Hacking Nintendont

sonictopfan

Well-Known Member
Member
Joined
Mar 2, 2010
Messages
2,701
Trophies
1
XP
1,923
Country
Hey dude, what settings are you using for MKGP2 to get to the camera screen? I'm on 198 and have mem card on set to 251 and I get black screen. Loading the game from an sd too btw.
I set it to 2 MB emumem for it to work but I'm not sure why it didn't work for you, did you wait long enough? I noticed the bigger the emumem file is the longer the Triforce games take to load but for both Mario Kart games you need at least 2 MB for it to work otherwise it'll work with issues (GC controller won't work) not sure what this has to do with that (maybe some of the ram is stored in the emumem file?) but that's how I get these games to work.
 

sonictopfan

Well-Known Member
Member
Joined
Mar 2, 2010
Messages
2,701
Trophies
1
XP
1,923
Country
About PSO I&II Plus
Hi, still doesn't work, compared the md5 against the one in redump.org they are the same, I disable mem card emu through USB Loader GX. I'm using Nintendont 2.196 (because UStealth inclusion). Not sure what's happening...
I thought of something, you say you're using USB-Loader GX, I can confirm the game works with USB-Loader GX but just to be on the safe side did you try loading the game from the Nintendont loader with memory card (and pretty much everything else) disabled?

nakata6790 I tested your instruction and it worked, turns out I had to press (save) after for it to work, thanks for the help.

On the negative side, I got a freeze in the Chao Race in Sonic Adventure DX in r164 (right near the end of the first race) so I guess the game wasn't fixed in r194 it just crashed less.

Hmm, finally found the reason why Paper Mario, as well as Pac-Man World 2 and other stack-dumping games kept stack dumping on me with USB Loader GX: 'twas because I renamed the folder from "Game ID" (like "G8ME01") to "(Game name) [Game ID]"; turns out just leaving the folder's name as the Game ID alone (just as it was immediately after DMtoolbox installation) will make it work post-r197.

So in spite of what the OP says, a new rule of thumb for USB Loader GX users would be to not tamper with folder names, not one character.
I tested this and surprisingly it worked, guess the problem in USB-Loader GX is the game title, maybe Cyan can look into that sometime.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,719
Trophies
2
Age
33
XP
8,692
Country
Portugal
Hi all, I was playing Resident Evil Zero (U) with the latest version of Nintendon't (according to the data present when loading the application, it says it was compiled on September 30th 2014) and the disc swapping worked wonderfully. But, on disc 2, there is a certain point where the game freezes. Specifically, it's when you put a dial on a door to open it, attached is my save file up to that exact point. Hope some one can test it and come up with a solution. Thanks in advance

RESIDENT EVIL ZERO How to pass the dial door on disc2
i tyred on 198 and i found the issue you can only pass that part with Native ON wich means you need a wii with gc ports and a gc controller wich means our padread code is missing something that gets asked there wich makes the game freeze but not really freeze since you can do the exit combo.

i saved on this file after opening the door on billy 08 incase you want to procede further ahead.
 

Attachments

  • GBZE.rar
    24.5 KB · Views: 148

ccfman2004

Well-Known Member
Member
Joined
Mar 5, 2008
Messages
2,834
Trophies
2
XP
3,196
Country
United States
You should add these to that list. All credit goes to Ralf at gc-forever.
Super Smash Bros. Melee (Version 1.00) [GALE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
043412DC C3AD809C
043685F4 C02D809C
044D15BC 3FE38E39


Super Smash Bros. Melee (Version 1.01) [GALE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
04341F2C C3AD809C
043697C8 C02D809C
044D2A1C 3FE38E39


Super Smash Bros. Melee [GALP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
04342FDC C3AD809C
0436A3AC C02D809C
044C47BC 3FE38E39


Kirby Air Ride [GKYP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C2387B1C 00000002
C042FC30 D0440044
60000000 00000000
040C3FD0 C022FC30
040CAF70 C022FC30
045D8D70 3FE38E39


Pokemon Colosseum [GC6P01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C20A6F6C 00000002
C3A2B144 EFBD00B2
60000000 00000000
044CBCA4 3FAAAAAB


Pokemon XD: Gale of Darkness [GXXP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C20B4AAC 00000002
C3A2BFBC EFBD00B2
60000000 00000000
0452A35C 3FAAAAAB


Mario Kart: Double Dash [GM4P01]

16:9 Aspect Ratio (Widescreen) [Ralf]
043D5C48 3FE38E39
043D5C4C 40649373


Animal Crossing (English) [GAFP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
2005F4BC 7C7E1B78
060037A0 00000010
3C608000 C38337AC
4805BD1C 3FE38E39
0405F4C0 4BFA42E0
E2000001 80008000


The Legend of Zelda: Twilight Princess [GZ2P01]

16:9 Aspect Ratio (Widescreen) [Ralf]
044558DC 3FE38E39


The Legend of Zelda: The Wind Waker [GZLP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
044021C0 3FE38E39


Paper Mario: The Thousand Year Door [G8ME01]

16:9 Aspect Ratio v2 (Widescreen) [Ralf]
04199598 4E800020
0441F6D8 3FE38E39


Paper Mario: The Thousand Year Door [G8MP01]

16:9 Aspect Ratio v2 (Widescreen) [Ralf]
0419B274 4E800020
0442C158 3FE38E39


Super Mario Sunshine [GMSE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
04416B74 3F9A7643


Super Mario Sunshine [GMSP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
0440E0D4 3F9A7643


Thanks for the Smash Bros. 1.01, Paper Mario and Mario Sunshine codes.

I'm sure people who are using the PAL versions will appreciate the PAL codes.

I want to add the the following, also from Ralf at gc-forever.

Crash Bandicoot: The Wrath of Cortex [GCBP7D]

16:9 Aspect Ratio (Widescreen) [Ralf]
040AC9A4 D01E0040
04123658 3FE38E39
Anyone know how to convert this to the USA version? It would be nice not to have textures disappear outside the 4:3 range.
 
  • Like
Reactions: MassiveRican

rise_against

Member
Newcomer
Joined
Oct 23, 2014
Messages
24
Trophies
0
Age
44
XP
89
Country
hey guys, i have a problem. i installled the nintendo forward channel for mi wii (regular wii with gc ports). the forwarder works, the thing is when i exit a game in nintendont it takes me back to the "pressA to continue" screen on mi wii (instead of HBC) wich is a hassle tbh. i deleted the channel and this still happens. what can i do to fix it?
 

ccfman2004

Well-Known Member
Member
Joined
Mar 5, 2008
Messages
2,834
Trophies
2
XP
3,196
Country
United States
hey guys, i have a problem. i installled the nintendo forward channel for mi wii (regular wii with gc ports). the forwarder works, the thing is when i exit a game in nintendont it takes me back to the "pressA to continue" screen on mi wii (instead of HBC) wich is a hassle tbh. i deleted the channel and this still happens. what can i do to fix it?

As far as I know, Nintendont will take you back to whatever you used to launch the app. I usually use WiiFlow and therefore I am taken back to the WiiFlow Menu. If I started Nintendont with HBC, I am taken back to HBC. I am using a Wii U.
 

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,177
Trophies
2
XP
33,538
Country
Mexico
Roxas012:
Very well then, this will be the ULTIMATE WIDESCREEN CHEAT CODES LIST! XD
Here:
Super Smash Bros. Melee (Version 1.02) [GALE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
04342C0C C3AD809C
0436A4A8 C02D809C
044D373C 3FE38E39


Super Smash Bros. Melee (Version 1.01) [GALE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
04341F2C C3AD809C
043697C8 C02D809C
044D2A1C 3FE38E39


Super Smash Bros. Melee (Version 1.00) [GALE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
043412DC C3AD809C
043685F4 C02D809C
044D15BC 3FE38E39

Kirby Air Ride [GKYE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C238565C 00000002
C042FBD0 D0440044
60000000 00000000
040C2878 C022FBD0
040C9814 C022FBD0
045E62D0 3FE38E39


Pokemon Colosseum (GC6E01)

16:9 Aspect Ratio (Widescreen) [Ralf]
C20A3930 00000002
C3A2B084 EFBD00B2
60000000 00000000
0447E724 3FAAAAAB


Pokemon XD: Gale of Darkness (GXXE01)

16:9 Aspect Ratio (Widescreen) [Ralf]
C20B3454 00000002
C3A2BF9C EFBD00B2
60000000 00000000
044EFD5C 3FAAAAAB


Mario Kart: Double Dash [GM4E01]

16:9 Aspect Ratio (Widescreen) [Ralf]
043CBE08 3FE38E39
043CBE0C 40649373


Animal Crossing (GAFE01)

16:9 Aspect Ratio (Widescreen) [Ralf]
060037A0 00000010
3C608000 C38337AC
4805ACBC 3FE38E39
0405E460 4BFA5340


The Legend of Zelda: Twilight Princess [GZ2E01]

16:9 Aspect Ratio (Widescreen) [Ralf]
0445391C 3FE38E39


Super Mario Sunshine [GMSE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
04416B74 3F9A7643


Paper Mario: The Thousand Year Door [G8ME01]

16:9 Aspect Ratio v2 (Widescreen) [Ralf]
04199598 4E800020
0441F6D8 3FE38E39

The Legend of Zelda: The Wind Waker [GZLE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
043FA998 3FE38E39
Super Smash Bros. Melee [GALP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
04342FDC C3AD809C
0436A3AC C02D809C
044C47BC 3FE38E39


Kirby Air Ride [GKYP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C2387B1C 00000002
C042FC30 D0440044
60000000 00000000
040C3FD0 C022FC30
040CAF70 C022FC30
045D8D70 3FE38E39


Pokemon Colosseum [GC6P01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C20A6F6C 00000002
C3A2B144 EFBD00B2
60000000 00000000
044CBCA4 3FAAAAAB


Pokemon XD: Gale of Darkness [GXXP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C20B4AAC 00000002
C3A2BFBC EFBD00B2
60000000 00000000
0452A35C 3FAAAAAB


Mario Kart: Double Dash [GM4P01]

16:9 Aspect Ratio (Widescreen) [Ralf]
043D5C48 3FE38E39
043D5C4C 40649373


Animal Crossing (English) [GAFP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
2005F4BC 7C7E1B78
060037A0 00000010
3C608000 C38337AC
4805BD1C 3FE38E39
0405F4C0 4BFA42E0
E2000001 80008000


The Legend of Zelda: Twilight Princess [GZ2P01]

16:9 Aspect Ratio (Widescreen) [Ralf]
044558DC 3FE38E39


The Legend of Zelda: The Wind Waker [GZLP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
044021C0 3FE38E39


Paper Mario: The Thousand Year Door [G8MP01]

16:9 Aspect Ratio v2 (Widescreen) [Ralf]
0419B274 4E800020
0442C158 3FE38E39


Super Mario Sunshine [GMSP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
0440E0D4 3F9A7643


Crash Bandicoot: The Wrath of Cortex [GCBP7D]

16:9 Aspect Ratio (Widescreen) [Ralf]
040AC9A4 D01E0040
04123658 3FE38E39
sabykos Could these cheat codes be added to the OP so people that have issues with Widescreen in these games have these as a workaround for it (and also for a proper Widescreen without 4:3 objects disappearing outside that frame)
 

Adeka

Beta Tester
Member
Joined
Mar 19, 2013
Messages
4,168
Trophies
0
Age
30
XP
1,633
Country
United States
Is the WiiU Pro Controller working via bluetooth or only via USB?
Can´t get it to connect (yes i have original one).

Works via bluetooth. Does not work via USB

Edit: You can make it HID by using the mayflash adapter but there's no point now.
 

ccfman2004

Well-Known Member
Member
Joined
Mar 5, 2008
Messages
2,834
Trophies
2
XP
3,196
Country
United States
Roxas012:
Very well then, this will be the ULTIMATE WIDESCREEN CHEAT CODES LIST! XD
Here:
Super Smash Bros. Melee (GALE01) v1.02

16:9 Aspect Ratio (Widescreen) [Ralf]
04342C0C C3AD809C
0436A4A8 C02D809C
044D373C 3FE38E39


Super Smash Bros. Melee (Version 1.00) [GALE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
043412DC C3AD809C
043685F4 C02D809C
044D15BC 3FE38E39


Super Smash Bros. Melee (Version 1.01) [GALE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
04341F2C C3AD809C
043697C8 C02D809C
044D2A1C 3FE38E39


Kirby Air Ride [GKYE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C238565C 00000002
C042FBD0 D0440044
60000000 00000000
040C2878 C022FBD0
040C9814 C022FBD0
045E62D0 3FE38E39


Pokemon Colosseum (GC6E01)

16:9 Aspect Ratio (Widescreen) [Ralf]
C20A3930 00000002
C3A2B084 EFBD00B2
60000000 00000000
0447E724 3FAAAAAB


Pokemon XD: Gale of Darkness (GXXE01)

16:9 Aspect Ratio (Widescreen) [Ralf]
C20B3454 00000002
C3A2BF9C EFBD00B2
60000000 00000000
044EFD5C 3FAAAAAB


Mario Kart: Double Dash [GM4E01]

16:9 Aspect Ratio (Widescreen) [Ralf]
043CBE08 3FE38E39
043CBE0C 40649373


Animal Crossing (GAFE01)

16:9 Aspect Ratio (Widescreen) [Ralf]
060037A0 00000010
3C608000 C38337AC
4805ACBC 3FE38E39
0405E460 4BFA5340


The Legend of Zelda: Twilight Princess [GZ2E01]

16:9 Aspect Ratio (Widescreen) [Ralf]
0445391C 3FE38E39


Super Mario Sunshine [GMSE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
04416B74 3F9A7643


Paper Mario: The Thousand Year Door [G8ME01]

16:9 Aspect Ratio v2 (Widescreen) [Ralf]
04199598 4E800020
0441F6D8 3FE38E39

The Legend of Zelda: The Wind Waker [GZLE01]

16:9 Aspect Ratio (Widescreen) [Ralf]
043FA998 3FE38E39
Super Smash Bros. Melee [GALP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
04342FDC C3AD809C
0436A3AC C02D809C
044C47BC 3FE38E39


Kirby Air Ride [GKYP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C2387B1C 00000002
C042FC30 D0440044
60000000 00000000
040C3FD0 C022FC30
040CAF70 C022FC30
045D8D70 3FE38E39


Pokemon Colosseum [GC6P01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C20A6F6C 00000002
C3A2B144 EFBD00B2
60000000 00000000
044CBCA4 3FAAAAAB


Pokemon XD: Gale of Darkness [GXXP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
C20B4AAC 00000002
C3A2BFBC EFBD00B2
60000000 00000000
0452A35C 3FAAAAAB


Mario Kart: Double Dash [GM4P01]

16:9 Aspect Ratio (Widescreen) [Ralf]
043D5C48 3FE38E39
043D5C4C 40649373


Animal Crossing (English) [GAFP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
2005F4BC 7C7E1B78
060037A0 00000010
3C608000 C38337AC
4805BD1C 3FE38E39
0405F4C0 4BFA42E0
E2000001 80008000


The Legend of Zelda: Twilight Princess [GZ2P01]

16:9 Aspect Ratio (Widescreen) [Ralf]
044558DC 3FE38E39


The Legend of Zelda: The Wind Waker [GZLP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
044021C0 3FE38E39


Paper Mario: The Thousand Year Door [G8MP01]

16:9 Aspect Ratio v2 (Widescreen) [Ralf]
0419B274 4E800020
0442C158 3FE38E39


Super Mario Sunshine [GMSP01]

16:9 Aspect Ratio (Widescreen) [Ralf]
0440E0D4 3F9A7643

Crash Bandicoot: The Wrath of Cortex [GCBP7D]

16:9 Aspect Ratio (Widescreen) [Ralf]
040AC9A4 D01E0040
04123658 3FE38E39


You forgot to include the Crash Bandicoot: The Wrath of Cortex PAL widescreen code I added last page. That game has disappearing textures and items outside the 4:3 screen without this. Just wish there was one for the NTSC-U version.
 

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,177
Trophies
2
XP
33,538
Country
Mexico
You forgot to include the Crash Bandicoot: The Wrath of Cortex PAL widescreen code I added last page. That game has disappearing textures and items outside the 4:3 screen without this. Just wish there was one for the NTSC-U version.

That is one is added already to the PAL section.
As for the NTSC-U...
I cannot convert that one, it seems the codes work with ASM and I have zero knowledge on that, you are better off asking Ralf at GC-Forever if he can convert the code to NTSC.
He did convert the code for Kirby Air Ride once I asked him.
 

Lordjontan

Well-Known Member
Member
Joined
Jun 16, 2013
Messages
241
Trophies
1
Age
31
XP
1,036
Country
Colombia
Hi. I have a Wii with a Original GC memory card which some saves playing from a DVD. When I try to play with Nintendont (USB) it says "The memory card inSlot A is damaged" and I can´t load any savegame, but the memory card works well when I play the same games from a DVD.
Why this happen?
 

FIX94

Former Staff
Former Staff
Joined
Dec 3, 2009
Messages
7,284
Trophies
0
Age
29
Location
???
XP
11,238
Country
Germany
small thing I thought of today, might be cool:
-added an option to enable/disable video deflicker when using force video mode, basically disabling deflickering will make a sharper image but might not work properly on your tv and enabling deflickering will be a bit more blurry but should be smooth on all tvs
 

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,177
Trophies
2
XP
33,538
Country
Mexico
small thing I thought of today, might be cool:
-added an option to enable/disable video deflicker when using force video mode, basically disabling deflickering will make a sharper image but might not work properly on your tv and enabling deflickering will be a bit more blurry but should be smooth on all tvs

Cool!
This might add a more sharper image by disabling flickering.
Although I think I might go for enabling it. :P

FIX, one question.
I posted some Widescreen cheat codes in this post:
https://gbatemp.net/threads/nintendont.349258/page-864#post-5141827

The majority of those codes are for games that have issues with Widescreen hack of Nintendont (like the Pokemon games)
I know I already asked this before... but I got no response and I just wanted to know...
How difficult could it be to add those codes or somehow implement them (hard coded) in Nintendont for the Widescreen hack to that those games have a fully compatible Widescreen option in Settings?
 

fredward

Active Member
Newcomer
Joined
Apr 16, 2009
Messages
42
Trophies
1
XP
960
Country
United States
Hi guys I have an issue on nintendont on my wii u. So everything had been running great but then i recently downloaded the latest version of nintendont and i get stack dump errors on most of my games now. How can i fix this?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: I hate myself