I don't think we would hear anything official on this until after Christmas. Wouldn't make sense to shoot themselves in the foot like that. But that's my take. I'll just wait until I see it, I guess.
A quick look at the wiki shows that X2 and X3 used the Capcom proprietary CX4 chip for the wireframe effects. So yeah, my bad, not the SuperFX chip. But that's cool and interesting. No wonder emulating those games had been so hard in the past, since only those games used them.
Oh, okay! They makes sense, I think X3 had the FX chip if I remember right, so they might have cut corners to be able to budget that in.
I'm not as familiar with those ones though, so I'm not totally sure where the slowdowns in those two games are. But it would still be cool to hear that they work!
Wait, Mega Man X was one of those affected? Maybe that's the reason for the slowdown in Armored Armadillo stage in the OG. Huh. Now I wanna test it out, I assume someone will be trying each of these on real hardware?
Not to sound like a draft denier, dang that sounds terrible lol, but I will haven't had to deal with it. Glad that there are at least ways to deal with it, one way or another.
Ooo I like the idea of mixing these themes.
EDIT:
Watched the video. I like it so far, definitely getting Fallout vibes from parts, and the combat looks pretty cool from the sliver shown. Plus, you had me at break action revolvers. Slick.