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Modify and Re-sign Wii isos
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JunTi
post Feb 27 2008, 11:15 PM
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Uh, didn't got it?!
What happened with Mario Strikers? ohmy.gif.
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Nin10doFan
post Feb 27 2008, 11:16 PM
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I guess it would be useful to take out the warning when you start a game...
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MarcoZ
post Feb 27 2008, 11:23 PM
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QUOTE(Nin10doFan @ Feb 27 2008, 11:16 PM)
I guess it would be useful to take out the warning when you start a game...
*

that would be awesome.
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Bob Loblaw
post Feb 27 2008, 11:24 PM
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QUOTE(Relys @ Feb 27 2008, 04:58 PM)
QUOTE(Bob Loblaw @ Feb 27 2008, 12:50 PM)
One thing I don't like about this is you know there will be a lot of poor sports who will use this to cheat online.

Relys, bushing and segher are the ones responsible for the trucha signer, what are you talking about?
*


It sounded like they found out how to do this months ago and just recently some guy (The author of Trucha Signer) recreated what they did and released it to the public... Correct me if I'm wrong.

Thanks to everyone that helped in the release of Trucha Signer. That would be my point.

Yeah, I'm a bit worried about cheating in online too. It won't really effect me, because I usually only play with friends.
*





hehe yeah this is from the nfo
QUOTE
Credits goes to the original team that show this hack in
the 24th Chaos Communication Congress: bushing, segher and
tmbinc

it's possible thanks to them smile.gif
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Rock Raiyu
post Feb 27 2008, 11:30 PM
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QUOTE(jaxxster @ Feb 27 2008, 10:22 PM)
QUOTE(Infinity-X @ Feb 27 2008, 09:14 PM)
Does this mean we can play backups without using a modchip?
*


no

you need to wait for emu_kidd to release a Wiicos or whatever for the twilight hack.
*



Wiicos? What exactly is that? And since this can re-sign and modify Wii Isos and boots DVDs without it rejecting it, couldn't you just burn a backup to a DVD and play it?
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bailli
post Feb 27 2008, 11:31 PM
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I did a partial test of my anti-double-channel-idea.
I patched MP3, burned it und it booted fine - the catch is that I already
updated with that game...

Another problem might be the way truchasigner patches the ISO.
After replacing the original __update.inf with my patched smaller one
I extracted the patched file again: The file size was unchanged (I mean
it was size of the unpatched file), the file's contents was changed but the
"end" was the end of the unpatched file.
So if the Wii's update mechanism respects the count in the file's header
there is no problem otherwise the Wii will still update alle channels etc.

EDIT: The No-Modchip-Question (again...)
There are two parts that prevent us from running code from a DVD on the Wii:

1.) The dvd drive checks wether the disc is a pressed one.
This can be bypassed by pressing your own discs *cough* or with a drive chip (modchip).

2.) Original game discs are encrypted (original refers in this case to original content
- weather the discs physically are a backup or original doesn't matter). Since all discs
are encrypted the Wii only accepts discs that are properly encrypted.

So what the trucha signer does, is to patch a modified ISO to appear to the Wii
to be encrypted correctly (in fact they are not - the programm uses a bug).

So our conclusion is: This tool has nothing to do with non-modchip-backups!

This post has been edited by bailli: Feb 27 2008, 11:42 PM
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Rock Raiyu
post Feb 27 2008, 11:38 PM
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Edit: Alright, you made it clear for me now.

This post has been edited by Infinity-X: Feb 27 2008, 11:43 PM
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B4rtj4h
post Feb 27 2008, 11:48 PM
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QUOTE(jaxxster @ Feb 27 2008, 11:22 PM)
QUOTE(Infinity-X @ Feb 27 2008, 09:14 PM)
Does this mean we can play backups without using a modchip?
*


no

you need to wait for emu_kidd to release a Wiicos or whatever for the twilight hack.
*



Wiicos biggrin.gif wtf.gif How did you even come to it rofl2.gif
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awofadeju
post Feb 27 2008, 11:52 PM
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QUOTE(DarkCamui @ Feb 27 2008, 08:44 PM)
QUOTE(VascoAlmeida @ Feb 27 2008, 10:13 PM)
QUOTE(awofadeju @ Feb 27 2008, 08:05 PM)
If someone could explain how the smg protection works that would be kl, would removing the protection simplt make the usa version work on jap wii,?
*


Mate stop asking the same thing every two posts.. No it will not make it work on a Jap Wii

Region Free is totally diferent from the Protection, the Protection basically was something that detected the Chips we use to play backups but it was discovered the file that done that, so it can now be changed in order to not detect biggrin.gif

We are days or even hours away from Region Free, but no.. its still not possible, and why would you want Mario Galaxy on Jap ? the game already works on every region as the game as been released everywhere, and if you check the Wiki maybe the USA version works on Jap..
*



Super Mario Galaxy looks for system language and that makes that JAP Wii's can only play JAP Super Mario Galaxy and that's why I sold my JAP Wii (heck it had the GPU artifacts so I would get rid of it anyway) and got myself a US Wii.
*



ok thanks, i have just have 1 last question regarding smg lol. using this tool would we be able 2 modify smg iso 2 preventy it for searchin 4 the system languge?
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jurai
post Feb 27 2008, 11:56 PM
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QUOTE(bailli @ Feb 27 2008, 04:31 PM)
I did a partial test of my anti-double-channel-idea.
I patched MP3, burned it und it booted fine - the catch is that I already
updated with that game...

Another problem might be the way truchasigner patches the ISO.
After replacing the original __update.inf with my patched smaller one
I extracted the patched file again: The file size was unchanged (I mean
it was size of the unpatched file), the file's contents was changed but the
"end" was the end of the unpatched file.
So if the Wii's update mechanism respects the count in the file's header
there is no problem otherwise the Wii will still update alle channels etc.


leave your replacement file the same size but replace the data you had intended to delete with 0x00?
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Nottulys
post Feb 28 2008, 12:07 AM
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Lets hope that someone is working on a Zelda Save loader.
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bailli
post Feb 28 2008, 12:08 AM
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QUOTE(jurai @ Feb 27 2008, 11:56 PM)
leave your replacement file the same size but replace the data you had intended to delete with 0x00?


Hm yeah I thought about that too. But I think it would better if the file was really shorter.
I will test this when Brawl US is available. Maybe the program really replaces the files till then...
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StacMaster-S
post Feb 28 2008, 12:15 AM
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Wow, this is a really interesting development. I'd love to see the Wii homebrew scene explode from this (and of course the recent Zelda hack).

However at the very least it will be nice to have an easier way to fix some of these big release import titles.
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nimport nawak
post Feb 28 2008, 12:15 AM
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For Super Mario strikers charged.

In the directory Root/ini/Charcaters, You will find some ini file

QUOTE
#### SPECIFIC VALUES ### -- SOMETHING THAT NEEDS A SPECIFIC VALUE, Dont Change these without checking with Bryce
Height = 1.55
Width = 0.48

################################################################################
######
#### RELATIVE VALUES ###  --- TRY TO KEEP THESE VALUE BETWEEN 0.0 and 1.0
[Movement]
Turning Radius = 0.0
Speed = 0.5
Acceleration = 0.0

[Defense]
Slide Tackle = 0.0
Size = 1.0
Hitting Distance = 0.0

[Offense]
Shooting Windup Time = 0.45
Shooting Windup Total Time = 1.0
Shooting = 1.0
Passing = 1.0


You can change the value to modify some characteristics of the players.

In the directory Root/ini, the file CharTweaks enable to change some general characteristics like effects of the star or Mushroom

If you want improve the goal difficulty, take a look on the file :
Root/ini/goalie.ini

There are still many feature you can do like change the Challenge and the tutorial parameters to make your owns or add your name in the credits.
You just have to explore the ini files

Have fun
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Alastair
post Feb 28 2008, 12:20 AM
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The past fortnight has been the most exciting period for the Wii apart from the announcement of the Wiinja. smile.gif
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