a tent. (wtf?) Also, you cannot equip anything in Duel Coliseum anymore, making this mode not very good for leveling your characters, which is the ONE thing this mode was good for in the original Dissidia.

Grab shiny bell thing and do powerful smack attack.
Hit enemy lots of times and then use "smash" attack to kill them.
Level up and grind smartly by revisiting stages.
Do not hit Cecil's transform button constantly and make him fly around like a weirdo. (Lol)
The game is even simpler than that, there doesn't seem like much of a reason to use bravery attacks since every time you use an HP attack, your brave resets after a few seconds anyway. I was wondering if maybe brave attacks should deal chip damage to HP just to add a little incentive, but that's neither here nor there. The gameplay is fine.

Don't bash it for being an awful game just because it doesn't suit your definition of a fighting game. It's more than a fighting game and that's what the developer wanted.
If it's not a fighting game then that's precisely what's good about it because fighting games are garbage. And after playing POS All Stars I have realized that being a non traditional fighter doesn't automatically make a game good either. Dissidia does it right, and what's more, its completely original as opposed to merely ripping off smash. It doesn't require a lot of homework to play, and the attacks are actually rewarding to use and connect with, and half the time the battles look like a choreographed cutscene. Not to mention it's acomplete single player game and arguably wasn't even meant to be competitive, since you can level and equip characters. (A little leveling and equipping is not a bad thing! And customizing abilities is the best part of the games.) Square still went ahead and bastardized it though, not by making it a typical fighting game, but by drowning it in blatant repetition and so many really lame rpg mechanics that it sucked out any of the simple charm the game had going for it.
 

Black-Ice

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Its not possible for them to fuck this one up, both previous dissidia's have been great.
This is the one to get right
 

Pluupy

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Like I said, the battles themselves are great, problem is all the plastic horseshit they added outside the battles, seemingly to try and make the game seem robust. (such as the horrible destiny points mechanic in the first game, which should qualify as a crime against humanity)

For example there are three different kinds of currency. Gil, PP, and KP. Why in the hell does a game need three?

And loads and loads of other terrible design decisions such as breakable accessories that are required to trade for other items. Let's point out some more of the inane baggage the dissidia games are filled to the brim with:

-Breakable accessories
-Items that require trading
-bonus icon days (how about, I play the game and not worry about what freakin day of the week it is)
-Chocobo play plans
-Blue gates (optional, non-story gates which don't achieve anything when completed)
-Dumping a huge variety of booster accessories onto the player right in the first few hours of the gamr, but not giving the player a single base accessory to use them with. In other words the player is spammed with items that do nothing.
-orange accessories that don't break and which don't do anything other accessories don't already do. (e.g. Luck +1)
-weapon equips in a game where the equips arent visually represented in-game (they're "symbolic")
- equips that can be worn by some characters but not others, for no other reason than to inflate the total number of equips in the game
- a billion different trade components, and for some reason each one is a wearable accessory that increases luck. (Which is counter intuitive since the game should be focusing on promoting the use of booster accessories)
-as a result, the player can rest assured knowing he will never have the right items needed to trade for the item he wants
- AP/KP chance conditions (win the match in 90 seconds, etc. Wow, so original! Whatever happened to just "win the fight"? If it aint broke, dont fix it)
- Player can only increase accessory slots by using Rosetta Stones which can only be earned by replaying chapters over and over again. Each rosetta stone increases only 1 accessory slot and only for that character.
- chain skills which literally do nothing but select enemies to fight, which you can do anyway. (But it doesn't count as a "chain" unless you use a chain skill.) (And counting as a "chain" means nothing, but the game arbitrarily gives you more KP if you do it this way, because "please use our shitty mechanic, thanks")
- KP lines.


The game is even simpler than that, there doesn't seem like much of a reason to use bravery attacks since every time you use an HP attack, your brave resets after a few seconds anyway. I was wondering if maybe brave attacks should deal chip damage to HP just to add a little incentive, but that's neither here nor there. The gameplay is fine.


If it's not a fighting game then that's precisely what's good about it because fighting games are garbage. And after playing POS All Stars I have realized that being a non traditional fighter doesn't automatically make a game good either. Dissidia does it right, and what's more, its completely original as opposed to merely ripping off smash. It doesn't require a lot of homework to play, and the attacks are actually rewarding to use and connect with, and half the time the battles look like a choreographed cutscene. Not to mention it's acomplete single player game and arguably wasn't even meant to be competitive, since you can level and equip characters. (A little leveling and equipping is not a bad thing! And customizing abilities is the best part of the games.) Square still went ahead and bastardized it though, not by making it a typical fighting game, but by drowning it in blatant repetition and so many really lame rpg mechanics that it sucked out any of the simple charm the game had going for it.
Are you implying that Final Fantasy is an RPG series?
 

zeello

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Are you implying that Final Fantasy is an RPG series?
That's not an excuse. Also, let's pretend for a moment that being an RPG automatically excuses a game from making sense or being not terrible, but that would just mean that RPG's shouldn't exist. But fortunately, that's not true, RPG's are a great concept, whether proven so, or hypothetically speaking.

However, after playing not only both of the Dissidia games, but Birth by Sleep as well, I honestly wonder if Square Enix is just terrible at designing RPGs and don't have a clue what they're doing. It's almost like they see RPG mechanics as an aesthetic thing that's just there to look cool and have flashy numbers on every screen, with no real payoff to any of it, as supposed to something that's there to provide meaningful depth *or* to make other elements of the game more fun. (something which is actually achieved by exp/leveling) The first Dissidia had DP because it's like, a board game, man! Board games have numbers! You take "turns" in them! And well, that was a terrible idea, so bad in fact that they got rid of it in Dissidia 012, but they felt they had to replace it with something, ANYTHING, and KP was that something anything. That's pathetic.

There doesn't have to be number counting down (or up) every single time the player does something, with some shitty reason added after the fact to make the numbers actually mean something. Dissidia 012 has the KP shops now which exist solely to make KP useful. Why not just make the shops use gil and reward the player with gil instead of KP. I'll tell you why Square Enix didn't do that. Because that would actually make sense.

This is all completely aside from the fact that Dissidia fighting gameplay is actually really good, and that it could have and deserved to stand on its own without a whole lot superfluous rpg stuff added to it.
 

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Im pretty excited, I'll buy this for PS4 IF it comes over. The other two were great. Its kinda sad to see that Vita being so ignored by AAA devs. I would have bought an "HD" Dissidia collection for my Vita, given the chance.
 

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