Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

TeconMoon

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I been playing Mario kart Wii and it don't freeze at all when exiting

Good to know, I may still release 1.0.5 tonight as a stability update but I definitely want to experiment with some new features being implemented in nfs2iso2nfs 0.5, also seems like Rhythm Heaven Fever is the newest base revision compared to Xenoblade Chronicles so I may switch the script to use that
 

wolf_

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Good to know, I may still release 1.0.5 tonight as a stability update but I definitely want to experiment with some new features being implemented in nfs2iso2nfs 0.5, also seems like Rhythm Heaven Fever is the newest base revision compared to Xenoblade Chronicles so I may switch the script to use that
Ok cool sounds good only problem I noticed is the system freezes when playing wimms Mario kart fun never played it before so don't know if it's normal
 

Radrian

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Doing some testing tonight, has anyone noticed an issue with Classic Controller compatible games that if you enable GamePad classic controller emulation, trying to return to the Wii (U) Menu freezes the system?

I've been testing that with Super Smash Bros, and anytime I press home and select Wii Menu it crashes, but only if I've said launch the GamePad with classic controls. If I launch the exact same title and say no to GamePad controls, it returns to the menu just fine.

This may be a current limitation of nfs2iso2nfs but just wanted to see what others were experiencing.
Oh yeah I have that problem too
tried trimmed and untrimmed same happend
with xenoblade and prime triology as a base too
it happend with taiko no tatsujin wii ver (the first one) too
I fixed taiko changing the base game to k̶i̶r̶b̶y̶ ̶R̶t̶D̶L̶ ̶(̶i̶f̶ ̶i̶ ̶r̶e̶m̶e̶m̶b̶e̶r̶ ̶r̶i̶g̶h̶t̶)̶
Edit: I changed it for Sin and Punishment:Star Successor
 
Last edited by Radrian,

s3phir0th115

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Following up, I've used the same command on a retail image of Fire Emblem - Radiant Dawn. I couldn't find checksums on redump.org so I just googled the SHA1 hash and found it listed on gametdb.com.

The end result works, but it is bigger in size than before when I used an already scrubbed image, and also when using the original 2 commands to extract the image and rebuild. It does load up the same though once installed. Why this happens I'm not sure, as from what I understand, it should be equivalent.

For now it looks like extracting and rebuilding is the best bet, as is currently done.
 

TeconMoon

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It's getting late and I can't test the script more tonight, but I wanted to release what I have as a beta as everything seems to be working well. Version 1.0.5 Beta is available at the top of the OP alongside version 1.0.4.

Here is the changelog for v1.0.5b:
## [1.0.5b] = 2017-09-11
- Changed base to Rhythm Heaven Fever which uses a newer revision of fw.img
- Integrated Title ID for RHF, as it's worthless without the Title Key
- Support for WBFS conversion if preferred over ISO
- Support for pre-built bootSound BNSTD if preferred over WAV
- If the wrong Title Key or Common key is specified, it will prompt you to re-enter them.
- If a space is accidentally included when you paste the Wii U Common Key, it will no longer break the script
-Lots of failchecks. Script will warn you if:
1. Java isn't detected
2. Script reliant folders aren't accessible by the script (permission issues)
3. ROBOCOPY isn't supported on your OS
4. The necessary code/meta files weren't downloaded or generated properly (This occurs before converting the game wbfs/iso files, so should show up very early in the process)
5. Special characters that break folder creation are present
6. NUSPacker fails to generate the installable package

--------------------- MERGED ---------------------------

A reminder that user provided WBFS, TGA, and BTSND files will take priority over any user provided ISO, PNG, and WAV files (at least that's the design, we'll see how badly you guys break the beta ;))
 

TeconMoon

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Also depending on how you source your wbfs files WIT may throw alignment errors while unpacking them, but this doesn't seem to affect the rebuilding process
 

jbuck1975

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Doing some testing tonight, has anyone noticed an issue with Classic Controller compatible games that if you enable GamePad classic controller emulation, trying to return to the Wii (U) Menu freezes the system?

I've been testing that with Super Smash Bros, and anytime I press home and select Wii Menu it crashes, but only if I've said launch the GamePad with classic controls. If I launch the exact same title and say no to GamePad controls, it returns to the menu just fine.

This may be a current limitation of nfs2iso2nfs but just wanted to see what others were experiencing.
Mine freezes up when I do that too
 

yuliusde

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Hi, thanks for a great script.
I try the 1.05 beta and my game is tatsunoko vs capcom using wbfs file. The conversion run smoothly and game is running. Problem is the dpad button is messed up, left and right become up and down. Anyone have solution for this? Thanks in advance!!
 

navimor

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Try restarting your machine, when updating Java I've seen java not be recognized as a system path variable until after a restart. Where did you extract the folder on your machine? Make sure you extract it somewhere where you have permissions like the desktop. No idea why the script is looking for the game.iso file on your C Drive.

Hi! I've restarted my Pc and tried the new beta but robocopy fails. I don't know why, but in cmd robocopy works.

EDIT: I've fixed the problem. I've copied Robocopy.exe from C:/Windows/System32 to WiiVC Injector Script [1.0.5b]/TOOLS/JNUSTool

Then, in the bat file I've changed this
Code:
 robocopy %BASEFOLDER% ..\..\WORKINGDIR\ /MIR
in to this
Code:
Robocopy.exe %BASEFOLDER% ..\..\WORKINGDIR\ /MIR
 
Last edited by navimor,

cucholix

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Hi, thanks for a great script.
I try the 1.05 beta and my game is tatsunoko vs capcom using wbfs file. The conversion run smoothly and game is running. Problem is the dpad button is messed up, left and right become up and down. Anyone have solution for this? Thanks in advance!!
Had the same problem, it turns out my meta.xml was borked, I injected a fresh Xenoblade meta through ftpiiu and then it worked. But the script shouldn't give that problem, maybe it's Rythm Heaven fw.img?
 
Last edited by cucholix,

monta990

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In version 1.0.5 I will make sure that if you enter the wrong Title ID, Key, or common key, it will prompt you for the correct one.



Not sure if I will be able to implement a cut-off but I can add a recommended maximum note



Did you manually specify a title ID when building this game or use a randomly generated one?

I use a randomly generated
 

Seismonaut

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Hey guys, trying to run the script through wine on osx, but it doesn't seem to recognize the filepaths! Any idea for a fix? Hardcoding the filepath in the bat maybe?
 

Rodrigo Mafra

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Code:
:::::::::::::::::::::::::::::::::::::
::TeconMoon's WiiVC Injector Script::
:::::::::::::::::::::::::::::::::::::

Game packed successfully! Install the The Legend of Zelda Skyward Sword_PACKED folder using WUP Installer GX2
or your WUP Installer of choice!
where i can get The Legend of Zelda Skyward Sword_PACKED folder?? I can't find it =)
all process takes 10 seconds and it strange
I don't know if you already solved your problem, but it seems that you dont have the robocopy comand line, wich the script uses.
Download this and try again...
 

yuliusde

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Had the same problem, it turns out my meta.xml was borked, I injected a fresh Xenoblade meta through ftpiiu and then it worked. But the script shouldn't give that problem, maybe it's Rythm Heaven fw.img?
Cool i will test your method when i got home.how is the easiest way to get the meta.xml?
 

Sem112

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Downloaded and installed No More Heroes but when I start it I only get a black screen... I did use the Pal version of the game so that should be the right one.
 

TeconMoon

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Had the same problem, it turns out my meta.xml was borked, I injected a fresh Xenoblade meta through ftpiiu and then it worked. But the script shouldn't give that problem, maybe it's Rythm Heaven fw.img?

I've seen this on games that don't support the classic controller, for example excite truck doesn't so if I set classic controller to be on everything is mapped funny. I'll test Tatsunoko vs Capcom and No More Heroes. @navimor @cucholix @Sem112

Cool i will test your method when i got home.how is the easiest way to get the meta.xml?

Meta is auto generated, you don't need to get one.
 

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