GBAtemp.net logo
GBAtemp.net navigation bar
Welcome Guest ( Log In | Register )  ·  Forum rules · Site Index


Personal Portal
Personal Photo
Options
Options
Personal Statement
max-a-lu ba!
Personal Info
Another World
AKAIO Connoisseur
33 years old
Female
New Yawk
Born Mar-13-1976
Interests
underground hiphop
retro gaming, i'm an old school gaming nerd!
akaio, in-depth unhealthy lustful perversion
Other Information
Country: United States
Statistics
Joined: 3-January 08
Profile Views: 22,864*
Last Seen: Yesterday, 07:13 AM
Local Time: Nov 20 2009, 08:03 PM
3,592 posts (5 per day)
Contact Information
AIM No Information
Yahoo No Information
ICQ No Information
MSN No Information
Contact Private
* Profile views updated each hour

Another World

Magazine Staff
  View Wiki Page
  View Blog
  View Friend Codes
  View classic-style profile page

Topics
Posts
Comments
Friends
My Content
20 Nov 2009
Catch The Diamond DS 11/17/09
NEW NDS Homebrew


"Catch the Diamonds" in this little homebrew game.



Download
My Source
Discuss
20 Nov 2009
Notepad DS v1.17
Update


This little application will allow you to take notes while on the go.



Download
My Source
Discuss
20 Nov 2009
ScummVM DS 11/18/09
Update


ScummVM DS has been updated with new game support. Please see below for more information.



QUOTE(Newly Supported Games)
Build I - MADE engine
• Return to Zork
• Leather Godess of Phobos 2 (Untested)
• The Manhole (Untested)
• Rodney's Funscreen (Untested)

Build K - Cruise Engine
• Cruise for a Corpse


Download
My Source
Discuss
16 Nov 2009
Woopsi v0.40
Update


Woopsi, the "windowing" system for the NDS, has been updated. Please see the change log for more information.



[spoiler][title:Change Log]
Fixes:
• PALib support removed.
• Pointer to selected day button in calendar resets to NULL when new month selected; prevents day button incorrectly popping up if same button is clicked in new month.
• Calendar::getPreferredSize() returns valid values.
• Label text is greyed out when disabled.
• Huge speed increase in Calendar::resize().
• Calendar's child controls correctly fill entire available space.
• Calendar correctly selects date if new day is the same as old day but in a different month.
• Gadget drag event only raised if stylus is actually moved whilst dragging mode active.
• ScrollingPanel drag and scroll events only raised if stylus is actually moved whilst dragging mode active.
• MultiLineTextBox greys out text when disabled.
• MultiLineTextBox::removeText() correctly repositions cursor.
• TextBox greys out text when disabled.
• Scrolltest compiles correctly.
• SimpleScreen and SimpleWindow helper gadgets removed.
• Renamed LinkedList to WoopsiLinkedList and LinkedListIterator to WoopsiLinkedListIterator to avoid type clashing with LinkedList in devkit.
• Tidied up woopsifuncs.h.
• SuperBitmap::getBitmap() returns a pointer to the Bitmap object instead of the Bitmap object's raw pixel data.
• Moved skinned gadgets out of main library and into bonus folder.
• Removed fatInitDefault() stub method for SDL out of individual .cpp files and into nds.h.
• dimmedscreen.h includes woopsi.h.
• Graphics::drawBitmap() clips correctly if bitmap destination co-ords are greater than the size of the destination bitmap.
• GraphicsPort::drawPixel() clips correctly.
• GraphicsPort::drawXORPixel() clips correctly.
• Replaced DMA_Force and DMA_Copy with woopsiDmaForce() and woopsiDmaCopy() to fix ancient problems with DMA not seeing latest RAM state.

New Features:
• Calendar test added.
• MultiLineTextBox test added.
• TextBox test added.
• Added an overload to GraphicsPort to print a length of a string in a specific colour.
• Restructured directories into traditional library layout.
• Upgraded main project to VC++ 2008.
• Added libwoopsi.a to SVN.
• Added template example that uses libwoopsi.
• Reorganised demo code into new demo directory.
• BitmapIO class can load 16-bit BMP images with any pixel encoding.
• BitmapIO class can load V3, V4 and V5 DIB headers.
• BitmapLoader example illustrates loading of most supported BMP types.
• Added skinned gadget example.
• Added SkinIO class to bonus folder - loads skins from disk.
• Added BitmapBase class to define basic interface for a bitmap.
• Added BitmapWrapper to enable included (not loaded) bitmap data to be used as a read-only Bitmap object.
• Moved drawing code out of Bitmap class into new Graphics class.
• Added MutableBitmapBase class to define basic interface for an editable bitmap.
• Added FrameBuffer class to wrap framebuffer inside a bitmap class.
• All references to DrawBg array now work with frameBuffer array.
• Added GraphicsUnclipped to perform raw unclipped bitmap drawing.
• GraphicsPort inherits from GraphicsUnclipped in order to reduce code repetition.
• Font system uses new Bitmap object hierarchy.
• System fonts available as global objects.
• Rewritten clipping routine in Font and MonoFont.
• Reorganised VC++ project with more filters.
• Rect struct moved out of Gadget class and into separate header.
• SuperBitmap no longer includes drawing functions; instead it exposes a non-const pointer to its bitmap and a non-const pointer to a Graphics object that can draw to the bitmap.
• Added bitmapdrawing example.
• Added gadgetdrawing example.
• Added blit() and blitFill() methods to Bitmap and FrameBuffer, and signatures to MutableBitmapBase.
• Added getData(x, y) method to all bitmap classes.
[/spoiler]

Download
My Source
Discuss
16 Nov 2009
TonesynthDS v0.23
Update


Tonesynth for the NDS has received an update. Please see the change log for more information.



QUOTE(Change Log)
• Start playing a pattern will not skip the first accord and start immediately after the click.
• Position led flickering has been decreased.
• Pattern play pauseing is accurte when you play a test sound. (althoug maybe a little extra delay would be nice)
• Low pass filter with resonance. Cut frequency starts from 16384Hz. At the right end of the 'cut' slider the lpf is turned off, so the resonanc will not work there. At the right end of the 'res' slider the original sample is pretty distorted. It is not a bug; it comes from the math. I have left it in. May be it will be good for something.
• Every calculation have fallen back to 32768Hz. I kept it in 44100 originaly because of the ndsi, but this was just too slow (and not just because more sample should be calculated). I think I will simply create an ndsi version later.
• A nice big optimalization (not just the base frequency decreasing). Now the sample generation is faster even with the lpf.
• Selectible scales. (chromatic,ionian,dorian,phrygain,lydian,locrian) You have to regenerate the bank to hear the difference. In every scale the first note is C3. In the previous versions ionian was the default.


Download
My Source
Discuss
Last Visitors


Yesterday, 06:08 PM


Yesterday, 09:31 AM


19 Nov 2009 - 9:56


19 Nov 2009 - 9:55


18 Nov 2009 - 15:16


17 Nov 2009 - 0:09


16 Nov 2009 - 22:14


16 Nov 2009 - 4:21


15 Nov 2009 - 18:51


15 Nov 2009 - 16:11

Comments
Other users have left no comments for Another World.

Friends

1004 posts
Active: Private

1318 posts
Active: Yesterday, 08:36 PM
JPH

6894 posts
Active: 25th April 2009 - 09:50 PM

1499 posts
Active: Private

667 posts
Active: Yesterday, 02:30 PM
View All Friends



ExtremeJeux.com, vente de jeux vidιo, flashcarts, consoles et accessoires ΰ prix mini, frais de port gratuit et bons de rιduction!