Good thing I'm one of those people who can get eye strain from 3D. Only some games, though, Pokemon Y was one of 'em. But yeah. It won't ruin the game. I would imagine that lag was present in the X/Y demo yet it still sold like gangbusters. If you wanna shoot a message to Game Freak, pirate the game. Now that we have emuNAND and online gaming with Gateway, there'd be no drawbacks. It may take a few days if there's a new patch/AP that goes along with the game, but that's the price you pay for not having to pay any price.
playing the games on the new 3ds will not make them any faster or better then playing on the regular 3ds
the games are not programed to take advantage of the hardware in it
Most kinds of slacktivism (especially those with big companies involved like Game Freak/Nintendo) aren't gonna affect much. Just like how one person pirating their games isn't gonna make any sort of dent, unless of course the game only sold a dozen copies.implying the gateway userbase is big enough for anyone to even care
Good luck with that.you're wrong. don't speak out of your arse on forums.
Um... that's completely wrong. For numerous reasons. It isn't their first 3D game, nor is it fully 3D.Also its Gamefreak. They are incompetent as hell. They made their first fully 3D pokemon game..... in 2013.
Um... that's completely wrong. For numerous reasons. It isn't their first 3D game, nor is it fully 3D.
as someone else said, the game itself boots faster yes, but gameplay, FPS and whatnot is still the exact same.I'm not surprised that they didn't fix it. I agree X & Y seem poorly optimised, and I found it frustrating sitting through load times and slow downs, I'd avoid battles just to avoid the lag/loading screens. It's a simple game, you'd think it'd run well.
The Pokemon Company and Gamefreak should outsource their work or team up with another company IMO. This is one of few top selling series of all time and yet it runs badly.
you're wrong. don't speak out of your arse on forums.
It'll be interesting to see if ORAS's battle transition screen affected.
Um... that's completely wrong. For numerous reasons. It isn't their first 3D game, nor is it fully 3D.
Fact is, Gen 4 games should have the Gen 5 engine and Gen 5 games should have the Gen 6 engine.
Think of every first game in the generation, as a beta.
RS was a beta.
In fact, Emerald was built on FRLG engine, as opposed to RS engine.
DP was a beta (hence damn glitchy),
and Pt and HGSs was way improved.
Every first game has to be a beta, cause it's the first development on the engine.
Or, you know, they could skip a year and offer a proper engine from the get go.
Beta accesses shouldn't cost 40€
I don't play Pokémon games because it's a challenge, I play them because it's Pokémon.
There's some dead part of my brain that goes bright every time I see these little fuckers on the screen.
I'm going to play the remake of a game I spent countless hours on a decade ago, and that's good enough for me.
..............
And I'm excited for the same reason as 4 years ago. Pokémon games are easy as hell, and childish, and nonsense. And I freaking love it.
"5 Reasons Why You Should Start Getting Your Girlfriend To Play Pokemon Right Now"The thread title reminds me of one of those "5 Reasons Why You Should Start <thing> Right Now" clickbait articles.
That's only when the game needs more RAM. And low RAM causes stutters on PC because it has to use swap, not fps drops.
Trashing:
In low memory situations, each new allocation involves stealing an in-use
page from elsewhere, saving its current contents, and loading new contents.
When that page is again referenced, another page must be stolen to replace
it, saving the new contents and reloading the old contents.
It essentially means that the working set required to service the main
loops of the programs the system is running are larger than available
physical memory, either because physical memory is tied up doing something
else or because the working set is just that big.
This can lead to a state where the CPU generates a constant stream of
page faults, and spends most of its time sitting idle, waiting for I/O to
service those page faults.
This is often called "swap thrashing", and in some ways is the result of
a failure of the system's swap file.
If the swap file is too small (or entirely absent), the system can only
steal pages from file backed mappings. Since every executable program
and shared library is a file backed mapping, this means the system yanks
executable pages, which is generally faults back in fairly rapidly since
they tend to get used a lot. This can quickly lead to thrasing.
The other way to encourage swap thrashing is by having too large of a swap
file, so that programs that query available memory see huge amounts of swap
space and try to use it. The system's available physical memory and I/O
bandwidth don't change with the size of the swap file, so attempts to use
any significant portion of that swap space result memory accesses occuring at
disk I/O speed (four orders of magnitude slower than main memory, stretching
each 1/10th of a second out to about two minutes).
playing the games on the new 3ds will not make them any faster or better then playing on the regular 3ds
the games are not programed to take advantage of the hardware in it
I am curious.
How many of you that are troubled by this have played, or indeed mainly played, pokemon on emulators in sped up mode? I would agree it is a good thing (see also my reviews of those NIS games which include scene, text line... skips and speedups -- I mention it every time as it is definitely a positive for me) in most instances* but I am still curious there.
*the idea of being given time to dwell upon events is well established in most types of media, whether it is a simple have the credits of a show provide time to reflect upon the events within (or indeed outside it) or the full on intensity-relief stuff.