
|
|
|
GBA Auto Trainer Maker(GBAATM)
|
|
|
Aug 7 2008, 01:47 AM
Post
#1
|
|
|
GBAtemp Maniac Group: Members Posts: 1,399 Joined: 24-August 05 Member No.: 31,449 |
GBA Auto Trainer Maker (GBAATM) v1.9.8.4 by cracker
Changelog ------------------------------------------------------------------------------------ Added checks to avoid overwriting *bad* opcodes which would result in crashes or strange behavior Fixed an offset bug that occurred with games =32M that don't have padding Fixed a bug with conditional (7/A/B/C/F) codes when using values <=0xff Please send bug reports and comments Get it here This post has been edited by cracker: Feb 5 2009, 06:12 PM |
![]() ![]() ![]()
|
| Useful Links |
Post
#
|
|
|
|
|
Aug 8 2008, 12:09 PM
Post
#2
|
|
|
Member ![]() Group: Newcomers Posts: 39 Joined: 22-June 08 Member No.: 129,062 |
can somebody tell me if this thing works or not?
|
![]() ![]() ![]()
|
Aug 8 2008, 02:46 PM
Post
#3
|
|
|
GBAtemp Maniac Group: Members Posts: 1,399 Joined: 24-August 05 Member No.: 31,449 |
Umm....yes, yes it does. Just put in some codes for a game and test it yourself.
|
![]() ![]() ![]()
|
Aug 8 2008, 03:08 PM
Post
#4
|
|
|
Member ![]() Group: Newcomers Posts: 39 Joined: 22-June 08 Member No.: 129,062 |
Thanks just wondering because nobody responded on your topic yet. |
![]() ![]() ![]()
|
Aug 8 2008, 03:16 PM
Post
#5
|
|
|
GBAtemp Maniac Group: Members Posts: 1,399 Joined: 24-August 05 Member No.: 31,449 |
GBA games are dead to a lot of people nowadays since there are so many other games on other systems. Also programmers don't get a lot of feedback sometimes since people are more likely to reply if they find something wrong than if everything works as it should. So I'll just choose to believe that is what's happening.
|
![]() ![]() ![]()
|
Aug 8 2008, 03:21 PM
Post
#6
|
|
|
Captain Haddock! Group: Members Posts: 1,446 Joined: 21-October 05 From: Somewhere in this potatoland! Member No.: 31,928 |
Nice /
Gonna mess around with it soon First test with doom (gba) and CB codes work nice Just a question: How does a cheat file looks like ? (to use with "load cheat file") @Doom (UE) #have rocket launcher 3300050C 0001 #Infinite Rockets 83000528 03E7 Something like that ? This post has been edited by DjoeN: Aug 8 2008, 03:46 PM |
![]() ![]() ![]()
|
Aug 8 2008, 05:40 PM
Post
#7
|
|
|
Techromancer ![]() Group: Magazine Staff Posts: 6,602 Joined: 21-November 05 Member No.: 32,303 |
Hmm, looks like I may finally be able to put gabsharky to rest.
*runs off to find collection of English GBA cheats. |
![]() ![]() ![]()
|
Aug 8 2008, 08:17 PM
Post
#8
|
|
|
GBAtemp Maniac Group: Members Posts: 1,399 Joined: 24-August 05 Member No.: 31,449 |
Nice / Gonna mess around with it soon First test with doom (gba) and CB codes work nice Just a question: How does a cheat file looks like ? (to use with "load cheat file") @Doom (UE) #have rocket launcher 3300050C 0001 #Infinite Rockets 83000528 03E7 Something like that ? There doesn't need to be any special formatting for the cheat descriptions. I tried to make the cheat parsing as intelligent as it could be. It will work the same with how you formatted it and like: Have rocket launcher 3300050C 0001 Infinite Rockets 83000528 03E7 |
![]() ![]() ![]()
|
Aug 8 2008, 08:54 PM
Post
#9
|
|
|
Captain Haddock! Group: Members Posts: 1,446 Joined: 21-October 05 From: Somewhere in this potatoland! Member No.: 31,928 |
Works well /
Great job |
![]() ![]() ![]()
|
Aug 11 2008, 01:28 AM
Post
#10
|
|
|
GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 238 Joined: 1-February 08 From: Rochester, NY - USA Member No.: 115,429 |
I wonder if I can use this to max out the sun gauge in Boktai 3...
|
![]() ![]() ![]()
|
Aug 11 2008, 04:34 AM
Post
#11
|
|
|
Advanced Member ![]() ![]() Group: Newcomers Posts: 94 Joined: 4-November 06 Member No.: 53,002 |
crash on vista when trying to patch
|
![]() ![]() ![]()
|
Aug 11 2008, 04:44 AM
Post
#12
|
|
|
GBAtemp Maniac Group: Members Posts: 1,399 Joined: 24-August 05 Member No.: 31,449 |
crash on vista when trying to patch Would you mind checking to see if it crashes with just enable/disable checked. And also with a different game (shouldn't make a difference but just to rule out the possibility of it). I would test myself but I don't have access to a computer with Vista. |
![]() ![]() ![]()
|
Aug 23 2008, 10:45 PM
Post
#13
|
|
|
Advanced Member ![]() ![]() Group: Newcomers Posts: 53 Joined: 23-August 07 Member No.: 97,206 |
hi i just tried to use gbaatm. i tried to patch dbz legacy of goku (e) with some vba raw codes
here are the codes HP 0200fA30:03E7 ki 0200FA38:03E7 but it doesnt seem to work i even tries to cheak the trainer and the slow motion, even the enable disable. for the settings i choose once every cycles and this is the ram part "0x3007FA0". did i do somethin wrong? i also did try to use the gameshark and even the codebreaker cheats for the metroid fusion game for the metroid game it also didnt work did i do something wrong? can someone please help. tnx alot. |
![]() ![]() ![]()
|
Aug 24 2008, 12:56 AM
Post
#14
|
|
|
Advanced Member ![]() ![]() Group: Newcomers Posts: 72 Joined: 14-March 08 Member No.: 120,289 |
Does this require the use of enable codes? I tried using CB codes but there is no apparent effect on advance wars. When working properly does the GBA rom upon running show the options like a normal trainer? Do the enable/disable button combos allow you to access the trainer menu or just to turn off and on codes?
|
![]() ![]() ![]()
|
Aug 24 2008, 05:47 AM
Post
#15
|
|
|
GBAtemp Maniac Group: Members Posts: 1,399 Joined: 24-August 05 Member No.: 31,449 |
hi i just tried to use gbaatm. i tried to patch dbz legacy of goku (e) with some vba raw codes here are the codes HP 0200fA30:03E7 ki 0200FA38:03E7 but it doesnt seem to work i even tries to cheak the trainer and the slow motion, even the enable disable. for the settings i choose once every cycles and this is the ram part "0x3007FA0". did i do somethin wrong? i also did try to use the gameshark and even the codebreaker cheats for the metroid fusion game for the metroid game it also didnt work did i do something wrong? can someone please help. tnx alot. I actually found this bug out last night while working on new features but didn't release a fix for it yet. Change the patch type to CB and use the CB version of the codes until the fixed version is released. HP 3200fA30 03E7 ki 3200FA38 03E7 Does this require the use of enable codes? I tried using CB codes but there is no apparent effect on advance wars. When working properly does the GBA rom upon running show the options like a normal trainer? Do the enable/disable button combos allow you to access the trainer menu or just to turn off and on codes? No, enable/master codes are not needed. There are 2 different versions of Advance Wars. You probably are using the codes for the other version of the game. This post has been edited by cracker: Aug 24 2008, 05:48 AM |
![]() ![]() ![]()
|
| Useful Links |
Post
#
|
|
|
|
|
« Next Oldest
· GBA - Game Development, ROM Hacking and Translations
· Next Newest »
|
|
|
|
|
|
|