Ura Zelda Restoration Project!! (ARUZ 2016)

Alex S

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Which ROM is used for patching?

Sent from my SM-T280 using Tapatalk

Ocarina of Time Debug. As far as i know any other oot rom cant have map imports besides debug without really bad glitches.

EDIT: Also in the next build ill try to get the npc working but if i cant, then i will just move on to the next area and worry about those details later. On an unrelated note, hex editing the button display to make it disappear make the rom crash with a fatal error for some reason.
 
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Alex S

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Okay... so i may have made a mistake in the Previous Release and it would only work on special OoT Debug Builds. this one will work on all of them :P Also there is rom patcher for android that does ppf for those interested. Enjoy and sorry for inconveince ;-; (also if you want adult link then start a new file)
 

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  • Ura_Zelda_Zola_Lake_Demo_v1.1.zip
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Psi-hate

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upload_2018-2-14_15-35-34.png

(This map would be quality enough, if you want a threshold you want to meet)
Not to rain on anyone's parade, but I think some experience in 3d map design and a good grasp of a 3d modeling utility would be better than what's being presented. @Alex S I personally think you should practice before you try to take a project as "big" as this.
 

Alex S

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View attachment 114243
(This map would be quality enough, if you want a threshold you want to meet)
Not to rain on anyone's parade, but I think some experience in 3d map design and a good grasp of a 3d modeling utility would be better than what's being presented. @Alex S I personally think you should practice before you try to take a project as "big" as this.

And that map isnt what i am going for in the project. Its supposed to be a recreation of what is in the screenshots. The models arent meant to be ridiculously high poly or have lots of special effects. It seems everyone wants it to be better than the goal of the project and dont understand the meaning of "recreation"
 
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Alex S

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keep me posted please sound fun !

There is a discord server where i post updates exactly when they happen on the main post. But for those sticking to temp, ill see if i can get the beta actor to load properly, and if not i will start work on the castle town shown in the beta :3

I know that the thing I posted wasn't the ideal thing. I just think that you should study a bit more.

https://hylianmodding.com/ is a forum I made specifically for Zelda hacking. If you need any tips, I'll make a tutorial for you.

Sharp ocarina tutorials are most useful to me atm. So if you make any please do share. Atm there only exists 4 made by martin :P
 

Alex S

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I sincerely hope the final product will be playable on actual hardware when (not if) it's done.

Well if other hacks are playable on everdrive then this should be possible in theory. But by the time it reaches final product it may use a lot of asm and/or go beyond real hardware limits like a lot of sm64 hacks do.
 
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ZethN64

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unknown.png

First Area Import in Over a Year and a Half ^u^ more to come this week guys (expect demos!!!)
LMAO! What are you trying to show off here? You didn't make this map, Secant did and those are the textures I sent him. This was nothing more than a test map, it was never going to be in the project in the first place. Again why I said trying to repeat what my project did is not going make sense because you have no idea how things were going to be planned.

project uraz 2016 beta lake hylia progress :P

unknown.png
Seriously, you have zero idea of what you are even doing here. That's not an Ura screenshot, that's Zelda Ocarina of Time's alpha stage development back when the entire game was being developed first on the Disk Drive. Master Quest is Ura Zelda, there is no denying it anymore thanks to Luigiblood and Zoinkitty for looking over the asm that connects to the disk system in the first place. So again why are you doing this project? Your sense of direction is all over the place, you can't even load in actors properly, all the textures you added are blurry because you just cropped them from bad res screenshots. This is not even including that what your porting doesn't even make sense! You made Lake Hylia based off the picture, then port it over Kokiri forest! I really think you need to heed the advice of Psi-hate and stop what you're doing and take some time to learn how to 3D model and learn how to mod before tackling any project. The door on your house isn't even straight and has overlapping polygons, the textures are -really- bad and there is tons of misaligned textures, terrible repeating tiled textures because the ones you are using isn't seamless to begin with. The water box isn't even lined up properly with the mesh water you put down because you couldn't load up the Lake's water actor to begin with. If you're going to go the route of just remaking beta maps, then you just need to change the project from its misleading title to beta recreation project or something around those lines because that fits more accurately than Uraz. I know what I'm saying can sound harsh but you won't learn if someone sugar coats and lies to you plus you said "Let me know your thoughts everyone ^-^" So there you go!

f000d9e888407ce9371956036ce899d4.png
 
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vexiant-shmo

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Maaaaan, so be it. You're fighting a loosing battle when it comes to credibility and people stealing content, dreaming big with modding some game they played in their childhood, etc. I just wouldn't care and just blow in the wind. Zoldo hacking shouldn't still be a big deal when most oldbies are mid twenties or older
 

8BitWonder

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Maaaaan, so be it. You're fighting a loosing battle when it comes to credibility and people stealing content, dreaming big with modding some game they played in their childhood, etc. I just wouldn't care and just blow in the wind. Zoldo hacking shouldn't still be a big deal when most oldbies are mid twenties or older
If Zelda and Mario romhacking wasn't still a big deal we wouldn't get fun things like Mario64 Last Impact or Waluigi as a playable character in Zelda. Dedication of fans in the modding community keep these games fresh and interesting.
 

vexiant-shmo

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I dunno, man. I've been around since 2008. May have started as a shitbag, but ran a pretty active, productive community with Flotonic and co and just know how 'monkeys' can be. Those like spinout182 worked things well without having a serious fan base
 
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Alex S

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Maaaaan, so be it. You're fighting a loosing battle when it comes to credibility and people stealing content, dreaming big with modding some game they played in their childhood, etc. I just wouldn't care and just blow in the wind. Zoldo hacking shouldn't still be a big deal when most oldbies are mid twenties or older

Thats the nicest thing i've heard in this thread but... what is Zoldo? I googled it and couldn't find anything :O

LMAO! What are you trying to show off here? You didn't make this map, Secant did and those are the textures I sent him. This was nothing more than a test map, it was never going to be in the project in the first place. Again why I said trying to repeat what my project did is not going make sense because you have no idea how things were going to be planned.


Seriously, you have zero idea of what you are even doing here. That's not an Ura screenshot, that's Zelda Ocarina of Time's alpha stage development back when the entire game was being developed first on the Disk Drive. Master Quest is Ura Zelda, there is no denying it anymore thanks to Luigiblood and Zoinkitty for looking over the asm that connects to the disk system in the first place. So again why are you doing this project? Your sense of direction is all over the place, you can't even load in actors properly, all the textures you added are blurry because you just cropped them from bad res screenshots. This is not even including that what your porting doesn't even make sense! You made Lake Hylia based off the picture, then port it over Kokiri forest! I really think you need to heed the advice of Psi-hate and stop what you're doing and take some time to learn how to 3D model and learn how to mod before tackling any project. The door on your house isn't even straight and has overlapping polygons, the textures are -really- bad and there is tons of misaligned textures, terrible repeating tiled textures because the ones you are using isn't seamless to begin with. The water box isn't even lined up properly with the mesh water you put down because you couldn't load up the Lake's water actor to begin with. If you're going to go the route of just remaking beta maps, then you just need to change the project from its misleading title to beta recreation project or something around those lines because that fits more accurately than Uraz. I know what I'm saying can sound harsh but you won't learn if someone sugar coats and lies to you plus you said "Let me know your thoughts everyone ^-^" So there you go!

f000d9e888407ce9371956036ce899d4.png

Well i could make fun of old versions of your maps too, but you dont see me doing that. That screenshot is from a much older version of the map. (Literally the pictures directly above your post show a slightly newer version even. You are almost as bad as the people that pull old volonus versions to make people think the game is still bugged.) And since this project aims to recreate all the beta maps we never got to play as one game, it is my own version of Ura Zelda. So i can make it anything i like you know :P
 
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