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Any progress on a VC region patcher?
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Apr 28 2008, 08:42 PM
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#31
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 141 Joined: 22-November 06 Member No.: 55,644 |
ok i've finally got this working! EXCELLENT!! thanks so much for your help. *gives everyone a hug*
....there's one thing that really disappoints me though. the game (starfox 64 in this case) still runs in 50hz mode with no progressive scan. getting 60hz was my main reason for wanting to do this. because sin and punishment runs in 60hz on a pal wii, i assumed that it's each individual game that determines the hz, and that it's not enforced by the wii console. but this seems to not be the case... at least for starfox. so, who has any ideas about forcing 60hz? |
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Apr 28 2008, 09:05 PM
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#32
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Advanced Member ![]() ![]() Group: Newcomers Posts: 58 Joined: 28-April 08 Member No.: 123,897 |
I injected a PAL super smash brothers rom into sin & punishment PAL and it said (ssb) that the game was not made to run in that system. Used USA rom and worked. I presume pal s&p requires an ntsc rom.
Pal zelda OoT worked with a ntsc rom (patched to spanish trans) but gives sound errors, as well as region freeing usa zelda OoT I used Mario 64 (NTSC -> PAL) and Ocarina of Time (NTSC->PAL) Mario had a RegioByte of 00 and Zelda had 01. I patched both to 03... works!!! Do you know the RegionByte of JAP VCs ??? this weekend i'll implement a signing method into my App "Wiizle Diizle Shiizle"... Or I just implement a function that uses the WADTools (by BFGR)... don't know yet... crazyDogg08 BFGR wadtools are from torito21, lol NTSC-J: 00 NTSC-U: 01 PAL: 02 Region Free: 03 Does your converted zelda OoT sound properly? When converting it gives sound errors for me, nothing else modified :S This post has been edited by suloku: Apr 28 2008, 09:08 PM |
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Apr 28 2008, 09:17 PM
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#33
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Advanced Member ![]() ![]() Group: Newcomers Posts: 63 Joined: 31-December 07 Member No.: 110,914 |
ok i've finally got this working! EXCELLENT!! thanks so much for your help. *gives everyone a hug* ....there's one thing that really disappoints me though. the game (starfox 64 in this case) still runs in 50hz mode with no progressive scan. getting 60hz was my main reason for wanting to do this. because sin and punishment runs in 60hz on a pal wii, i assumed that it's each individual game that determines the hz, and that it's not enforced by the wii console. but this seems to not be the case... at least for starfox. so, who has any ideas about forcing 60hz? You patched NTSC SF64 to regionfree but it won't go 60hz on your PAL console? |
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Apr 28 2008, 09:19 PM
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#34
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Member ![]() Group: Newcomers Posts: 14 Joined: 24-April 08 From: Turkey Member No.: 123,572 |
BFGR wadtools are from torito21, lol NTSC-J: 00 NTSC-U: 01 PAL: 02 Region Free: 03 Does your converted zelda OoT sound properly? When converting it gives sound errors for me, nothing else modified :S Ups... But in the Sourcecode of the WADTools is written "by BFGR". I can't see the Nickname "torito21". yes, the sound is "stuttering"... |
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Apr 28 2008, 09:21 PM
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#35
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 141 Joined: 22-November 06 Member No.: 55,644 |
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Apr 28 2008, 09:35 PM
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#36
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 141 Joined: 22-November 06 Member No.: 55,644 |
OK, starfox 64 ntsc may have ended up in 50hz on a pal wii, but i've tried this with mario 64 and i can proclaim HUGE SUCCESS! this game (for some reason i can't fathom) *does* work in 60hz! I just hope the majority of games are like this, and not like starfox!
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Apr 28 2008, 09:45 PM
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#37
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Advanced Member ![]() ![]() Group: Newcomers Posts: 58 Joined: 28-April 08 Member No.: 123,897 |
BFGR wadtools are from torito21, lol NTSC-J: 00 NTSC-U: 01 PAL: 02 Region Free: 03 Does your converted zelda OoT sound properly? When converting it gives sound errors for me, nothing else modified :S Ups... But in the Sourcecode of the WADTools is written "by BFGR". I can't see the Nickname "torito21". yes, the sound is "stuttering"... He may have 2 nicknames, sorry for that, he's torito21 at the forum he released the tools. I'm gonna try adding zelda OoT 1.0 PAL to PAL zelda OoT, the rom at the channel is 1.2 (at least in usa version, need to check pal version) |
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Apr 28 2008, 09:47 PM
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#38
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Advanced Member ![]() ![]() Group: Newcomers Posts: 53 Joined: 28-April 06 From: Madrid, Spain Member No.: 38,778 |
Can someone please tell me if i would need to patch more than one byte to make it region free?
If its just a matter of patching one byte... i can code a region changer that resigns the .wad in like 3 minutes (not that i want to show off, but its really easier than it sounds Else, what other bytes are changed to what? thanks |
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Apr 28 2008, 09:53 PM
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#39
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 141 Joined: 22-November 06 Member No.: 55,644 |
Can someone please tell me if i would need to patch more than one byte to make it region free? If its just a matter of patching one byte... i can code a region changer that resigns the .wad in like 3 minutes (not that i want to show off, but its really easier than it sounds Else, what other bytes are changed to what? thanks no, that is literally all that need to be changed. just that one byte has to be changed to 03. ok, so i'll check back in 3 minutes then |
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Apr 28 2008, 10:18 PM
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#40
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Advanced Member ![]() ![]() Group: Newcomers Posts: 53 Joined: 28-April 06 From: Madrid, Spain Member No.: 38,778 |
wow that was fast n.n
Starting now... check back in 3mins! (dont think i will make it though) X-D EDIT: succes for one wad under linux, im gonna upload de source now and do a windows build after a few more tests (i'll have to restart to winblows for that) and afterwards i'll need a brave tester because i cant use mi wii right now. This post has been edited by kknn: Apr 28 2008, 10:35 PM |
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Apr 28 2008, 10:28 PM
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#41
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 141 Joined: 22-November 06 Member No.: 55,644 |
While we wait for the glorious program to do the hard work for us, i'll post my results so far of making NTSC/U games region free and then playing them on my PAL Wii...
Starfox 64 - working, 50hz Super Mario 64 - working, 60hz Sonic 1 - not working! Sonic 2 - working 50hz I'm not sure why Sonic 1 doesn't work at all. Maybe I just did something wrong. It's *such* a shame that Sonic 2 is 50hz though, the Sonic games *need* 60hz Mario 64 in 60hz is a MASSIVE improvement, as the 50hz version had a horrible inconsistent frame rate and the whole screen looked blurred due to stretching it to fit the higher resolution of 50hz. |
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Apr 28 2008, 11:01 PM
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#42
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 141 Joined: 22-November 06 Member No.: 55,644 |
EDIT: succes for one wad under linux, im gonna upload de source now and do a windows build after a few more tests (i'll have to restart to winblows for that) and afterwards i'll need a brave tester because i cant use mi wii right now. I'll happily be your brave tester And yes, I am using Windows XP, sorry |
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Apr 28 2008, 11:28 PM
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#43
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Advanced Member ![]() ![]() Group: Newcomers Posts: 53 Joined: 28-April 06 From: Madrid, Spain Member No.: 38,778 |
Great!
just for proof, here is the source, for anyone who might be curious, and for linux users who can compile it right away gcc -o freethewads freethewads.c -lcrypto http://pastebin.com/d304f934f rebooting to windows, i'll be back in a few with updates EDIT: the first, UNTESTED, windows build. any brave windows testers, please confirm if this is working using freethewads.exe Linux users: Use the source, luke. usage: just run freethewads.exe target.wad <- This will patch to region free or: freethethewads.exe target.wad poopie <- This will let you chose which region you want (Actually, you can write anything as the second argument, not just poopie LINK(UNTESTED!): http://www.mediafire.com/?kjbny1gkmyr EDIT2: Some users have tested it and reported it works! (Still, use with caution) Hooray for our brave Wii users!!! This post has been edited by kknn: Apr 29 2008, 12:03 AM |
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Apr 28 2008, 11:42 PM
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#44
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GBAtemp Regular ![]() ![]() ![]() Group: Members Posts: 141 Joined: 22-November 06 Member No.: 55,644 |
I have an exam tomorrow morning, and it's almost midnight. I'd better get some sleep. I'll tests this as soon as a get t chance tomorrow morning! Goodnight!
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Apr 28 2008, 11:58 PM
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#45
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Advanced Member ![]() ![]() Group: Newcomers Posts: 93 Joined: 16-June 07 From: Manchester,England Member No.: 84,493 |
Great! just for proof, here is the source, for anyone who might be curious, and for linux users who can compile it right away gcc -o freethewads freethewads.c -lcrypto http://pastebin.com/d304f934f rebooting to windows, i'll be back in a few with updates EDIT: the first, UNTESTED, windows build. any brave windows testers, please confirm if this is working using freethewads.exe Linux users: Use the source, luke. usage: just run freethewads.exe target.wad <- This will patch to region free or: freethethewads.exe target.wad poopie <- This will let you chose which region you want (Actually, you can write anything as the second argument, not just poopie LINK(UNTESTED!): http://www.mediafire.com/?kjbny1gkmyr Just tested 1080 snowboarding ntsc on my PAL wii,Works a treat..cheers |
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