ROM Hack Pokémon Nova Sun & Umbra Moon: Fully-featured, challenging Sun/Moon ROMhacks!

Dio Vento

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This is great. Pokemon is too damn easy nowadays, made specially for kids. I wish Game Freak could insert a level of difficulty on Pokemon games. While it doesn't do that, we use Dio Vento Hacks...Which we love
❤ ❤ ❤ ❤
There's a pretty good "challenge mode" in Ultra SM, and I found the game's difficulty to be up there with Gen 5 if you use it. Unfortunately, there's not just one switch that enables it, you have to follow the rules yourself. The "Challenge Mode" is very simple:
  • Set Mode
  • No EXP share unless you're more than 5 levels underleveled
  • Never use items in battle
  • No Pokémon Refresh
That said, I appreciate you liking my hacks, and I hope Supernova and Penumbra live up to your expectations. One of the biggest design philosophies of my hacks is to present challenge without artificially limiting the player. Sure, they're designed to be played on Set Mode, with no (or minimal) item use in battles, and definitely no Refresh... But hopefully they won't be a cakewalk even if you use Switch Mode, spam Potions, and get Refresh hearts.
 
Last edited by Dio Vento,
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Chrisssj2

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There's a pretty good "challenge mode" in Ultra SM, and I found the game's difficulty to be up there with Gen 5 if you use it. Unfortunately, there's not just one switch that enables it, you have to follow the rules yourself. The "Challenge Mode" is very simple:
  • Set Mode
  • No EXP share unless you're more than 5 levels underleveled
  • Never use items in battle
  • No Pokémon Refresh
That said, I appreciate you liking my hacks, and I hope Supernova and Penumbra live up to your expectations. One of the biggest design philosophies of my hacks is to present challenge without artificially limiting the player. Sure, they're designed to be played on Set Mode, with no (or minimal) item use in battles, and definitely no Refresh... But hopefully they won't be a cakewalk even if you use Switch Mode, spam Potions, and get Refresh hearts.

I personally dont like self imposed "challange modes' I like more "use all mechanics in the game" attitude and then making it so hard with all those mechanics.. but thats just me.
 

Elite4Lancelot

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There's a pretty good "challenge mode" in Ultra SM, and I found the game's difficulty to be up there with Gen 5 if you use it. Unfortunately, there's not just one switch that enables it, you have to follow the rules yourself. The "Challenge Mode" is very simple:
  • Set Mode
  • No EXP share unless you're more than 5 levels underleveled
  • Never use items in battle
  • No Pokémon Refresh
That said, I appreciate you liking my hacks, and I hope Supernova and Penumbra live up to your expectations. One of the biggest design philosophies of my hacks is to present challenge without artificially limiting the player. Sure, they're designed to be played on Set Mode, with no (or minimal) item use in battles, and definitely no Refresh... But hopefully they won't be a cakewalk even if you use Switch Mode, spam Potions, and get Refresh hearts.

In that same way you could make a 100 yard sprint more difficult by shooting yourself in the foot. It works, but there should be a better way.
 

ZachariasBarnham

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I just played and beat Ultra Moon, including Episode RR. I noticed that some of the Totem Battles were a bit trickier, on the other hand, I also noticed that quite a few Trainers' Pokemon only had 1 or 2 moves in their moveslots, especially in RR. It looks like this will have your hands full for quite a while. Best of luck to you.
 

DeathKnight

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Looking forward to US&UM versions. My only wish is to have %100 of pokedex to be available including Legendaries. Gonna finish my UM in the meanwhile
 

Dio Vento

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While working on Supernova and Penumbra, I noticed something in the batch files included in these downloads and fixed it.

If you previously had trouble building a CIA or 3DS file of Nova Sun/Umbra Moon, re-download them now. The issue was related to an extraneous pair of quote marks in the all_in_one (and extract_rom) batch file, which caused extraction and rebuilding to fail if the file path had spaces in it. This issue has now been fixed.
 

MoonieMoons

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With Supernova and Penumbra, is it going to be possible to refresh legendary spawns within the ultra wormholes? Or will it still be limited to 1 spawn?
 

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