ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

SakshamG30

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Anyone remember these?

Mega Flygon.png


Mega Luxray.png


Mega Dragonite.png

Mega Electivire.png

Ash Greninja.png

Ash Infernape.png

Mega Tropius.png

Mega Typhlosion.png

Here is the download link : https://goo.gl/vQEvcL

That's it for me for ORAS hacking. Hope you guys enjoy these Megas. It took a lot of effort to make them, so I would definitely appreciate a like or some additional feedback. Peace out.
 

rusyaas

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In the end we still have no idea of what this blue facility is supposed to be. - probably a second kantonian gym for misty?

i found out that it's supposed to be at the elevator to lanakila, where you fight Gladion, since the textures are present for that spot.
 

RubyCarbuncle

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Wait the arena replacement works on a real cfw console ? Oh my god i'll test that
Yes, they do. In the video I linked before (the one against Brock), I used the Indigo League field. I used my CFW 3DS to record that. As long as you know how Luma patching works and which files to edit, you're good to go.
 
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LenGamingLab

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Wait there's no a/8/0/1 in the files so where is it ?
Yeah, sorry. it's a081

Theme is a method for edit the textures of a battle backgrounds in a/0/8/1?
If you want to edit the textures you need the BCH texture replacer tool. Bare in mind you can't edit textures with transparency. Whenever I try they get glitchy after I save.
 
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Joele

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Yeah, sorry. it's a081


If you want to edit the textures you need the BCH texture replacer tool. Bare in mind you can't edit textures with transparency. Whenever I try they get glitchy after I save.
The tool in question is Ohana3ds?
Or is it a separate program?
 

Nosrama

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Yeah, sorry. it's a081


If you want to edit the textures you need the BCH texture replacer tool. Bare in mind you can't edit textures with transparency. Whenever I try they get glitchy after I save.
And do you know how to re-inject a arena model to the .bin file the arena model comes from ? (exemple the file_00000 is the model and it comes from the 045.bin file, how do i re-inject it in ?)
 

Joele

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Avevo già provato questo metodo ma sfortunatamente quando vado a sostituire le trame, mi viene un errore che mi controlla di sostituirle ...

[Fuse] Auto [/ fuse]

[QUOTE = "SakshamG30, post: 7717759, membro: 433484"] È impacchettato con ohana3dsrebirth. Guarda questo tutorial se vuoi saperne di più: -

https://gbatemp.net/threads/mini-tutorial-replacing-textures-in-sumo.457806/ [/ QUOTE]
 

Majickhat55

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Avevo già provato questo metodo ma sfortunatamente quando vado a sostituire le trame, mi viene un errore che mi controlla di sostituirle ...

--------------------- MERGED ---------------------------


I had already tried this method but unfortunately when I go to replace the textures, ohana me a mistake preventing me from replacing them ...
Then you're doing something wrong. You can't edit textures when they re compressed, you need to decompress them. I wrote the tutorial and it works 100% each time if you do it right.
 

Majickhat55

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the files are decompressed
Ok so what error are you getting specifically? Does the program crash when you "replace" the textures in Ohana? If s, then it's a problem with yur edited textures or your environment; it's not the tutorial. The method is the same regardless of what you use.
 

Joele

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Ok so what error are you getting specifically? Does the program crash when you "replace" the textures in Ohana? If s, then it's a problem with yur edited textures or your environment; it's not the tutorial. The method is the same regardless of what you use.
Or rather, when I go on BCH textures replaced and press on File-> Open I get the error ...
So it's probably a file format error
 

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