Hacking How feasible would Dolphin port be?

bludud

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Does anybody know how much work would be required to port over the Android build of Dolphin to the Switch? The Android build of Dolphin already runs on the Tegra x1 pretty well for some games, so I know at least the Switch architecture will be supported by Dolphin.

(The Pixel C runs on the Tegra x1.)
 
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Kubas_inko

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Does anybody know how much work would be required to port over the Android build of Dolphin to the Switch? The Android build of Dolphin already runs on the Tegra x1 pretty well for some games, so I know at least the Switch architecture will be supported by Dolphin.

(The Pixel C runs on the Tegra x1.)

Let's first wait for working homebrew ok?
 

V-Temp

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I'd be watchful of a couple of issues in this comparison:

Switch has an even tighter heat envelope from the Pixel C.
Switch runs slower than the Pixel C at peak within said envelope.

The much lower clock on the CPU for the Switch will be a painful bottleneck for Dolphin.
 
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nmkd

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My prediction is that we will (sooner or later) get Dolphin running, though not all games will run perfectly.

I have a GPD Win which roughly equals a portable Switch and it can run Paper Mario and Twilight Princess with occasional framedrops, so yeah, it will probably be able to play many game but not really demanding ones.
 

bludud

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Rohan is released, thus we have arbitrary userland code exec

So at this point I wonder what the major hurdle will be for getting Dolphin running?

I'd be watchful of a couple of issues in this comparison:

Switch has an even tighter heat envelope from the Pixel C.
Switch runs slower than the Pixel C at peak within said envelope.

The much lower clock on the CPU for the Switch will be a painful bottleneck for Dolphin.

That's a shame. I knew the Switch moved the Tegra x1 to a lower clock when in portable mode, but I didn't know it was nerfed like that in docked mode as well. Would it be possible to overclock the chip in docked mode for emulation? Or does the chip not have that capability? If it does, I imagine overheating might be an issue.
 
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V-Temp

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Making it run on Switch OS (or making Android run on Switch)

No, you don't want android. The overhead from Android on top of already pre-allocated resources would leave with you too little resources to do anything.

No one's going to run an OS inside of an OS, that's just silly.
 
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nmkd

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No, you don't want android. The overhead from Android on top of already pre-allocated resources would leave with you too little resources to do anything.

No one's going to run an OS inside of an OS, that's just silly.

Not inside, the dream situation would be dual-boot.

Android would totally be worth it since we already got tons of emulators on there.
 

nmkd

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That's not homebrew that's a base for it though.

Refer above. Gotta write a GPU driver that's efficient dinguses.

It is homebrew.
If the dev calls it homebrew then it's gotta be true.

Yes, we will probably need a GPU driver/toolkit, but the definition of homebrew is unsigned code, not a GPU accelerated emulator.
 
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adrifcastr

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That's not homebrew that's a base for it though.

Refer above. Gotta write a GPU driver that's efficient dinguses.
This is the 'Hello World' of homebrew, but you don't have any real API/drivers in place to then, you know, run things.

Edit: Oop, looks like I am late.
Both of you don't seem to undertstand the word homebrew. Homebrew is unauthorized software on closed source systems. - any kind of unauthorized software - so therefore you can write code that prints the text string "lol dis is switchbrew ; )" And It'd be homebrew.
 

V-Temp

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Both of you don't seem to undertstand the word homebrew. Homebrew is unauthorized software on closed source systems. - any kind of unauthorized software - so therefore you can write code that prints the text string "lol dis is switchbrew ; )" And It'd be homebrew.

No I understood, I just added what else needs to be done. Dolphin in and of itself isn't going to generate the necessary drivers. Just saying 'homebrew' in a thread as general as this sort of betrays the complexity of what actually needs to be done.

This is more a case of semantics than anything.
 

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