I've got a 64GB card that I'm not really expecting to use anymore now that I have ordered a 256GB sd2vita. What are you guys using your official sony cards for, versus your original memory cards?
I might downsize microsds if I can get use my 64GB sony at the same time. What's this about moving games not working? If you install the game on uma0 to begin with its ok? but not ok to move it if you already have a save?You can have your microSD as ux0 and your Vita memory card as uma0.
One day, we might be able to move games to uma0 with saving still working.
Homebrew can also be programmed to work with uma0. For Adrenaline, you can store your PSP ISO files on uma0. I don't know about other emulators.
You could also store music, pictures, videos, and other files on there.
If you want to dump your own cartridge, you'll need a Vita memory cart for that.
If none of that interests you, just go ahead and sell it.
So even if you use the sd2vita switch the saves won't work for most games?Most games in uma0 don't save properly. This is likely because games themselves don't recognize the path they're installed to (as some games do work properly in uma/ur0, but not very many), so games can't create/read save files.
You can use a homebrew to switch the mount points between the SD2Vita and official memory card on the fly though, so you can add games to both and just swap the mount points back and forth to play whatever game.
As to the OP, sure. If SD2Vita stops working, breaks, bricks, you'll always have an official backup that won't have issues. You can use it strictly for storing Adrenaline and PSP/PS1 games/Vita homebrew mounted as uma0, which is usually the accepted use for it.
Ah, so i'm guessing there's a way to get them to stay switched by default and just use the bigger card then? I'll try that out then.Using the switch would make them work, as uma0 would switch mount points to ux0, where the games would be able to save properly.