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Lameboy DS 0.8 released, GBx emulator for DS
Sonicandtails
post Jun 13 2007, 04:02 AM
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So far I have tested some games.
Color Key:
Green: 60FPS with fullsound. Possible very minor sound/graphics issue.
Blue: Gameplay slowdown and/or major graphic errors with possible sound issues.
Red: Crashes/Not playable

---
Gameboy
---
-Bubble Bobble GB: 60FPS with fullsound until it crashes after starting the first level with three "Unrecognized Instructions".
-Bugs Bunny - Crazy Castle I GB: 60FPS with a high pitched instrument or two. I own the original, so verified.
-Bugs Bunny - Crazy Castle II GB: 60FPS with fullsound. Not tested extensively.
-Bust-A-Move 3 DX GB: 60FPS with fullsound and minor graphical errors. Not tested extensively.
-Donkey Kong GB: 60FPS with fullsound and a refresh rate bar on the background layer. Was not present in earlier versions.
-Game and Watch Gallery 1 GB: 60FPS with fullsound. Not tested extensively.
-Hyper Lode Runner GB: 60FPS with debug information scanning bottom screen. Also, sound is very high pitched. I own the original, so I know this.
-Kirby's Block Ball GB: 60FPS with fullsound. Not tested extensively.
-Kirby's Dream Land GB: 60FPS with fullsound. Crashed once with two "Unrecognized Instructions". Reloading fixed it.
-Kirby's Dream Land 2 GB: 60FPS with fullsound. Not tested extensively. Minor graphic glitch noticed on startup.
-Kirby's Pinball Land GB: 60 FPS with fullsound. Not tested extensively.
-Kirby's Star Stacker GB: 60 FPS with fullsound. Reads out debug information on the bottom screen until you pick a game mode then it stops refreshing the debug information.
-Megaman - Dr. Wily's Revenge GB: 60FPS with fullsound, but with flashing status bar and graphics along with a refresh rate bar on the background layer.
-Megaman II GB: 60FPS with fullsound, flashing status bar with a few other subtle graphical glitches.
-Megaman III GB: 60FPS with fullsound. Flashing bar is gone from previous installments, but the game lags (Sound is fine) with three sprites on screen. This is a game issue, tested on VBA.
-Megaman IV GB: 60FPS with fullsound. No flashing error from first two installments. Game lag from multiple sprites is still present. This is a game issue, tested on VBA. Not tested extensively.
-Megaman V GB: 60FPS with fullsound. Still no flashing error. Game lag from multiple sprites is still present. This is a game issue, tested on VBA. Not tested extensively.
-Metroid II - Return of Samus GB: 60FPS with fullsound. Not tested extensively.
-Pokémon Red/Blue GB: 60FPS with fullsound. Not tested extensively.
-Solomon's Club GB: 60FPS with fullsound. Not tested extensively.
-Super Mario Land (v1.0) GB: Won't load.
-Super Mario Land (v1.1) GB: 60FPS with fullsound.
-Super Mario Land 2 - 6 Golden Coins GB: 60FPS with fullsound. Not tested extensively.
-TMNT - Fall of the Foot Clan GB: 60FPS with fullsound. Not tested extensively.
-TMNT III - Radical Rescue GB: 60FPS with fullsound. Refresh bar down the background layer.
-Tetris (v1.0/1) GB: 60FPS with fullsound. Both versions work, differences being the "classic" Tetris theme being in (v1.1).
-Tetris Attack GB: 60FPS with fullsound. Not tested extensively.
-Wario Land - Super Mario Land 3 GB: 60FPS with semi-fullsound. Very small and hard to notice sound issues (Overworld).
-Wave Race GB: 60FPS with fullsound and possible graphics issue.

---
Gameboy Color
---
-Bomberman Blue Champion GBC: 45FPS with fullsound.
-Bomberman Red Challenge GBC: 45FPS with fullsound.
-Bugs Bunny - Crazy Castle 3 GBC: 60FPS with fullsound. Not tested extensively.
-Bugs Bunny - Crazy Castle 4 GBC: 60FPS with fullsound. Not tested extensively.
-Bust-A-Move 4 GBC: 30-50FPS with fullsound. Not tested extensively.
-Donkey Kong Country GBC: 30-55FPS with fullsound, and several graphical glitches.
-Game and Watch Gallery 2 GBC: 60FPS with fullsound. Not tested extensively.
-Game and Watch Gallery 3 GBC: 60FPS with fullsound. Not tested extensively.
-Harvest Moon 1 GBC: 60FPS with fullsound. Not tested extensively.
-Legend of Zelda: Link's Awakening GBC: 60FPS with fullsound. Intro lags to 45FPS and any warping effects lag 45FPS. Does not harm gameplay.
-Legend of Zelda Ages/Seasons GBC: 60FPS with fullsound. Not tested extensively. Too many sprites can cause 45-55FPS lag. Also ring sprites around Triforce in intro are wonky and wavy screen effects lag. Otherwise fully playable. Small graphical errors.
-Mario Golf GBC: 50-60FPS with fullsound. Not tested extensively.
-Mario Tennis GBC: 50-60FPS with fullsound. Not tested extensively.
-Megaman Xtreme GBC: 45FPS everywhere, fullsound.
-Megaman Xtreme 2 GBC: 45 FPS in game, 60FPS in menu. Fullsound.
-Metal Gear Solid GBC: 50-60 FPS with fullsound.
-Pokémon Crystal/Gold/Silver GBC: 60 FPS with fullsound and a few graphical errors (Subtle). Of course, no RTC. Not tested extensively.
-Pokémon Pinball GBC: 50-60 FPS with fullsound and a few graphical errors.
-Pokémon Puzzle Challenge GBC: 45FPS with fullsound and blinking graphics.
-Pokémon Trading Card Game GBC: 60FPS with fullsound. Not tested extensively.
-Pokémon Yellow GBC: 60FPS with semi-fullsound, Pikachu's voice is broken.
-R-Type DX GBC: 45FPS with full sound.
-Super Mario Bros. Deluxe GBC: 60FPS with full sound. No issues.
-Tetris DX GBC: 60FPS with full sound. No issues.
-Wario Land II GBC: 45FPS during opening movie. 60FPS in-game with fullsound.
-Wario Land 3 GBC: 60FPS with full sound unless 4 or more sprites on screen. Then it is a lagfest of around 45FPS.
---

That's all I have on my flashcart (M3DSSimply) as of now. I don't plan on adding anymore games to the list, I tried to nab the more popular games out there.

EDIT: I have noticed that high pitched instrument issues can be caused by speeding the game up, but ones that are there normally may or may not be fixed by a simple speed up very quickly (Worked a few times for me on Bugs Bunny I).

This post has been edited by Sonicandtails: Jun 24 2007, 03:27 AM
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jono_
post Jun 13 2007, 10:50 AM
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great release.
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brn
post Jun 13 2007, 12:12 PM
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Nanoloop 1.3 is working fine with this but LSDJ seems to just hangup, it´s showing me a blue screen with LSDJ in the corner. Does anyone get it working?
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cubin'
post Jun 13 2007, 12:33 PM
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awesome testing Sonic i wouldn't have bothered downloading it if i didn't see how compatible it was.
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Shelleeson
post Jun 13 2007, 12:35 PM
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am i the only one who tried to download it from the download centre and it says corrupt? cry.gif i tried it 5 times until i gave up and went to the official site and it worked first go.
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Destructobot
post Jun 13 2007, 12:41 PM
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QUOTE(shelleeson @ Jun 13 2007, 04:35 AM)
am i the only one who tried to download it from the download centre and it says corrupt? cry.gif
*

Probably. It worked just fine for me.

If you have that problem in the future, try clearing your browser's cache and then download the file again. It might have cached the first download that got corrupted, then never actually tried to download again because the file was in the cache.
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Shelleeson
post Jun 13 2007, 12:48 PM
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i'm using a download manager so i saw it download again. rolleyes.gif oh well i have it now.
thank you for the info though.
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ZAFDeltaForce
post Jun 13 2007, 12:51 PM
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Lameboy + sound = Pwnage!

Man, time to dig up the classics.
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Kirby102
post Jun 13 2007, 02:04 PM
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My god, best update = sound.

Just a question, in Pokemon Yellow, Pikachu's sound is garbled everytime it's emulated? If that's not the case, is there a fix? If not, then well it was bugging me quite a bit... But thanks for this great update, I can play Tetris with its colourful techno tune of Music A laugh.gif
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Sonicandtails
post Jun 13 2007, 09:37 PM
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I'll be updating the list in a minute, I found a few more things and left out a game that I tested originally.
Also, yes, Pikachu's voice is mutilated, and all I can think of is that PCM sound isn't emulated properly (if that's what the format is, I just know that 'voices' in Sega games are called PCM format).

EDIT: This may also just be me, but give Kirby's Dream Land a test and see if you spot the graphics chugging but staying at 60FPS. It seems to me that some games including that are being forced through a possible throttle to stay at 60FPS, resulting in what appears to be a skipped frame or general non-smoothness. It's very hard to spot, but I notice it.

This post has been edited by Sonicandtails: Jun 13 2007, 09:49 PM
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bobrules
post Jun 13 2007, 09:52 PM
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I realized by holding the l button, the emulating speed increases.
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Sonicandtails
post Jun 13 2007, 09:55 PM
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...?
Isn't this old news?
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asher
post Jun 13 2007, 09:55 PM
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i cant make it work with a supercard... even if i patched the dldi for supercard...
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camx
post Jun 15 2007, 04:53 AM
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I cant get it to work on supercard SD either. Tried DLDI patching, both moon and normal versions, tried just the .nds file itself. Two white screens thats it. Anyone got it working care to share their patched version?
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iso jussi
post Jun 18 2007, 05:18 PM
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Can this thing use same save (sav.) files that I used on Goomba (GBAMP)?
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