Hacking JGecko U Setup Guide

Magnus Hydra

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Both done now :D
Hey can u look into why the legend of zelda - twilight princess HD will not connect to JGecko U anymore? I don't know what version of tcpgecko that was on my WII U before but I update it and the JGecko U on my pc. Now I can't connect to twilight princess HD. I've try both the disk version and the version I copied to my USB. I've tried using both the normal built-in code handler and the new SD card cheats. None connect, all other games will work fine so far.
 
Last edited by Magnus Hydra,

skoolzout1

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@BullyWiiPlaza When Editing a code, could you add a check to see if there is currently a window already opened for editing that current code? And if there is already a window opened, move the window into 'Focus' or move it to the foreground instead of opening a second editing window.

Also, could you take a look at the way editing multiple codes is handled? If you open up 2 or more codes to edit, even just so you can view them. If you do not close them in the same order that you opened them, it will overwrite the other codes with the first code you opened it seems like.

I do not know how you have it programmed, but maybe assigning every code an ID of some sort would be a good idea, and then have each 'Edit code' window only associate with that codes ID somehow.

Forgive me if my idea doesnt work with the way you have it written. When I bring up an issue, I try to at least provide 'what causes the problem' and potentially a solution.... so i dont end up just posting a generic "Youre Prgrm iss borken!!! You madee my game Crashed!" sort of message for you to shake your head at.
 

BullyWiiPlaza

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Also, could you take a look at the way editing multiple codes is handled? If you open up 2 or more codes to edit, even just so you can view them. If you do not close them in the same order that you opened them, it will overwrite the other codes with the first code you opened it seems like.
True, it happened to me also once. Quite odd. I will investigate this therefore.
 
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BullyWiiPlaza

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@BullyWiiPlaza When Editing a code, could you add a check to see if there is currently a window already opened for editing that current code? And if there is already a window opened, move the window into 'Focus' or move it to the foreground instead of opening a second editing window.
This was handled by updating the selected row so you could open the edit dialog, select another row and then press OK to overwrite another code. Now this saves the row index beforehand and you cannot open more than 1 edit dialog also because it would eventually glitch by duplicating the checkbox and code title without actually messing up the code list. Anyway, now things are idiot-proof hopefully (not saying that you're one but for all cases). :)
 
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PokeFan221

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i get this each time :/
 

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TheWord21

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So, I'm getting the "No Code Handler Installed!" error. I'm using 5.5.2 of the Wii U. What am I doing wrong? Here's the error message.

Dec 14, 2017 10:59:08 AM wiiudev.gecko.client.Pb d
SEVERE:
java.lang.NullPointerException
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.Y(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.uf.d(Unknown Source)
at wiiudev.gecko.client.uf.doInBackground(Unknown Source)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Dec 14, 2017 11:05:29 AM wiiudev.gecko.client.Pb d
SEVERE:
java.lang.NullPointerException
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.Y(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.uf.d(Unknown Source)
at wiiudev.gecko.client.uf.doInBackground(Unknown Source)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
 
Last edited by TheWord21,

TheWord21

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Still having the same problem as before, and I know I did everything as it's usually done.

Dec 14, 2017 1:27:57 PM wiiudev.gecko.client.Pb d
SEVERE:
java.lang.NullPointerException
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.Y(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.uf.d(Unknown Source)
at wiiudev.gecko.client.uf.doInBackground(Unknown Source)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

And when I try to send codes to the Wii U, this comes up:

crXnYVy.png


Everything else seems to work fine, such as the search function and the memory searcher.
 
Last edited by TheWord21,

Sm4shModder

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Whenever I try using TCP Gecko with Smash Bros. it crashes. It only crashes for Smash, everything else works perfectly. If anyone else has suffered this same problem solutions would be appreciated.
 
Last edited by Sm4shModder,

Deleted member 408660

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Still having the same problem as before, and I know I did everything as it's usually done.

Dec 14, 2017 1:27:57 PM wiiudev.gecko.client.Pb d
SEVERE:
java.lang.NullPointerException
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.Y(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.uf.d(Unknown Source)
at wiiudev.gecko.client.uf.doInBackground(Unknown Source)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

And when I try to send codes to the Wii U, this comes up:

crXnYVy.png


Everything else seems to work fine, such as the search function and the memory searcher.

Try updating TCPGecko?
 

BullyWiiPlaza

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Problem: Smash Bros doesn't work for TCP Gecko
Don't enable SD codes to avoid crashing the game on load. Besides, only JGecko U is supported properly if you use my TCP Gecko Installer version.
So, I'm getting the "No Code Handler Installed!" error. I'm using 5.5.2 of the Wii U. What am I doing wrong? Here's the error message.
This only happens if you don't use the correct files. Read the top post and use those exactly.
 
Last edited by BullyWiiPlaza,

TheWord21

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Also tried deleting the config file? This probably won't help but a setting in there could be corrupted

Tried that, too. I know I'm doing everything right, like the Stupiidhax exploit, loading TCPGecko from homebrew...

Dec 14, 2017 2:59:29 PM wiiudev.gecko.client.Pb d
SEVERE:
java.lang.NullPointerException
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.Y(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.uf.d(Unknown Source)
at wiiudev.gecko.client.uf.doInBackground(Unknown Source)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
 

Deleted member 408660

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Tried that, too. I know I'm doing everything right, like the Stupiidhax exploit, loading TCPGecko from homebrew...

Dec 14, 2017 2:59:29 PM wiiudev.gecko.client.Pb d
SEVERE:
java.lang.NullPointerException
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.Y(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.XE.d(Unknown Source)
at wiiudev.gecko.client.uf.d(Unknown Source)
at wiiudev.gecko.client.uf.doInBackground(Unknown Source)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Look at Bully's post :P
This only happens if you don't use the correct files. Read the top post and use those exactly.
 

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