Five Nights At Freddy's Heading To The Big Screen

Hells Malice

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Scares and Spooky seem to imply "scary"

FNAF does a great job of making you scare yourself over the anticipation OF being scared, more-so than the actual scare of the animatronic getting you in the end.

I mean, you can boil it down to being a game hipster and wanting to hate the popular thing as much as you want, FNAF is a highly successful series that offers simple yet intuitive gameplay elements. That's what makes it successful and a good game. Adapting it to the big screen seems like a perfect fit. Most Horror movies now focus on anticipation of events anyway, FNAF is the perfect fit for that genre.

Scare yourself?
Doing what, popping out like the jack-in-the-box your mommy got you for your last birthday? There isn't an announce of horror in this series. There was essentially no gameplay. If you watch someone play with all the settings jacked to max you really see what the game boils down to, a simplistic game of tells. Know the tells, and you know the game. It's unique, i'll give it that. But not fun, nor all that interesting. With so little depth it doesn't take long to get bored of it.

I love kids who use hipster as a way of defending things they like with no real argument. Guess what kiddo, success doesn't mean something is good. But let me guess, you've read all the Twilight books, loved 'em to bits right? You probably own every copy of Call of Duty too. Only trash who can't come up with any real arguments slink down and pull out the "well it's popular so obviously that's why you hate it." argument.
 

vayanui8

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Have you played the game? The effects vary, because the scare tactics are very much on the psychological level; the game is basically trying to force you to think that you're the security guard that's in danger for the time you're playing it, and lets you know exactly what happens to you (the guard) if you get caught by the animatronics both through witty exposition from "Phone Guy" and through seemingly harmless, but wildly suggestive "Game Over" screens
I haven't played it myself, but I've seen it played and have seen what its like when they pop up. Maybe theres another layer to it that I'm missing without playing it, but the jumpscares really didn't do anything for me while viewing. Suppose some of that is do to the fanbase over hyping how scary it is as well.
 
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TotalInsanity4

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I haven't played it myself, but I've seen it played and have seen what its like when they pop up. Maybe theres another layer to it that I'm missing without playing it, but the jumpscares really didn't do anything for me while viewing. Suppose some of that is do to the fanbase over hyping how scary it is as well.

It's definitely different playing it. It's like the difference between trying to tickle yourself and having someone come up behind you and tickle you when you least expect it (forgive my poor analogy)
 

chavosaur

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Scare yourself?
Doing what, popping out like the jack-in-the-box your mommy got you for your last birthday? There isn't an announce of horror in this series. There was essentially no gameplay. If you watch someone play with all the settings jacked to max you really see what the game boils down to, a simplistic game of tells. Know the tells, and you know the game. It's unique, i'll give it that. But not fun, nor all that interesting. With so little depth it doesn't take long to get bored of it.

I love kids who use hipster as a way of defending things they like with no real argument. Guess what kiddo, success doesn't mean something is good. But let me guess, you've read all the Twilight books, loved 'em to bits right? You probably own every copy of Call of Duty too. Only trash who can't come up with any real arguments slink down and pull out the "well it's popular so obviously that's why you hate it." argument.
That... Wasn't the argument at all but alright, let's take this to a different angle I suppose.

Horror is a very subjective thing in the first place. For example, PT is another viral horror experience that I can think of that grew massively popular for its depiction of ambient horror, gruesome imagery, and well, jump scares.

What sets that apart from Five Nights at Freddy's? FNAF has the same level of ambient horror through static screens, ever looming monsters down hallways, the constant fear of knowing something's coming for you and you can't keep your eyes everywhere at once.

I mean, no fucking shit you're looking for tells. Is that an argument, or are you explaining how the fucking game works like I was in the first place?

Do you not look for tells and reactions of monsters in other games as well? Yknow like.. Playing the game?

I suppose corpse party can also be boiled down to looking to know exactly what to do to take the fear factor out of it. Just like... I don't know, fucking anything because it's a game, it's all pretend, and we leave it to our imaginations to subject ourselves to fear?
 

RevPokemon

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huell money breaking bad.jpeg



Rare pic of the Five nights at Freddy's creator
 

codezer0

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Funny enough my brain had been storming about the idea of a FNAF movie, played by the perspective of an officer/detective that was in charge of trying to find the culprit of the murders, and having to not only fight Fazbear Entertainment that wants to cover it up faster than they can get clues, but then finding bits and pieces in search of the truth.

It would make it really hit home if it played out in equal parts like the trailer for the first Bioshock, where it's seen from the eyes of the protagonist, having to dig through and comb evidence. And then never being sure of who among you might be the culprit. All the while, the animatronics seeing the badge and being reminded of the killer they were unsuccessful in stopping, and thus going for you too.
 

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Wow, awesome, a movie deal about a cheap and effortless game series whose main selling feature is predictable Bender jump scare cutscenes. What's this world coming to? Could we at least have got a Night Trap movie instead?

Or Resident Evil how's could a movie based on Resident Evil be bad ??


:teach: (Sarcasm)
 

YamiZee

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Why does everyone always assume that FNAF is about the jumpscares? Its not. The jumpscares serve as a tool for the anticipation, not the other way around. Now, not all forms of horror scare everyone, so if it doesnt affect you then thats fine. But for some of us it IS a scary game. Or at least was while it was still new. And yeah there are scarier things out there, but that doesnt mean it sucks. Now it is honestly a little overrated, but like many other overrated games, it is quite fast becoming underrated due to all the haters of it. Overrated is not synonymous with bad. Personally I think the game is perfect for a movie adaption.
 
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Hells Malice

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Have you played the game? The effects vary, because the scare tactics are very much on the psychological level; the game is basically trying to force you to think that you're the security guard that's in danger for the time you're playing it, and lets you know exactly what happens to you (the guard) if you get caught by the animatronics both through witty exposition from "Phone Guy" and through seemingly harmless, but wildly suggestive "Game Over" screens

You could say the same thing about literally every game. The game isn't trying to do anything. Games by nature tend to be very immersive. That's kind of the point, typically. I think FNAF on the oculus rift (or similar) would be a pretty cool game though /random. I could go on and on about how Mario Bros tried to force me to think I was a psychotic plumber going on a murderous rampage to save my girlfriend. There's really nothing especially immersive about FNAF. Phone guy is a tutorial delivering a weak backstory at best while he does it. I gotta say it breaks my immersion without a "i'd rather have my life than this job, thanks" button and a "Bring baseball bat from home"button.


*Said the Member to the official GBAtemp Magazine Staff person*

Said the 2014 peon to the 2009 vet. Lets be honest, titles, join dates and post counts don't mean shit. Are people really this stupid?
I don't like FNAF, but I honestly didn't think it was such a bad game that the only argument to rebute anything I said was "lol you're a normal member so you're wrong."
Especially when all you need to do to get the title is knowing how to copy and paste, and having the free time to do it before somebody else.

Why so serious, Hells?

Lets call it a series of bad days. I typically leave my reply and let the kids duke it out. I can't be fucked to reply to such inbred stupidity on a regular basis, but hey, just one'a those days. Can't help it if a guy just feels like wasting 10 minutes of his life.
 

Kippykip

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There's enough shit movies flooding out these days that this one wouldn't be at all surprising. Would be better as a late April Fools joke, but oh well.



You must be 7 years old. Scary? What? It's not even remotely scary. It has a couple jump scares and spooky robots. Ooh i'm wetting my pants over here. Granted, you do have a sonic username.
It's a shitty game that got promoted by spaztubers making videos of themselves 'freaking out'. There's really nothing to the games aside from pretty cute little "easter egg" type things if you pay attention.

You want scary? Go play Corpse Party (or watch Corpse Party: Tortured Souls, that's pretty damn good too).

The only spooky part was that you didn't know when a jumpscare would happen
 

FAST6191

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"out for writers" is usually only a step above "rights have been optioned" in the "how far from something being done" stakes.

Anyway I will go with the "no story" thing actually being good if it allows people to construct a good story around a framework.
 

Mario92

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Well, if I now go to Google Play, most sold games list it has every single FNAF games on top 10 and every game has full of 5/5 star ratings made by 10-y-o, related games include "Four nights at horror", "Five nights at craft: Freddy" and "Freddy - Block survivor shooter"

So basically this games demographic is kids and young people, those clones with minecraft references and game being popular with pewdiepie and markiplier should already tell that I'm not the only one figuring that one out. They simply have to make the movie rated for 12+ and it will most likely fit the demographic perfectly and will make millions even if it's bad. Few jumpscares makes it scary for kids and still keeps age rating low.

Also in that part Scott Cawthon seems to be genious. Who wouldn't milk this cash cow especially when you get free promotion on youtube and kids just keep buying them with their touch devices.
 

CathyRina

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The only thing that is interesting about this game series is the lore and for that I don't need to play the game. I just wait for matpat to do his thing.
 

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I find the games to be boring and uninteresting, but the basic premise and art direction of the games certainly allow for a decent movie. Whether Hollywood could deliver, of course, is an entirely different matter.
 

codezer0

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I never really understood how to play FNAF... but it is in large part to the Game theory episodes about it that I can give respect to the kind of deep lore that it has managed to produce; especially considering that these three games made by a single person in less than two years has a richer lore and back story than the last five or six CoD games, the last two numbered Resident Evil games, and probably all but the first three Silent Hill games.
 
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