Gaming Dissapointed with OR/AS Demo! One reason will ruin this game!

Joe88

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playing the games on the new 3ds will not make them any faster or better then playing on the regular 3ds
the games are not programed to take advantage of the hardware in it
 

Clydefrosch

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Good thing I'm one of those people who can get eye strain from 3D. Only some games, though, Pokemon Y was one of 'em. But yeah. It won't ruin the game. I would imagine that lag was present in the X/Y demo yet it still sold like gangbusters. If you wanna shoot a message to Game Freak, pirate the game. Now that we have emuNAND and online gaming with Gateway, there'd be no drawbacks. It may take a few days if there's a new patch/AP that goes along with the game, but that's the price you pay for not having to pay any price.

implying the gateway userbase is big enough for anyone to even care
 

ieatpixels

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I'm not surprised that they didn't fix it. I agree X & Y seem poorly optimised, and I found it frustrating sitting through load times and slow downs, I'd avoid battles just to avoid the lag/loading screens. It's a simple game, you'd think it'd run well.
The Pokemon Company and Gamefreak should outsource their work or team up with another company IMO. This is one of few top selling series of all time and yet it runs badly.

playing the games on the new 3ds will not make them any faster or better then playing on the regular 3ds
the games are not programed to take advantage of the hardware in it

you're wrong. don't speak out of your arse on forums.

proof: (download game, loads way faster)
(physical card, still loads faster)

It'll be interesting to see if ORAS's battle transition screen affected.
 

Pedeadstrian

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implying the gateway userbase is big enough for anyone to even care
Most kinds of slacktivism (especially those with big companies involved like Game Freak/Nintendo) aren't gonna affect much. Just like how one person pirating their games isn't gonna make any sort of dent, unless of course the game only sold a dozen copies.
you're wrong. don't speak out of your arse on forums.
Good luck with that.
 

Purple_Shyguy

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Framerate issues ruining a slow turn based RPG?

LMAO

If it was a fighting game or action game then yeah but not a turn based game.

Also its Gamefreak. They are incompetent as hell. They made their first fully 3D pokemon game..... in 2013.
 
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Arras

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I'm not surprised that they didn't fix it. I agree X & Y seem poorly optimised, and I found it frustrating sitting through load times and slow downs, I'd avoid battles just to avoid the lag/loading screens. It's a simple game, you'd think it'd run well.
The Pokemon Company and Gamefreak should outsource their work or team up with another company IMO. This is one of few top selling series of all time and yet it runs badly.



you're wrong. don't speak out of your arse on forums.

It'll be interesting to see if ORAS's battle transition screen affected.
as someone else said, the game itself boots faster yes, but gameplay, FPS and whatnot is still the exact same.
Also loading in XY really isn't that bad. Every single Pokemon game ever has longass battle start animations, you just don't realize it because rose-tinted glasses.
 

CathyRina

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Um... that's completely wrong. For numerous reasons. It isn't their first 3D game, nor is it fully 3D.

the Spin offs like Mystery Dungeon, Rumble and Battle revolutions weren't made by Gamefreak. The only games made by Gamefreak are the Handheld main series games. Which makes X and Y their first 3D pokemon game.
Fact is, Gen 4 games should have the Gen 5 engine and Gen 5 games should have the Gen 6 engine.
 

Queno138

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Fact is, Gen 4 games should have the Gen 5 engine and Gen 5 games should have the Gen 6 engine.

In fact, Gen I should have Gen VI engine. :tpi:

Bring on the RGBY remakes!
Think of every first game in the generation, as a beta.

RS was a beta.
In fact, Emerald was built on FRLG engine, as opposed to RS engine.

DP was a beta (hence damn glitchy),
and Pt and HGSs was way improved.

Every first game has to be a beta, cause it's the first development on the engine.


Now, going back to why I'm disappointed in the demo.
- why can't we catch other pokemon, and import other items into the main game T.T
 

CathyRina

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Think of every first game in the generation, as a beta.

RS was a beta.
In fact, Emerald was built on FRLG engine, as opposed to RS engine.

DP was a beta (hence damn glitchy),
and Pt and HGSs was way improved.

Every first game has to be a beta, cause it's the first development on the engine.

Or, you know, they could skip a year and offer a proper engine from the get go.
Beta accesses shouldn't cost 40€
 

Queno138

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Or, you know, they could skip a year and offer a proper engine from the get go.
Beta accesses shouldn't cost 40€

Well, they did take two years for B2W2.
Felt like two longest years of my life,
with sucky few to no events in between.


I can't say for others, but even with the knowledge that it's a 'beta engine',
I'll still buy the game cause I'm a sucker for this series.

Anyone who still plays this series, is a sucker for the series.
Nintendo generally rebrands and maybe repackage it's old games, and people will still buy and play it.

To quote:
I don't play Pokémon games because it's a challenge, I play them because it's Pokémon.
There's some dead part of my brain that goes bright every time I see these little fuckers on the screen.
I'm going to play the remake of a game I spent countless hours on a decade ago, and that's good enough for me.
..............
And I'm excited for the same reason as 4 years ago. Pokémon games are easy as hell, and childish, and nonsense. And I freaking love it.

Yup. that's concise enough.

I actually loled at the these little fuckers part.

It's precisely how I feel.
 

Arras

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The thread title reminds me of one of those "5 Reasons Why You Should Start <thing> Right Now" clickbait articles.
 
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Queno138

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The thread title reminds me of one of those "5 Reasons Why You Should Start <thing> Right Now" clickbait articles.
"5 Reasons Why You Should Start Getting Your Girlfriend To Play Pokemon Right Now"

1. Because the cute cuddly creatures will drive her insane
2. She'll eventually have to learn breeding mechanics
3. You can give her your 'O' power *wink*
4. She'll be too busy with Pokemon, then to look at other guys
5. You finally can start a life together with her
 

Coto

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That's only when the game needs more RAM. And low RAM causes stutters on PC because it has to use swap, not fps drops.

Wrong. RAM does benefit in high streams of information, because not only swapping (if fewer RAM is available), but allows the MMU to do fewer translations if you allocate big buffers for streams (and hence preventing from allocated pages to be re-allocated) that means access/waitstates for the whole processes running.

http://landley.net/writing/memory-faq.txt

Trashing:

In low memory situations, each new allocation involves stealing an in-use
page from elsewhere, saving its current contents, and loading new contents.
When that page is again referenced, another page must be stolen to replace
it, saving the new contents and reloading the old contents.

It essentially means that the working set required to service the main
loops of the programs the system is running are larger than available
physical memory, either because physical memory is tied up doing something
else or because the working set is just that big.

This can lead to a state where the CPU generates a constant stream of
page faults, and spends most of its time sitting idle, waiting for I/O to
service those page faults.

This is often called "swap thrashing", and in some ways is the result of
a failure of the system's swap file.

If the swap file is too small (or entirely absent), the system can only
steal pages from file backed mappings. Since every executable program
and shared library is a file backed mapping, this means the system yanks
executable pages, which is generally faults back in fairly rapidly since
they tend to get used a lot. This can quickly lead to thrasing.

The other way to encourage swap thrashing is by having too large of a swap
file, so that programs that query available memory see huge amounts of swap
space and try to use it. The system's available physical memory and I/O
bandwidth don't change with the size of the swap file, so attempts to use
any significant portion of that swap space result memory accesses occuring at
disk I/O speed (four orders of magnitude slower than main memory, stretching
each 1/10th of a second out to about two minutes).
 
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Rocc0

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playing the games on the new 3ds will not make them any faster or better then playing on the regular 3ds
the games are not programed to take advantage of the hardware in it

X and Y isn't going to get FPS advantages, that much is known, but how do you know OR/AS wont be any different?

I mean, I guess it is possible if what you say is true (GameFreak being lazy/incompetent in optimizing their engine), but I think it would extremely stupid for Nintendo not to show the advantages of their new hardware on one of their best selling franchises.
 

FAST6191

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I am curious.

How many of you that are troubled by this have played, or indeed mainly played, pokemon on emulators in sped up mode? I would agree it is a good thing (see also my reviews of those NIS games which include scene, text line... skips and speedups -- I mention it every time as it is definitely a positive for me) in most instances* but I am still curious there.

*the idea of being given time to dwell upon events is well established in most types of media, whether it is a simple have the credits of a show provide time to reflect upon the events within (or indeed outside it) or the full on intensity-relief stuff.
 

CathyRina

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I am curious.

How many of you that are troubled by this have played, or indeed mainly played, pokemon on emulators in sped up mode? I would agree it is a good thing (see also my reviews of those NIS games which include scene, text line... skips and speedups -- I mention it every time as it is definitely a positive for me) in most instances* but I am still curious there.

*the idea of being given time to dwell upon events is well established in most types of media, whether it is a simple have the credits of a show provide time to reflect upon the events within (or indeed outside it) or the full on intensity-relief stuff.

Yes I do like the skip options in NIS games too. And I remember playing Pokemon with fast forward before the 5th gen where battle became more dynamic. Unfortunately the 6th gen became slower again but with oras they at least added some more exiting looking camera angles in the "I choose you" phase.
 

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