Homebrew SDCafiine

fejich

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Billy Acuña

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@Maschell
I saw on your Twitter that you are working on Mocha FAT32 USB support mainly for loadiine, but would it work on sysmenu if wanted (without wup installer, of course)?
 

Maschell

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Hey guys,
here is just another version. (version 1.5 (experimental))

It has now mocha built in. Yes, no you don't need to run it before hand. This may be in conflict when you have CBHX/ haxchiCFW running, I don't have cbhc so I can't test it.
Wii U Party does noe work for me, can you confirm this @fejich?
This also support UStealth, so this way you can use 2 USB devices at the same time (one FAT32 for SD Cafiine, one WFS for games)

Changelog:
- Integrated mocha into sd cafiine.
- Fixing setting/checking the flag. This recudes the number of sd/usb access
- Fixed destroying the FileReplacerUtils instance
- Improved the logging (Added sourcefile, functioname and line number to the log)
- Made it possible disable the async execution of the async function. (Fixed Wii U Party)
- Improved the handling of mounting/unmounting

I noticed that logging sometimes leads to crashs, so use this version which does no logging
http://www9.zippyshare.com/v/v11gbr3P/file.html

But here is also a version with (verbose) logging. You should be used when you want to report any issues:
http://www65.zippyshare.com/v/k9jwGuEp/file.html

If nobody reports any further issues and this is as stable as version 1.3, I can finally make a proper release!

Thanks
 

suzsuzuki

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Hey guys,
here is just another version. (version 1.5 (experimental))

It has now mocha built in. Yes, no you don't need to run it before hand. This may be in conflict when you have CBHX/ haxchiCFW running, I don't have cbhc so I can't test it.
Wii U Party does noe work for me, can you confirm this @fejich?
This also support UStealth, so this way you can use 2 USB devices at the same time (one FAT32 for SD Cafiine, one WFS for games)

Changelog:
- Integrated mocha into sd cafiine.
- Fixing setting/checking the flag. This recudes the number of sd/usb access
- Fixed destroying the FileReplacerUtils instance
- Improved the logging (Added sourcefile, functioname and line number to the log)
- Made it possible disable the async execution of the async function. (Fixed Wii U Party)
- Improved the handling of mounting/unmounting

I noticed that logging sometimes leads to crashs, so use this version which does no logging
http://www9.zippyshare.com/v/v11gbr3P/file.html

But here is also a version with (verbose) logging. You should be used when you want to report any issues:
http://www65.zippyshare.com/v/k9jwGuEp/file.html

If nobody reports any further issues and this is as stable as version 1.3, I can finally make a proper release!

Thanks

Great! Can I use it with any game like Mocha SD access?
 

Don Jon

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ok
5.5.1 user
hbl 1.3
mk8 disc with sdcaffiine no logging
I get EXception DS1 error
idk how to do logging tho...

sdcafiine 1.3 works fine tho
 
Last edited by Don Jon,

fejich

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Hey guys,
here is just another version. (version 1.5 (experimental))

It has now mocha built in. Yes, no you don't need to run it before hand. This may be in conflict when you have CBHX/ haxchiCFW running, I don't have cbhc so I can't test it.
Wii U Party does noe work for me, can you confirm this @fejich?
This also support UStealth, so this way you can use 2 USB devices at the same time (one FAT32 for SD Cafiine, one WFS for games)

Changelog:
- Integrated mocha into sd cafiine.
- Fixing setting/checking the flag. This recudes the number of sd/usb access
- Fixed destroying the FileReplacerUtils instance
- Improved the logging (Added sourcefile, functioname and line number to the log)
- Made it possible disable the async execution of the async function. (Fixed Wii U Party)
- Improved the handling of mounting/unmounting

I noticed that logging sometimes leads to crashs, so use this version which does no logging
http://www9.zippyshare.com/v/v11gbr3P/file.html

But here is also a version with (verbose) logging. You should be used when you want to report any issues:
http://www65.zippyshare.com/v/k9jwGuEp/file.html

If nobody reports any further issues and this is as stable as version 1.3, I can finally make a proper release!

Thanks
After work at night, I use the new version of the test. Built-in Mocha CFW is really good

--------------------- MERGED ---------------------------

ok
5.5.1 user
hbl 1.3
mk8 disc with sdcaffiine no logging
I get EXception DS1 error
idk how to do logging tho...

sdcafiine 1.3 works fine tho
Use this software:
To log the accessed paths, put a file named "ip.txt" on to your sd card at "sd:/wiiu/ip.txt". The file needs to contain ONLY an local IP4 address (e.g. "192.168.0.1" without the quotes) of the PC running the logging server.
Use the udp logger to see the logs. The logging will start when the elf is loaded.
 

fejich

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Ah, I made a really stupid mistake while removing old code. Now the games should work again?

without logging: http://www63.zippyshare.com/v/qjXghL0f/file.html
With logging (could crash): http://www63.zippyshare.com/v/TMOCAjeY/file.html
Tested 8 games,all work !!
awesome!!

[Work] Wii Party U
[Work] Mario Party 10
[Work] Splatoon
[Work] Game And Wario
[Work] MARIO KART 8
[Work] The Legend of Zelda Breath of the Wild
[Work] Captain Toad: Treasure Tracker
[Work] SUPER MARIO 3D WORLD
 
Last edited by fejich,

Don Jon

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hmm will this version benefit sm4sh?
well it does do usb, what else does it do again
o yea faster stuff right?
 

Don Jon

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mocha sd access will be just an outdated method of achieving what the new sdcafiine does.
and yes you dont need mocha anymore as it is prebuilt
i wonder if it does sig patching as well
probably does
 

Madridi

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mocha sd access will be just an outdated method of achieving what the new sdcafiine does.
and yes you dont need mocha anymore as it is prebuilt
i wonder if it does sig patching as well
probably does
I'm asking if there is any benefits of having it for other projects
 

RyanAnayaMc

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Alright, so if I am reading this right, I can move my /sdcafiine/ folder to a USB flash drive and I can load mods out of it? And you can play Mario Kart 8 on it without Mocha SD Access?
 

Don Jon

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Alright, so if I am reading this right, I can move my /sdcafiine/ folder to a USB flash drive and I can load mods out of it? And you can play Mario Kart 8 on it without Mocha SD Access?
i answered your second question already.
yes you should be able to run hacks thru usb as well.
 

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