Hacking Nintendont

VinsCool

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I doesnt solve the problem that this things take forever to ship :/.

That wasn't my point lol. I was refering to anyone wanting to buy one and tell if it works on nintendont.
 

vingt-2

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That wasn't my point lol. I was refering to anyone wanting to buy one and tell if it works on nintendont.

I know hehe. But its been a problem for me with all the adapter clones, they take forever to ship like they don't have any in stock and have to order before shipping.
 

pedro702

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Ok so, I've reverted back to a previous build (~december I think) and now it works like a charm. I also plugged the grey cable to a cheap AC usb power adapter and now the 4 controllers rumble a the same time and I don't have to to use the front usb slot. Life is awesome.
your issue must be becuase usbloader gx, the latest 305 version works on all usb doors with both cables i usualy put gcadapter on the back both cables and the hdd in front, of course usbloaders sometimes have restricted ports to use unlike launching nintendont directly from the homebrew channel.
 

sonictopfan

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I see, so let's hope that FIX can find a way to get this game fully working, I should try it, it seems like a good game.
It's good but it's one of these games were they're better off played with friends, story mode is single player only though, for the meantime you can grab my complete save file here if you want to try it out.
Don't go dissing Mario Sunshine. I love that game. It was the first 3D Mario game I completed 100% I had so much fun.
Sorry I didn't mean to be rude, I must say it was my first 3D Mario too but I don't think the game aged really well with that pissing water spray gimmick, I still think Mario 64 was the better one, but that's just my opinion and I respect yours!
 

FIX94

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small stuff I noticed, surprised nobody pointed it out yet:
-fixed some broken pad rumble code and added a missing pattern
-changed up some disc code, it should still work just like before, the only difference is that no actual disc drive needs to be in place to work from sd/usb
-added widescreen patch for super monkey ball
 

sonictopfan

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small stuff I noticed, surprised nobody pointed it out yet:
-fixed some broken pad rumble code and added a missing pattern
-changed up some disc code, it should still work just like before, the only difference is that no actual disc drive needs to be in place to work from sd/usb
-added widescreen patch for super monkey ball
I wanted to ask you, Fix, I been playing Megaman Anniversary Collection recently and I noticed the video is not filling the pages in some games, and the background music "sometimes" resets itself in certain areas, also watching the interview video the audio gets delayed as you proceed, I wonder if that's an issue with the game itsle or if it's related to Nintendont, I don't recall these issues happening before but I have to admit I didn't play this game with Nintendont long enough until now, always played it with Dios Mios!
 

OriginalHamster

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I wanted to ask you, Fix, I been playing Megaman Anniversary Collection recently and I noticed the video is not filling the pages in some games, and the background music "sometimes" resets itself in certain areas, also watching the interview video the audio gets delayed as you proceed, I wonder if that's an issue with the game itsle or if it's related to Nintendont, I don't recall these issues happening before but I have to admit I didn't play this game with Nintendont long enough until now, always played it with Dios Mios!
It happens in the disc version too, the bgm was an entire track that loop, instead using actual midi cues, it was pre-recorded. MegaMan 7 music was extremely buggy too, with out of sync loops, and wrong balance between the BGM and SFX in some stages.
 
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cybercuate

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Hey guys,

Do you know if it is possible to use the blue PS2 adapter to play as 1 and 2 players and the wiimote+classic controller pro as 3rd player?

right now, I can play with the adapter and 2 dualshock 2 controllers but it goes crazy, buttons are as they were in TURBO mode (being pressed every second), and wiimote too, the 4 lights just blinks and blinks... (even with a nunchuck)

using v3.306
 

TheLegendaryJame

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Hello, recently using Nintendont on the latest update 3.306 and previous versions, I have noticed something sort of odd. It is probably just my setup somehow. I have noticed that all games that natively support 480p have stopped asking me to display in 480p. Oddly enough when I turn on memory card emulation (which I never use), it will ask me again in-game if I want to display 480p. The problem with that is that it doesn't recognize my memory card save (which I assume it wouldn't recognize a real save if mem emu was on). I realize I can force 480p, but I'd rather just have it work like it should. It wouldn't be the end of the world if I had to play all my games interlaced, but I am mostly just curious why it's not working.
 

sonictopfan

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It happens in the disc version too, the bgm was an entire track that loop, instead using actual midi cues, it was pre-recorded. MegaMan 7 music was extremely buggy too, with out of sync loops, and wrong balance between the BGM and SFX in some stages.
Thank you for confirmation, yes I mostly noticed it in MM7.
 

JnL_SSBM

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I disconnected my PS4 HID controller from USB by accident, and stopped working, looping BGM (as always happened when Nintendont has the first revisions ever); just... instead of freezing with buzzing sound, i just saw this... http://postimg.org/image/699z3szmj/

the same thing with Triforce games, but Triforce game kept reading game and playable...

Edit: or i'm totally wrong? o.o
 

decomposition

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hey all,

just updated to the latest and greatest version from 2.9.6 I think
anyways, having an issue with rogue squadron 3 erroring out in game with the nintendon message to check the gamecube manual
usually happen before I can to select a stage.
you have to force reset or power down at that point

rogue squadron 2 is still working great
these are both in progressive from in the game menu, not forced. tried forcing and still errors out
tried through nintendont and CFG loader too, same result.
shows green compat in the list
http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List
any ideas?
these star wars games are my favorite ;)

¡THIS IS THE BEST THING TO HAPPEN TO GAMING IN A LONG TIME!

edit...
testing vs launching from latest homebrew channel vs official channel vs CFG 70mod78

edit again...
the games I've tested so far all ask if I want to display in progressive mode now when they didn't before. I think star wars did actually because they have a menu item.
but luigi's mansion never did before. not a huge thing if it means better picture quality.
but the force progressive option is disabled under the main settings
this was from direct and channel loading
yet to try CFG

last edit. @.@
tested from all methods of loading
and seems very inconsistent of where it errors but eventually will at some point
maybe a few minutes to hours?
maybe it's the ISO possibly causing this?
again only happens right now for Rogue Squadron 3
exact message: "Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."

heh I used to be QA so... this is fun ;)
ok what say you guys?
oh also, my generic gc controller rumble now seems to be working way better
saw a line about that. woohoo!
I'm going to bed
 

memoryman3

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Well Sonic Figthers and Sonic R seem to have the tendency to crash at random points....

At least all my other games work fine though!
 

ShadowFlash

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anyways, having an issue with rogue squadron 3 erroring out in game with the nintendon message to check the gamecube manual
usually happen before I can to select a stage.
you have to force reset or power down at that point
Yeah, completed the raid on Bakura mission and got disc read error at results screen. Before that message music got distorted for about 3 seconds.
 

panmusic

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I just upgraded to rev 305 and after some weeks I tried to play some GC games. But there is a HUGE problem. It seems that Nintendont is always stuck at the "LOADING config....Done!" and after that I must unplug Wii U . I tried to load a game using both Wiiflow and USB Loader Gx.This problem had never occured to me before. Can anybody help me please?
 

pedro702

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Yeah, completed the raid on Bakura mission and got disc read error at results screen. Before that message music got distorted for about 3 seconds.
i mean if theres no specific point to the freeze or time its very hard to pinpoint the issue does it always random shows the error screen on that mission? or it happened just once?

the read errors are usualy due to hdds and the usb code where theres is a failled data to transfer between the 2 and the usb code changed alot recently.

I just upgraded to rev 305 and after some weeks I tried to play some GC games. But there is a HUGE problem. It seems that Nintendont is always stuck at the "LOADING config....Done!" and after that I must unplug Wii U . I tried to load a game using both Wiiflow and USB Loader Gx.This problem had never occured to me before. Can anybody help me please?
i guess those loaders are outdated to deal with the new nintendont try tusing nintendont directly from the homebrew channel if it works directly trough the homebrew channel then its the other programs that need an update to handle nintendont.
 
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pedro702

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hey all,

just updated to the latest and greatest version from 2.9.6 I think
anyways, having an issue with rogue squadron 3 erroring out in game with the nintendon message to check the gamecube manual
usually happen before I can to select a stage.
you have to force reset or power down at that point

rogue squadron 2 is still working great
these are both in progressive from in the game menu, not forced. tried forcing and still errors out
tried through nintendont and CFG loader too, same result.
shows green compat in the list
http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List
any ideas?
these star wars games are my favorite ;)

¡THIS IS THE BEST THING TO HAPPEN TO GAMING IN A LONG TIME!

edit...
testing vs launching from latest homebrew channel vs official channel vs CFG 70mod78

edit again...
the games I've tested so far all ask if I want to display in progressive mode now when they didn't before. I think star wars did actually because they have a menu item.
but luigi's mansion never did before. not a huge thing if it means better picture quality.
but the force progressive option is disabled under the main settings
this was from direct and channel loading
yet to try CFG

last edit. @.@
tested from all methods of loading
and seems very inconsistent of where it errors but eventually will at some point
maybe a few minutes to hours?
maybe it's the ISO possibly causing this?
again only happens right now for Rogue Squadron 3
exact message: "Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."

heh I used to be QA so... this is fun ;)
ok what say you guys?
oh also, my generic gc controller rumble now seems to be working way better
saw a line about that. woohoo!
I'm going to bed
progressive screen shows when you have mcemu ON on the games that support it, the force progressive being on or off doesnt affect the message it will still say that if you have mcemu on, gonna try the game latter today since i finished rogue squadron II and found no issues and i will report with my finds i will use this setup

wiiu
full (1.35GB) md5 verified iso
mcemu on 251 blks
force ntsc video
and everything else off or auto.

will return back with feedback in afew hours.
 

WiinerMario

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panmusic are you using a usb controller with the autoboot setting turned on as I get the same error when I use both of these. Try unplugging your usb controller/adapter while launching the game or turning autoboot off and see if that helps.

Also has anyone had any luck with usbloaderGX if they are using a usb controller and autoboot set to on.
 
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