huma_dawii's Recent Activity

  1. huma_dawii liked KhaderWelaye's post in the thread [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support).

    You seem confused so let me give you a few examples: F-Zero GX supports Widescreen natively in its options. For this game, you would leave "Force Widescreen" off and turn on "WiiU Widescreen" so that the video output is stretched to fill the...

    Sep 23, 2017 at 9:07 PM
  2. huma_dawii replied to the thread [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support).

    So using the both of them should work right..... I will try.

    Sep 23, 2017 at 9:06 PM
  3. huma_dawii replied to the thread [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support).

    Well forced widescreen seems to make my game skinnier, but it still 4:3 lol and Wii U Widescreen just makes my character fat, and the both of them gives me black screen in Super Mario Sunshine

    Sep 23, 2017 at 9:04 PM
  4. huma_dawii replied to the thread [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support).

    What if I don't choose that option while making my game.. but I enable the option in Nintendont... will it still work? auto That is the "FOCER Widescreen right? or not? Where and how do I apply those hacks? Is it like a cheat code?

    Sep 23, 2017 at 8:52 PM
  5. huma_dawii liked ShadowOne333's post in the thread [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support).

    Disabling Wii U Widescreen should to it I believe. The normal Widescreen patch does make it so that certain games which have a 16:9 hack should up in a 16:9 with non-stretch 3D models. Super Mario Sunshine is a clear example of this, Twilight...

    Sep 23, 2017 at 8:51 PM
  6. huma_dawii replied to the thread [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support).

    So in any cases the image will be stretched and the character will look "fat"? is there something that fixes the aspect ratio?

    Sep 23, 2017 at 8:42 PM
  7. huma_dawii replied to the thread Nintendont.

    Question @FIX94 what is the problem with Nintendont and SD card again?

    Sep 23, 2017 at 8:31 PM
  8. huma_dawii replied to the thread [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support).

    Question, if I enable WII U Widescreen in Nintendont, does this means the games that support Widescreen will work with it right? the ones that doesn't support it will just play normally 4:3? There is nothing being forced here right? is my game...

    Sep 23, 2017 at 8:28 PM
  9. huma_dawii replied to the thread Nintendont.

    My Wii whatever think Bluetooth it's fine... I mean, I can sync any real Wii Motes to it auto Nevermind, it works now LOL (tried again on the Wii health screen , the one you use to permanently sync Wii controller

    Sep 23, 2017 at 7:38 PM
  10. huma_dawii replied to the thread Nintendont.

    I am doing that, it just keeps blinking and nothing happens

    Sep 23, 2017 at 7:37 PM
  11. huma_dawii replied to the thread Nintendont.

    It doesn't work. I'm telling you

    Sep 23, 2017 at 7:33 PM
  12. huma_dawii replied to the thread Nintendont.

    Just tested, doesn't sync. I knew it, I tried before LOL I tried to sync using the warning screen (the way to permanently register any controller on a Wii) and I also trying pressing home and reconnecting the controller....

    Sep 23, 2017 at 7:27 PM
  13. huma_dawii replied to the thread Nintendont.

    WHAT? Is that controller even compatible with Wii games?

    Sep 23, 2017 at 7:23 PM
  14. huma_dawii replied to the thread Nintendont.

    I don't think you can Sync a Wii U Pro Controller on the Wii menu., REAL Wii menu.

    Sep 23, 2017 at 7:21 PM
  15. huma_dawii replied to the thread Some switch games WILL require an SD card as well as online to fully enjoy them!.

    I cant vote because this HAS NOTHING to do with Nintendo. This is a choise made by the third parties.

    Sep 23, 2017 at 7:14 PM