Anyone still get audio issues with GoldenEye? It plays very nice but the audio is a bit annoying
Disable the option in Audio that pitches the output.Anyone still get audio issues with GoldenEye? It plays very nice but the audio is a bit annoying
I can't reproduce this. What controllers do you have hooked up?Controls stop registering (but almost perfect otherwise!):
Pokemon Snap
Shadowman
Extrems, that issue occurs with GC and CCP/CC.I can't reproduce this. What controllers do you have hooked up?
Input latency was minimized in the Christmas build (1 ms with wired GameCube controllers).
I can't reproduce this. What controllers do you have hooked up?
Input latency was minimized in the Christmas build (1 ms with wired GameCube controllers).
I would love to finally figure out what causes DKR to have this flashing red water in those areas or DK 64 zooming camera in this emu.
Also what are the games that have improved in stability and playability?
Disable the option in Audio that pitches the output.
Audio Pitch or something like that.
Those are two very separate questions. As far as the audio goes, I think it could do with some explanation. Before there was a FPS option that untied the music from the frame rate so it didn't slow down as much. And now, I dunno.Am I crazy or is the audio pitch option more detrimental than beneficial? From my observations, it doesn't really seem to help all that much.
Those are two very separate questions. As far as the audio goes, I think it could do with some explanation. Before there was a FPS option that untied the music from the frame rate so it didn't slow down as much. And now, I dunno.
I know when the action gets heavy in Smash Bros, (yoshi team) that the announcer get's all bogged down. On a different note, what the fuck is up with Donkey Kong's camera? I swear I read somewhere there was a trick to getting it to work right, but it's still doing the same crap on this version.
If you can find the link to the fix, that could help to a potential workaround in Not64.I know when the action gets heavy in Smash Bros, (yoshi team) that the announcer get's all bogged down. On a different note, what the fuck is up with Donkey Kong's camera? I swear I read somewhere there was a trick to getting it to work right, but it's still doing the same crap on this version.
so where's the latest dol?