Homebrew Official Retroarch WiiU (wip.)

ShadowOne333

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I'm not sure how RetroArch handles time, but this "just-get-DOSBox-working" code might be the culprit.
But that's exclusively for DosBox, isn't it?
If I remember correctly, the time issue was there since RetroArch Wii U port's inception, I doubt DosBox would have anything to do with it to be honest, but I would suggest others to correct me if I'm wrong on this.

--------------------- MERGED ---------------------------

@ploggy @the_randomizer do you guys remember if the clock on Retroarch for Wii U was stuck in 23:59 since the beginning?
Or did it started happening recently?
 
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R0B0T0

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But that's exclusively for DosBox, isn't it?
If I remember correctly, the time issue was there since RetroArch Wii U port's inception, I doubt DosBox would have anything to do with it to be honest, but I would suggest others to correct me if I'm wrong on this.

--------------------- MERGED ---------------------------

@ploggy @the_randomizer do you guys remember if the clock on Retroarch for Wii U was stuck in 23:59 since the beginning?
Or did it started happening recently?

It’s always been 23:59 for me, definitely not a recent change.
 

the_randomizer

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But that's exclusively for DosBox, isn't it?
If I remember correctly, the time issue was there since RetroArch Wii U port's inception, I doubt DosBox would have anything to do with it to be honest, but I would suggest others to correct me if I'm wrong on this.

--------------------- MERGED ---------------------------

@ploggy @the_randomizer do you guys remember if the clock on Retroarch for Wii U was stuck in 23:59 since the beginning?
Or did it started happening recently?

It's been like that forever, but aside from being a slight distraction, it doesn't affect anything.
 

ShadowOne333

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It's been like that forever, but aside from being a slight distraction, it doesn't affect anything.
It does affect some things :P
The Pokemon games on the Game boy lineup for example.
Starting from Gen 2, they used RTC to keep track of the day/night cycle as well as some timed events, exclusive day contests and so on.
I'm not sure if other games used a similar future, much less if games on other consoles did as well (Animal Crossing comes to mind too), but it does affect quite a hefty number of games.
 

the_randomizer

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It does affect some things :P
The Pokemon games on the Game boy lineup for example.
Starting from Gen 2, they used RTC to keep track of the day/night cycle as well as some timed events, exclusive day contests and so on.
I'm not sure if other games used a similar future, much less if games on other consoles did as well (Animal Crossing comes to mind too), but it does affect quite a hefty number of games.

Oh, well, I never played those games that much, whoops ><
 

lordelan

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In the Downloads section, there's a part that says "Development builds" or something similar, those are the nightly links.
Did that and Pokémon Red has got the Super Game Boy borders and colors, that's freakin' fantastic!

mgba.png


This has nothing to do with GBC of course (and it works, even if I remove my GBC bios from the settings) but still I'm very happy to see SGB working, obviously out of the box without any BIOS files. Dunno how he made that work.
Now I'll do some tests for GBC but man ... I hope these Super Game Boy abilities are getting into the Libretro core very soon!

Edit: This is a game which has no SGB and no GBC palettes (Turtles III). Unfortunately it's black/white by default but it could be changed through options menu where you can adjust 4 different colors for the background as well as for the sprites:

mgba.png


I would however love if it would just have the "standard GBC for GB palette" which appears when you put an old GB game into the GBC without pressing any direction on boot.

Edit 2: Now it's getting interesting. I tried a game which was a black cartridge (Dragon Quest Monsters). That means it can be played on GB but if put into a GBC it has full color support. This game also has a Super Game Boy border as can be seen here:
http://www.vgmuseum.com/end/gbc/a/drawarmonst-3.gif
(And I remember playing this on my SGB back in the days and it really had that border.
But as it is a GBC game as well it "only" boots up as a GBC game in mGBA, without SGB borders.
I'll post this in the mGBA later today as well as it would be fantastic to have borders and GBC colors at the same time if supported.

Edit 3: I postet everything in the official mGBA board here hoping to get some exciting answers. :)
 
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TLPD-AVW

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Too bad that the FULL emulation of Super Game Boy features like extra sound channels in Kirby's Dream Land 2 is currently only possible with Higan, which would probably make Wii U explode into a fireball upon launch.
 

lordelan

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Too bad that the FULL emulation of Super Game Boy features like extra sound channels in Kirby's Dream Land 2 is currently only possible with Higan, which would probably make Wii U explode into a fireball upon launch.
Just wait for it. It seems the dev of mGBA is already into a few things about the SGB.
 

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I don't get it why anyone's launching Mocha through Haxchi, seriously. It's almost like booting up Windows just to tell it to reboot into Linux.
Unless you're making use of Mocha's FAT32 build, there's absolutely no reason to use it (as much as I adore Dimok's work).
Put the following lines into sd:\haxchi\config.txt and run the Haxchi installer from the HBL once again to patch it over:

I had been going into HBL because most of what I run on my Wii U are my Wii U games, all installed from my own discs using the Brazillian method and thus I have no need to load any signature patches on a regular basis. I am also extremely lazy but I took your advice and I reconfigure Haxchi to default to reloading the sysmenu with signature patches enabled. I am still reluctant to move to CBHC because I am very paranoid about bricking.

Anyway, I have managed to make the system work somewhat reliably, though I have been unable to create a collection within RetroArch itself. I have told it to scan folders and directed it to my ROM folders (which I renamed to fit the suggested convention in the first post of this discussion) but this seems to do nothing once the scan completes, meaning that I have to manually browse through the various folders when loading content.

Also, attempting to access the Overlay settings consistently hangs up the interface. I can use the gamepad HOME button to return to the emulated core and continue playing, but the interface itself otherwise refuses to respond.
 
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ShadowOne333

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Did that and Pokémon Red has got the Super Game Boy borders and colors, that's freakin' fantastic!

View attachment 102475

This has nothing to do with GBC of course (and it works, even if I remove my GBC bios from the settings) but still I'm very happy to see SGB working, obviously out of the box without any BIOS files. Dunno how he made that work.
Now I'll do some tests for GBC but man ... I hope these Super Game Boy abilities are getting into the Libretro core very soon!

Edit: This is a game which has no SGB and no GBC palettes (Turtles III). Unfortunately it's black/white by default but it could be changed through options menu where you can adjust 4 different colors for the background as well as for the sprites:

View attachment 102479

I would however love if it would just have the "standard GBC for GB palette" which appears when you put an old GB game into the GBC without pressing any direction on boot.

Edit 2: Now it's getting interesting. I tried a game which was a black cartridge (Dragon Quest Monsters). That means it can be played on GB but if put into a GBC it has full color support. This game also has a Super Game Boy border as can be seen here:
http://www.vgmuseum.com/end/gbc/a/drawarmonst-3.gif
(And I remember playing this on my SGB back in the days and it really had that border.
But as it is a GBC game as well it "only" boots up as a GBC game in mGBA, without SGB borders.
I'll post this in the mGBA later today as well as it would be fantastic to have borders and GBC colors at the same time if supported.

Edit 3: I posted everything in the official mGBA board here hoping to get some exciting answers. :)
The issue with Kirby's Dream Land is that it supposedly has issues when booted up with the GBC bios.
KDL was one of those games that had a special colored palette if booted up from an original GBC as seen here:

However, I cannot seem to get that working for some reason, and the guy in that topic was referring to that specifically.
Too bad that the FULL emulation of Super Game Boy features like extra sound channels in Kirby's Dream Land 2 is currently only possible with Higan, which would probably make Wii U explode into a fireball upon launch.
Higan makes everything explode :rolleyes:

@ShadowOne333 how big was the sd?
I can't tell.
The h2testw said only 7.5GB from the written files was OK, the rest was corrupt, but I opened up the SD and it still had a lot of 1GB files written there after running the Scan/Fix tool.
I am inclined to say that it might be either a 16 or 32 GB card, because I get the corruption problem before hitting 56GB of written data into it.
 
Last edited by ShadowOne333,

lordelan

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Anyway, I have managed to make the system work somewhat reliably, though I have been unable to create a collection within RetroArch itself. I have told it to scan folders and directed it to my ROM folders (which I renamed to fit the suggested convention in the first post of this discussion) but this seems to do nothing once the scan completes, meaning that I have to manually browse through the various folders when loading content.

Use playlist buddy for playlists, seriously man. RetroArch sucks at this for the most systems. It's explained in the first post.
Btw I'm not using CBHC as well for the same reasons but due to those DSI errors I get more and more pissed to reset my console and go through all the steps again that I'm only one blink away from setting CBHC up right now. :P

The issue with Kirby's Dream Land is that it supposedly has issues when booted up with the GBC bios.

Yeah but that's the exact same rom I tested with and without the GBC bios. And it always just starts as a normal GB game for which I can adjust the colors on my own in the emulator settings.
You can however send me over your rom and bios via pm if you want me to test them as well.
 

ShadowOne333

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[QUOTE="lordelan, post: 7631467, member: 359178"]Yeah but that's the exact same rom I tested with and without the GBC bios. And it always just starts as a normal GB game for which I can adjust the colors on my own in the emulator settings.
You can however send me over your rom and bios via pm if you want me to test them as well.[/QUOTE]
But did you get the colored palette?
Not the one that you get from booting the game in a GBA, which lets you change the palette with button and Dpad pressed, but the actual predefined palette given by the GBC.
That's the one I cannot get to show up, with or without the GBC BIOS.
From what you mention, you have the same issue as well, being that Kirby's Dream Land always starts as a normal GB game and not through the GBC bios.
 

depaul

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Suggestion : Is it possible to pack Retroarch and Files (Roms, Fullset) into an installable format, and install them to Wii U memory?
 

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