Hacking WiiFlow - an open source GUI USB-Loader

FIX94

Former Staff
Former Staff
Joined
Dec 3, 2009
Messages
7,284
Trophies
0
Age
29
Location
???
XP
11,238
Country
Germany
I'll just make a second post hehe, just finished new test revision!
http://www.mediafire.com/?aw1bn2sv9np9i9r
This one contains NES, SNES, GB, GBC and GBA emulator support, the dol files are all included. The files together take 13mb, I removed the music out of the emulators, that saves nearly 50%. NES will load from fceugx/roms and GB, GBC and GBA from vbagx/roms. All emulators will create separate emulator settings in the wiiflow directory. Test it please ;)
 

Etheboss

Official LULWUT supporter
Member
Joined
Feb 24, 2009
Messages
2,445
Trophies
0
Location
Around somewhere
XP
851
Country
Netherlands
mmm dont really see the need for a emu booter added to WiiFlow, we already have dedicated emulators for this that do there job better, just adds bloat to WiiFlow imho, kind of moves the loader from what it was coded to do, plus in the end it would mean we would have multiple apps which is really unneeded regardless if it can return to WiiFlow or not. keep the features simple and fix bugs, not add needless feature after feature while the bug list grows each time.

Just my 2 cents
Don't worry pepxl, they are sepperate dol's that do not interfere with wiiflow, but make it easier to use emulation from wiiflow with the benefit of having a nice wiiflow shell
 

FIX94

Former Staff
Former Staff
Joined
Dec 3, 2009
Messages
7,284
Trophies
0
Age
29
Location
???
XP
11,238
Country
Germany
The person which is asking :P
No idea, if somebody wanna add them then thats possible, as soon as wiiflow works fine and its tested enough I'll post the changes ;)
 

mastershoes

GameTDB Mod & Retro Cover Artist
Member
Joined
Jun 25, 2011
Messages
803
Trophies
2
Age
45
Location
Chicago
XP
4,038
Country
United States
Fix, this is great man!!!! Sorry the covers are a little blurry in the vid, cuz i never gave it time to focus.



I have since incorporated all my vbagx and nes covs... i will update with a new vid tomorrow sometime. It loads up just as smooth.. although i noticed the cache's keep doubling up! (Everytime I return to wiiflow, it adds the cover & rom again, so you get doubles, then triples, etc. until you delete the cache.)

Here's a link to the Snes 2D set I'm using in this Video.

http://www.mediafire...v259ucx2qrir5hz

All the NES & vbaGX covers are currently posted in The homebrew forum under "Snes9xgx Cover Mod & Co." (Check the later pages, 15 & 16) I would add more links right now, but i'm on my way out the door. I suppose i'll start a "Emu Cover Thread" sometime maybe this weekend, cuz searchin' through a thread to find them kind of sux! :P
 

AbdallahTerro

da KiNG
Member
Joined
Jan 14, 2012
Messages
6,052
Trophies
0
Location
Ideas factory :)
Website
ccabz.wordpress.com
XP
3,123
Country
I'll just make a second post hehe, just finished new test revision!
http://www.mediafire...aw1bn2sv9np9i9r
This one contains NES, SNES, GB, GBC and GBA emulator support, the dol files are all included. The files together take 13mb, I removed the music out of the emulators, that saves nearly 50%. NES will load from fceugx/roms and GB, GBC and GBA from vbagx/roms. All emulators will create separate emulator settings in the wiiflow directory. Test it please ;)
Just tested this release, looks great:
I noticed a separate view for homebrew mode, how can we edit the coverflow and can we add this feature to the official build?
You should have filter in Emulator mode (SNES, GB, GBA...)
The Emulatoor mode button is still not in place.
no freezing while changing modes (tested 3 times)

Thanks Fix :)
 

FIX94

Former Staff
Former Staff
Joined
Dec 3, 2009
Messages
7,284
Trophies
0
Age
29
Location
???
XP
11,238
Country
Germany
although i noticed the cache's keep doubling up! (Everytime I return to wiiflow, it adds the cover & rom again, so you get doubles, then triples, etc. until you delete the cache.)
Thats the reason why I disabled cache for this coverflow mode, but it seems like I havent disabled it properly, just for one type :P That will be fixed in the next test rev.
@AbdallahTerro:
The button looks fine here, maybe you use a theme? Yeah emus and homebrew got a separate coverflow now, more information will follow soon ;)
 

AbdallahTerro

da KiNG
Member
Joined
Jan 14, 2012
Messages
6,052
Trophies
0
Location
Ideas factory :)
Website
ccabz.wordpress.com
XP
3,123
Country
although i noticed the cache's keep doubling up! (Everytime I return to wiiflow, it adds the cover & rom again, so you get doubles, then triples, etc. until you delete the cache.)
Thats the reason why I disabled cache for this coverflow mode, but it seems like I havent disabled it properly, just for one type :P That will be fixed in the next test rev.
@AbdallahTerro:
The button looks fine here, maybe you use a theme? Yeah emus and homebrew got a separate coverflow now, more information will follow soon ;)
Yes "Carbonik" how can I fix it, I'm not going back to "default" for this
Edit1: what's "[_COVERFLOW_0]" about in the theme ini?
 

fledge68

Well-Known Member
Member
Joined
Jan 30, 2012
Messages
2,437
Trophies
2
XP
4,952
Country
United States
although i noticed the cache's keep doubling up! (Everytime I return to wiiflow, it adds the cover & rom again, so you get doubles, then triples, etc. until you delete the cache.)
Thats the reason why I disabled cache for this coverflow mode, but it seems like I havent disabled it properly, just for one type :P That will be fixed in the next test rev.
@AbdallahTerro:
The button looks fine here, maybe you use a theme? Yeah emus and homebrew got a separate coverflow now, more information will follow soon ;)
Yes "Carbonik" how can I fix it, I'm not going back to "default" for this
Edit1: what's "[_COVERFLOW_0]" about in the theme ini?

I will update the themes shortly after Fix94 releases the next wiiflow. but in the mean time put the following in 'carbonik.ini' between '[MAIN/HOMEBREW_BTN]' and '[MAIN/DVD_BTN]'

[MAIN/XXXXXX_BTN]
click_sound=
effect_scale_x=1
effect_scale_y=0
effect_x=-200
effect_y=0
height=60
hover_sound=
texture_normal=
texture_selected=
width=60
x=190
y=380
replace XXXXXX with the name of the new button - which we don't know yet cause the source hasn't been released - only Fix94 knows. So you'll just have to use default.ini for now.
 

VashTS

Beat it, son
Member
Joined
Mar 14, 2009
Messages
4,308
Trophies
1
Age
39
Location
Upstate NY
XP
3,750
Country
United States
does wiiflow accept meta arguments? mainly im wondering about using IOS222/223/224 to load, my friends wii usb port is broken (his kid did it) and the only way to load is from usb 1, rodries mod of hermes cios can do it, it works fine in usb loader GX.

im thinking wiiflow does not allow this due to the auto cios selection...let me know. thanks.
 

AbdallahTerro

da KiNG
Member
Joined
Jan 14, 2012
Messages
6,052
Trophies
0
Location
Ideas factory :)
Website
ccabz.wordpress.com
XP
3,123
Country
does wiiflow accept meta arguments? mainly im wondering about using IOS222/223/224 to load, my friends wii usb port is broken (his kid did it) and the only way to load is from usb 1, rodries mod of hermes cios can do it, it works fine in usb loader GX.

im thinking wiiflow does not allow this due to the auto cios selection...let me know. thanks.
AFAIK only older revision of wiiflow had hermes support ex: WiiFlow 2.2 RC1 (r304)
 

FIX94

Former Staff
Former Staff
Joined
Dec 3, 2009
Messages
7,284
Trophies
0
Age
29
Location
???
XP
11,238
Country
Germany
replace XXXXXX with the name of the new button - which we don't know yet cause the source hasn't been released - only Fix94 knows. So you'll just have to use default.ini for now.
It's "EMU_BTN", not very good name but explains what it is :P
 

Kittymat

Well-Known Member
Member
Joined
Oct 16, 2008
Messages
589
Trophies
0
Location
UK
Website
Visit site
XP
181
Country
does wiiflow accept meta arguments? mainly im wondering about using IOS222/223/224 to load, my friends wii usb port is broken (his kid did it) and the only way to load is from usb 1, rodries mod of hermes cios can do it, it works fine in usb loader GX.

im thinking wiiflow does not allow this due to the auto cios selection...let me know. thanks.

Patience . . . . .

I believe that d2x will have usb 1 support in an upcoming revision, GX in the latest Beta version has added back the feature (was removed) as it may soon be needed!
If in doubt ask the question on the d2x code.google project page
 

zorglub07

Well-Known Member
OP
Member
Joined
Apr 11, 2007
Messages
355
Trophies
0
Website
gametdb.com
XP
329
Country
France
About this thread, and the status of this project,

This thread is meant for the open source WiiFlow project found here, which had several teams along the years.
Hibernatus is the original author, then Narolez was the first to work on this open source version, followed by r-win, hulk, miigotu, OverjoY and now FIX94.
The current dev team is new, but it's the same team as a whole, with the same testers and themers. r-win (former lead developer) and myself (project founder) are still around.

Here is a summary of recent events:
The project was standing still after months of not having a stable release.
r-win had been busy and as such inactive, and miigotu, the last person that was invited to the project and worked alone for a while, had been inactive for 5 months.
FIX94 began working on WiiFlow on a svn he opened called wiiflow-mod. He was invited to work on wiiflow shortly after and OverjoY (a previous team member) came back at about the same time.
At this point, the wiiflow-mod svn, was considered a place to commit work in progress, not as a fork.
OverjoY, together with FIX94 and with the help of a few IRC channel regulars who contributed code, released r418 of WiiFlow after it was approved by the tester team. They were preparing the release of a new stable version.
Miigotu came back and removed everyone (all other owners, committers, contributors) from the WiiFlow project on google code locking it to himself only, before anyone had a chance to talk to him.
He then erased r418 from the svn. He agreed to give back access and work with FIX94 and OverjoY to merge their work with his work in progress that he had yet to commit in 5 months.
After refusing any help to do the merge and doing it all by himself, tensions arose on IRC between him and a few channel regulars. It led him to block everyone from google code for a second time, without any prior discussion.
He started committing again and agreed to give back access insisting that FIX94 and OverjoY wouldn't be added again as committers. This, even though he could have been sure he would get a chance to review any piece of code before they would commit it.
After talking with testers and regulars it appeared a vast majority didn't support him at all. It was decided it was best for everyone to go on with the original plan of having OverjoY and FIX94 be part of the team, helped by the same team of testers, and let him start his own branch.

I would like to state the obvious in that there is not a single or true WiiFlow.
There is the original released by Hibern, this open source WiiFlow project, and several other flavours.

The current team consists of OverjoY (returning member) and FIX94 (IRC channel regular, new member).
They were already part of the team before being removed. FIX94 had not committed himself, but his work was by OverjoY as part of r418, and he would have been added shortly after.
This project has always been a community project, and as such the decision to split paths has been a group decision.

To sum it up, even though you don't have to judge a project by it's name:
This project is still called WiiFlow.
Miigotu's project is called WiiFlow Advanced and anyone who enjoyed working with him in the past is encouraged to help him.
 

AbdallahTerro

da KiNG
Member
Joined
Jan 14, 2012
Messages
6,052
Trophies
0
Location
Ideas factory :)
Website
ccabz.wordpress.com
XP
3,123
Country
replace XXXXXX with the name of the new button - which we don't know yet cause the source hasn't been released - only Fix94 knows. So you'll just have to use default.ini for now.
It's "EMU_BTN", not very good name but explains what it is :P
Thanks Fix - BTN in correct position now :)
still need a way to adjust the homebrew/Emu coverflow mode, can this be done by editing the ini too?
 

VashTS

Beat it, son
Member
Joined
Mar 14, 2009
Messages
4,308
Trophies
1
Age
39
Location
Upstate NY
XP
3,750
Country
United States
alright im so lost on the new emulator incorporated version. where the hell do my covers go!? i tried in sd:/wiiflow/boxcovers, sd:/wiiflow/covers, sd:/fceugx/ and sd:/fceugx/covers. am i missing something or does nes covers not work?

im using mastershoes collection of images for the covers, they are renamed exactly like the rom file name. maybe the size is the issue? what size does NES have to be?
 

mastershoes

GameTDB Mod & Retro Cover Artist
Member
Joined
Jun 25, 2011
Messages
803
Trophies
2
Age
45
Location
Chicago
XP
4,038
Country
United States
alright im so lost on the new emulator incorporated version. where the hell do my covers go!? i tried in sd:/wiiflow/boxcovers, sd:/wiiflow/covers, sd:/fceugx/ and sd:/fceugx/covers. am i missing something or does nes covers not work?

im using mastershoes collection of images for the covers, they are renamed exactly like the rom file name. maybe the size is the issue? what size does NES have to be?

Use the 2D covers, and put them in "wiiflow/covers". YOU MUST INCLUDE THE GAME EXTENSION (i.e. - .nes, .gba, .smc, etc.) in the image name. (ex - Alien 3.smc) I just used Batch Re-Name Utility and added the extension's on that way, only took a minute!
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: https://www.youtube.com/watch?v=uLN9qrJ8ESs