Cluster releases Hakchi2 v.2.20, adding support for SNES Classic.

snes-classic.jpg


It's been a while since we've seen a release from Alexey 'Cluster' Avdyukhin, and this new version of hakchi2 is surely not going to disappoint. The release number is v.2.20, and it adds SNES Classic support (!!!), 7zip compression support, among other huge things. Many GBAtemp users have seen massive success with this new release, and as much as I'd like to try it, I don't have an SNES Classic, so it's up to you to try it out.

:download: SOURCE: https://github.com/ClusterM/hakchi2/releases/tag/2.20
 

Amjak

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Edit: nevermind, figured it out!

Hi everyone,

I'm looking for a tutorial to configure RetroArch for games that don't work on the SNES Mini (Star Ocean [patched], Terranigma, Final Fight 2, among others). I've dragged and dropped the .zip file on the main Hakchi2 window but how do I make sure it's installed? How can I access its settings?

Also wondering if there should be a space before the " --retroarch" at the end of the command line for each game.

Hope I posted where I'm supposed to! Thanks!

EDIT: i also figured it out! it is a --retroarch with a space at the end of the command line

Can you tell us how you did it ? i have the same Problem, i want to start some german language games (pal-version) with retroarch and a --retroarch in the command line dont work
all other consol games like nes and genesis work well but SNES-Pal games dont (Snes9x and retroarch modul is installed)
sorry for my bad english
Gr33tZ Amjak
 
Last edited by Amjak,

Actnash

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Is there talk of having a dual boot option, where you can load up the nesce or the snesce firmware and play nes and snes games on one box? I feel like I've seen this somewhere. I have a nes classic edition and would love to be able to plug up snes classic controllers and be able to switch between the two systems (without using retroarch) using the official emulators for both systems. If I can do this, it will take away the stress of trying to buy a constantly sold out snes mini anytime soon. Does anyone know anything about this?
 

captaineos

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Error C7 occours
when enabling scan lines
/bin/clover-canoe-shvc-wr -rom /usr/share/games/CLV-U-FQRLG/Aladdin_(U)_[!].sfrom.7z --volume 100 -rollback-snapshot-period 600 --enable-crt-scanlines

Any idea how to enable scanlines in pixel perfect like we always could do on NES mini?
Cheers!

I don't want the 4:3 bilinear stretch the CRT filter imposes
 

chartube12

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Other sites confirmed it is the exact same hardware as the nes classic. They were able to modify their review units with the old (then current) hakchi about 2 weeks ago. So what was changed in this release?, I assume mostly nothing!
 

PrincessLillie

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Other sites confirmed it is the exact same hardware as the nes classic. They were able to modify their review units with the old (then current) hakchi about 2 weeks ago. So what was changed in this release?, I assume mostly nothing!
The hardware may be the same, but the software, despite looking very similar, was quite different. The old version was made to work with the NES Classic's software, and it was not very compatible with the SNES Classic.
 

spiritwalker

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First post here... And sorry for my english.
While testing Donkey Kong Country 2 via canoe I've noticed some audio issues as skipping and abrupt fade-ins and outs.
I decided to check this game using retroarch and I found much better quality of audio emulation, but the game seems to run noticable slower than on canoe while retroarch FPS counter shows perfect 60FPS.
So, can somebody check this game out on both emulators and tell which emulation speed is true to original game?
I've got (a probably false) feeling that canoe uses some kind of speedhack that keep game play faster than it should be. Hence audio skipping, fadeouts, etc.
 
Last edited by spiritwalker,

captaineos

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Is it possible some games are positioned incorrectly resulting in cropping on the bottom?
Adams Family is too high (extra black border on the bottom
Nigel Mansells world championship is cropped at the bottom ( extra black border on the top )
Goof Troop results in error C8

Have expiremented with command line for scanlines but all result in C7 error as above.

Fantastic work though - the sheer fact I can reset to the home with select and down is phenomenal
 

spiritwalker

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Error C7 occours
when enabling scan lines
/bin/clover-canoe-shvc-wr -rom /usr/share/games/CLV-U-FQRLG/Aladdin_(U)_[!].sfrom.7z --volume 100 -rollback-snapshot-period 600 --enable-crt-scanlines

Any idea how to enable scanlines in pixel perfect like we always could do on NES mini?
Cheers!

I don't want the 4:3 bilinear stretch the CRT filter imposes

It only can be done in SNESmini by editing " /usr/bin/clover-canoe-shvc" via FTP connection. But since this file in read-only directory, you also need to implement a couple of linux tricks. Some mistakes in doing that and you'll get a softbrick. If that's not scaring you - I can try to write a how-to manual.
 

squizzy2k

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Question guy's

With the SNES Mini we have Starfox 2, but it comes with a christmas symbol with Starfox2 font,
How can I add the original boxed cover to the Mini?

I thought I might just hide original game, tho there doesn't seem to be a rom around to replace it with.

Anyone done this b4?
 

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