Hacking [RELEASE] PFBA: Portable Final Burn Alpha - official thread

Spartk

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Thank you panzer_baboon.
Goodnight. Someone knows if they are going to update this emulator so that the roms that some lentisimas are improved?, Example r-type and r-type 2 and r-type leo, go very slow. The roms of pc-engine do not go, those of megadrive also, those of msx, neither ,,, It is known if they are going to update it and improve something of this ????. Thank you.

you're right. many other games (such as "joe & mac caveman ninja" for example) are very slow. the emulator crashes a lot also and quit to main psvita menu. i hope in a new version soon.
 

Spartk

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Any idea to reduce input lag in pfba on pstv with a dualshock 4 in wireless mode? i lowered all graphic and sound details but still no changes. tnx.
 

Linkuei

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It's sad that emulation of SEGA, TAITO, Data East... games are much less optimized and run slower than CPS1, CPS2 and NEO GEO games... :(
PFBA is still a great way to play arcade games on the Vita!
 

Spartk

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It's sad that emulation of SEGA, TAITO, Data East... games are much less optimized and run slower than CPS1, CPS2 and NEO GEO games... :(
PFBA is still a great way to play arcade games on the Vita!

exactly! for example joe and mac caveman ninja is totally unplayable! it's sad to see that these games run perfectly on a galaxy s3 but are too slow on psvita hardware, due to a low optimization.
 
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rsn8887

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I just came across this "no roms showing" problem again. Again it happened because I used Windows to copy the roms to the USB stick, for faster copy speed. It just doesn't work that way. But if I put the USB stick in the Vita TV and use FTP to transfer the roms to it, they show up fine.
 

ArugulaZ

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Some acknowledgement would be nice at the very least. People have been making requests, and they haven't heard "sure, we'll include that," or "we'll think about it," or even "the project is on hold." Just stony silence. Nobody likes being ignored.
 
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It's a homebrew emulator ported/enhanced by a few people in their spare time.
The polite thing to do would be to thank them when/if there are updates, they do not owe us anything including posting to tell us there are no more updates.
 
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rsn8887

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Some acknowledgement would be nice at the very least. People have been making requests, and they haven't heard "sure, we'll include that," or "we'll think about it," or even "the project is on hold." Just stony silence. Nobody likes being ignored.

An easy way to check progress or if a project is on hold is to go to the github page and check activity there. If you go to github.com/cpasjuste/pfba and github.com/rsn8887/pfba , and look at recent commits, you will see that neither of us had time recently to work on the projects. If you check activity for a username on github you will see if and how they spend their time with coding.
 

Panzer_Baboon

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Some acknowledgement would be nice at the very least. People have been making requests, and they haven't heard "sure, we'll include that," or "we'll think about it," or even "the project is on hold." Just stony silence. Nobody likes being ignored.

Nobody owes you or any of the others here that are complaining anything. It's posts like yours that cause many of these guys to stop working on homebrew/emulation. It's not like they're getting paid to do this. People should be thankful for their hard work.

I'm extremely grateful for the work that cpasjuste and rsn8887 have done on this emulator.
 

Lineacero

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I am very grateful for the work that cpasjuste and rsn8887 have done in this emulator. rsn8887 helped me in the emulator amiga-hdf-virtual.thanks.enorme effort:hrth::gba:
 

DaveC1964

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Some acknowledgement would be nice at the very least. People have been making requests, and they haven't heard "sure, we'll include that," or "we'll think about it," or even "the project is on hold." Just stony silence. Nobody likes being ignored.
No one owes anyone anything unless it is a product you paid for. Since it is free then we get what we get. I would like an update too as the audio is kind of stuttery in a lot of games. The problem is that the Vita is not very well documented, it is not like Sony gives homebrew developers docs on how to make emulators that they don't want running on their system to start with. This is why some emus run better on weaker hardware, FBA ran perfect on a 200MHz GP2X but struggles with stuttery sound on a much more powerful Vita.

We are lucky the games even run considering how locked down the Vita is. I do like how emus look amazing on the OLED screen Vitas. It looks closer in style to the old CRTs that the arcades used.

I do have to say though that I much prefer the interface on this than the only alternative, Retroarch. I always found the UI in retroarch confusing with so many steps needed to load a game. Good work on the interface for this FBA emu, it makes using it enjoyable.
 
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ArugulaZ

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An easy way to check progress or if a project is on hold is to go to the github page and check activity there. If you go to github.com/cpasjuste/pfba and github.com/rsn8887/pfba , and look at recent commits, you will see that neither of us had time recently to work on the projects. If you check activity for a username on github you will see if and how they spend their time with coding.

Okay, then the project is on hold. Fair enough. I do appreciate the time you and Juste have spent on this, for what it's worth.
 

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