Hacking Trails/Kiseki modding

Fugsnarf

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Is this full english patch?

It contains a translation of the main story that was done manually, including FrantzX's translation of item/skill names. The rest is all done with Google translate and manually inserted jargon for things like names of people and places and various things like septium. I also made various other quality of life edits to the Google TL for shops and chests and such.

@ils if it's just busy work for fixing Kitsune's sheet, I wouldn't mind fixing it. Just let me know what to do.
 
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FrantzX

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New hook version.
English-documented features:
New quit dialog box.
Turbo mode: hold shift to enable, or press T to toggle
AT bar is always enabled
Arianrhod is playable with additional files
You can add files to the Ouroboros¥ or patch¥ directories, and the game will read files from those directories before reading from the data¥ directory.
The showing of warning.itp is bypassed.
Loading save data thumbnails is faster.
Enemy sbreak (this feature is currently disabled because it uses functions not implemented in Wine)
Turn order is displayed along the left hand side.

Please help document this hook more:
https://github.com/uyjulian/ao_hook

https://transfer.sh/CIs5f/ed_ao_hook_2.zip

I figured out a way to compile this hook.

The only memory patches needed to run the game are
Code:
MemoryPatchRva(0xEB,      1, 0x2C15B7),    // bypass CGlobal::SetStatusDataForChecking
FunctionJumpRva(0x279986, &CSSaveData::SaveData2SystemData)
FunctionJumpRva(0x279FA8, &CSSaveData::SystemData2SaveData)

Also, do you have the same kind of hook for Zero no Kiseki PC?
 
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ils

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It contains a translation of the main story that was done manually, including FrantzX's translation of item/skill names. The rest is all done with Google translate and manually inserted jargon for things like names of people and places and various things like septium. I also made various other quality of life edits to the Google TL for shops and chests and such.

@ils if it's just busy work for fixing Kitsune's sheet, I wouldn't mind fixing it. Just let me know what to do.

nope, kitsune's translation are great
but it combine all lines from 1 dialog box into 1 sentence

my script/app needs to combine the japanese text (eg. 3 lines in 1 dialog box into 1 sentence), lookup into kitsune's sheet, reinsert it back and then divide the long English sentences into several lines to fit into 1 dialog box. each lines needs to be checked for "end of line" flags and clean the remaining or added new flag if needed
that part are bugged and some scena files need to be edited manually. it's kinda painful to do (and there are 2 version PSP and Voice Patched one)

some bug are still in final patch, like some dialog box closed by itself without user input but luckily most of it aren't important
 
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uyjulian

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I figured out a way to compile this hook.

The only memory patches needed to run the game are
Code:
MemoryPatchRva(0xEB,      1, 0x2C15B7),    // bypass CGlobal::SetStatusDataForChecking
FunctionJumpRva(0x279986, &CSSaveData::SaveData2SystemData)
FunctionJumpRva(0x279FA8, &CSSaveData::SystemData2SaveData)

Also, do you have the same kind of hook for Zero no Kiseki PC?
Yes, I do.
Binary:
https://transfer.sh/XU0yj/ED_ZERO_hook.zip
Source:
https://transfer.sh/eRl7l/zero_hook.zip

It's older than the Ao hook, so most features from the Ao hook are not available.
 

ralian

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Somewhat offtopic but been playing around with the PC version + hook. Any way to import a save from the PSP version to the PC version? I can either transfer my clear data from Zero PSP or a save from Ao.

Failing that, a perfect clear data file from Zero PC would work too.
 

uyjulian

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Somewhat offtopic but been playing around with the PC version + hook. Any way to import a save from the PSP version to the PC version? I can either transfer my clear data from Zero PSP or a save from Ao.

Failing that, a perfect clear data file from Zero PC would work too.
Yes. Transfer your PSP save data and PSP game to your PC, and import your save data into PPSSPP.
In ppsspp/PSP/SYSTEM/ppsspp.ini find EncryptSave and set it to False
Now open your game in PPSSPP and resave
Now you can copy over that save data onto another save in the PC ver's folder

If nobody else helps you by Friday, I will write more detailed instructions.
 
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MexicanTail

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There's a crash in the final dungeon, when Lloyd asks about a "certain incident 5 years ago". After the explanation, game hangs and doesn't display the following question. Here a screen of the error message: http://prntscr.com/g9untw [PC version]
I'll try to use the untranslated version to bypass this dialogue.
 

Alaneater

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the whole game is already completely playable in the august 6 xdelta patch fix (only unsure about the fishing duel part since i bypassed it by using the Japanese iso for it)
The fishing minigame is still bugged, i have not reached the the bug that MexicanTail said, i'm near there, but when i reach there i'll post my results.
 

ils

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There's a crash in the final dungeon, when Lloyd asks about a "certain incident 5 years ago". After the explanation, game hangs and doesn't display the following question. Here a screen of the error message: http://prntscr.com/g9untw [PC version]
I'll try to use the untranslated version to bypass this dialogue.

i finished this game just now
no crash in those scene for me (PSP version)

too bad some random "please wait" black screen in Adrenaline still exists
luckily it's quite rare (though it's still annoying because i need to restart the Vita itself - not Adrenaline)

Is there a chance to fix all crashs ingame?

if you're ask me, then no
i suggest playing with 2 ISO, the patched one and Japanese one
or wait till geofront team release their patch (already at 30% right now)

btw, anyone can translate the ending CG/movie? (maybe around 5-8 lines describing events after the game)
there's no references in kitsune's Excel :mellow:
 

Alaneater

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i finished this game just now
no crash in those scene for me (PSP version)

too bad some random "please wait" black screen in Adrenaline still exists
luckily it's quite rare (though it's still annoying because i need to restart the Vita itself - not Adrenaline)



if you're ask me, then no
i suggest playing with 2 ISO, the patched one and Japanese one
or wait till geofront team release their patch (already at 30% right now)

btw, anyone can translate the ending CG/movie? (maybe around 5-8 lines describing events after the game)
there's no references in kitsune's Excel :mellow:
There is, i read it i think
 

trailsfan

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Could you someone upload the patched(with the 6th august patch) iso?
I tried to patch the iso with xdelta but when i try to start the game on my PS3 I got a strange error.
 

trailsfan

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PS3? The game isn't even on PS3. Play it on PC using PPSSPP.
I dont have PSP and i dont like to play on PC :) Ps3 can runs every PSP iso. Iam just finished the translated Zero no Kiseki on the last week. So if someone could upload the patched iso for me?
 

Fugsnarf

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this patch isn't very well made or complete, so it may be that it just won't run on PS3. It won't run on Adrenaline and I'm not even sure if it runs on native hardware.
 

trailsfan

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this patch isn't very well made or complete, so it may be that it just won't run on PS3. It won't run on Adrenaline and I'm not even sure if it runs on native hardware.
Interest because the english translated Nayuta no Kiseki, Ys vs. Kiseki and the Zero no Kiseki PSP iso working well on my Ps3. So there is something with this Ao no Kiseki modification......
 

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