Recent content by sybernite0217

  1. sybernite0217

    Hacking Nintendont

    here's a short answer:no. and i honestly think it's not even in their priority list. trust me i've asked a couple of times and i got no concrete response whatsoever. hmm on a positive note, game compatibility is improving in leaps and bounds.
  2. sybernite0217

    Hacking Nintendont

    it did fix the sound issues but, it sometimes has unresponsive controls. bgm continues to play, in game visuals continue to move but controls become unresponsive. and it's not just baten kaitos. almost all my games get unresponsive controls after a while. hmm he did say there's going to be...
  3. sybernite0217

    Hacking Nintendont

    well since the last couple of revs, most are to fix controller issues, (that smash brothers wii u thing, gamecube adaptor etc), usb doors and what not. i'm more looking forward to compatibility fixes and a full on cheat code support. too bad that most of the compatibility fixes are towards games...
  4. sybernite0217

    Hacking Nintendont

    wow for a second i blacked out lol! thought that was a new requirement. been skipping on updates since most are changes targeting wii u users. still using an old rev. by the way, how would i go about using 2 diff. revs in gx? something about nintendont loader path in individual game settings...
  5. sybernite0217

    Hacking Nintendont

    wait a minute, in latest revisions you NEED to split gamecube and wii isos? even for wii users?
  6. sybernite0217

    Hacking Nintendont

    on second thought, it's not just pointer codes. some codes in general don't work. i thought it was just the pointer ones. can anyone confirm the two baten kaitos games' sound issues were fixed in the latest rev? can't test them since i'm at work at the moment.
  7. sybernite0217

    Hacking Nintendont

    still no love for pointer codes support? :(
  8. sybernite0217

    Hacking Nintendont

    . nothing huh?
  9. sybernite0217

    Hacking Nintendont

    any chance pointer codes for wiird will be supported? EDIT: and while im at it, with all these revs coming out, am i correct in assuming that most of these revs are geared towards wii u users? to be honest, im still using rev 2.0.6 (or 2.0.9 can't confirm since i'm away from home) and have never...
  10. sybernite0217

    Hacking Nintendont

    i used to launch nintendont using a forwarder channel but then learned that i can integrate cheats in txt form (so i can select cheats i want at certain situations) by using a loader such as gx so i went with that. if i remember correctly here are my options: Cheats – On Debugger – Off Debugger...
  11. sybernite0217

    Hacking Nintendont

    did you check to see if the cheat path in usb loder gx is correct? do you see the cheats list in the sellect cheat option of gx? did you put kenobiwii.bin in the corect folder and location (sd:sneek if nintendont is in sd, usb:sneek if nintendont is in usb)? did you toggle ocarina on in...
  12. sybernite0217

    Hacking NSMBW Mod ISO Builder v1.00

    did you use wii backup manager? and what output did you choose during the patching process? on my first try, i chose wbfs so wouldnt have the need to convert it. that didnt work. my usb loaders didn't recognize/see the file. so on my second try, i chose iso for the output, then converted it...
  13. sybernite0217

    Hacking Newer Super Mario Bros. Wii is out now.

    yeah. got it working now using the method i mentioned above.
  14. sybernite0217

    Hacking NSMBW Mod ISO Builder v1.00

    how did you transfer the patched file? did you use wii backup manager? cause that happened to me. i use that to transfer the file. i chose iso for the file output, then converted mine back to wbfs then transfer it to my hard drive.
  15. sybernite0217

    Hacking NSMBW Mod ISO Builder v1.00

    may i ask how big is each iso with each respective mods?
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