Gamecube game listings spotted on Nintendo's website

LaPingas

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Nintendo could, but they've never been receptive to fan creations or mods. Didn't Nintendo also kill Project M, as well? That doesn't leave much hope, sadly. I know they're trying to focus more on e-sports however, but even then, I don't think it'll change Nintendo's archaic way of dealing with things.

Should we actually get Melee, I think it'll be disappointing to fans, because no GC controller yet (hypothetically we could see a release of it again like the Wii U, but it's not certain) and it'll be completely locked down. People have been playing Melee on original hardware for 15 years, and via emulation that catered to their desires for almost just as long. I feel like Nintendo would open themselves up to fan outrage if they decided to actually port it. They don't even have a good track record with virtual console after the Wii U. Their NES ports were problem-ridden.
again, perfect port can be made imo, they just don't need to be lazy. nes classic was lazy
 

the_randomizer

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Nintendo could, but they've never been receptive to fan creations or mods. Didn't Nintendo also kill Project M, as well? That doesn't leave much hope, sadly. I know they're trying to focus more on e-sports however, but even then, I don't think it'll change Nintendo's archaic way of dealing with things.

Should we actually get Melee, I think it'll be disappointing to fans, because no GC controller yet (hypothetically we could see a release of it again like the Wii U, but it's not certain) and it'll be completely locked down. People have been playing Melee on original hardware for 15 years, and via emulation that catered to their desires for almost just as long. I feel like Nintendo would open themselves up to fan outrage if they decided to actually port it. They don't even have a good track record with virtual console after the Wii U. Their NES ports were problem-ridden.

I think Nintendo was about to shut it down, but actually didn't shut it down, the Project M people bailed before Nintendo had a chance to.
 
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LaPingas

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It wasn't the best. I had fun with it, but Sm4sh is just so much better in every way, looking at it objectively I really think it's the best Smash game right now. I have a soft spot for the the original (has to be played with original N64 controllers though), but it does feel a lot more primitive.
But Brawl had a lot of content in it. I had fun with Subspace Emissary, especially when playing in coop, and I wish that Sm4sh would have had something similar. You could spend hours upon hours just on beating that mode alone, and then you have all of the classic game modes on top of that, it really made you feel like you were getting your money's worth (Though I never actually bought it :ninja:)

Modern TVs have a lot more input lag than old CRTs, it can be alleviated somewhat with the "Game Mode" or "PC mode" that most modern TVs have that disable some of the post processing. Input lag without enabling that can be awful to the degree that even when just trying to do basic tasks on a connected PC, the mouse will be so laggy that it's almost unusable (Example: Dad's TV, I was trying to install emulators on it and I thought the wireless mouse was just getting a lot of interference because it took like half a second to respond but then every game I tried to run was unplayable because it took literally around half a second after pressing a button before it responded, the solution was to enable the PC mode that was buried in one of the menus, problem solved)
Monitors generally have less input lag than TVs.
But even when all is said and done, the input lag will never be 0 because digital signals don't work that way. Even in optimal conditions, with the best monitor/TV with the least input lag possible, it will not be as good as a CRT, and that's probably enough to throw off competitive Melee players, or even hardcore fans of retro games.

Indeed, and that's pretty much what I was trying to say in my previous post, and also signal lag between the console and the TV screen is not the only issue, there will be differences in how long the signal from the controller takes to get processed and how long the console takes to output the video signal, plus maybe some timing differences in the emulation itself. There are a lot of factors that could affect the gameplay when it comes to moves that require frame-perfect timing, there's really not a lot of room for error. Even if you had cycle-accurate emulation (not happening on the Switch or any current hardware, not for GC emulation), there will still be minute differences caused by other things. It's just impossible to get it 100% like the original unless the hardware is identical.

Low lag, but not 0 lag, and that's the problem ;)
minimal lag is the target, not no lag. low lag monitors actually accepted mostly
 

Hells Malice

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nothing here actually says how melee is bad.
glitchy? who cares.. like it actually made melee more deep
8 viable characters? again, no one cares about balancing.
you're trying hard to make excuses cause you didn't try once to understand melee. like the rest of melee haters.
ppl stay play melee for a reason and closed minded like you don't deserve to get from it's beauty.

good night


haters [✔]
An actual coherent argument refuting points [✘]
 
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LaPingas

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haters [✔]
An actual coherent argument refuting points [✘]
there is a point. you see a buggy shit while we see a beautiful accident.
we love melee. we love seeing our fav players making things that seem impossible.
we like creative combos which use some high level stuff.
WE LOVE SEEING A SAMUS BEATING LEFFEN.
WE LOVE SEEING MANGO AT HIS BEST.
WE LOVE DRAMA.
melee is just like a show. a good one with some mind blowing stuff.
i can link you to my fav sets and explain why they're my favs
 

the_randomizer

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Knowing how well-programmed Nintendo's "own" emulators are, the games will be forced 4:3 without any way to stretch them, linear audio interpolation and 480i/p graphics, you know, nothing indicating an emphasis on emulation accuracy. You know, classic Nintendo VC emulation quality.
 

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Surprised that doshin the giant is there at all. That and also surprised that the version of sonic adventure dx that will come to the switch is the gamecube version instead of the hd version of sonic adventure dx that the xbox 360 and ps3 versions got.
 

Hells Malice

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there is a point. you see a buggy shit while we see a beautiful accident.
we love melee. we love seeing our fav players making things that seem impossible.
we like creative combos which use some high level stuff.
WE LOVE SEEING A SAMUS BEATING LEFFEN.
WE LOVE SEEING MANGO AT HIS BEST.
WE LOVE DRAMA.
melee is just like a show. a good one with some mind blowing stuff.
i can link you to my fav sets and explain why they're my favs

Wait

did you just list out why Melee is actually a better soap opera than it is a game now?

I think...i think you just did my job for me.
 

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Knowing how well-programmed Nintendo's "own" emulators are, the games will be forced 4:3 without any way to stretch them, linear audio interpolation and 480i/p graphics, you know, nothing indicating an emphasis on emulation accuracy. You know, classic Nintendo VC emulation quality.
You do have to wonder. I mean, didn't they make accuracy a focus with the SNES N3DS VC and NES Classic? Maybe things are looking up on the emulation front.
 

LaPingas

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Wait

did you just list out why Melee is actually a better soap opera than it is a game now?

I think...i think you just did my job for me.
wow some ppl are just stupid.
WHEN DID I SAY THAT MELEE IS THE BEST GAME ON THE WORLD?
i said that it is a good competitive game with a good scene and you're making up shit like the rest of the haters.
wow. no words.
 

The Real Jdbye

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Removing or using linear interpolation is not accurate emulation in any hardware emulators, so yeah, there I said it. Haters's gonna hate :lol:
Unless the console already used linear interpolation ;)
I'm starting to understand why everyone laughs when someone mentions ""competitive"" melee.
The manchildren who play it truly are touched in the head, huh?

Still no argument against anything I said though, which i'm obviously not surprised about anymore. Ah man, too funny.
Still just "ur jst a h8r!!!!!"
No yeah it's uh, not the buggy glitched mess that is competitive, which offers approx 8 of the 26 characters as 'viable' due to horrendous balancing issues, namely caused by these abused glitches/bugs. 8 is pretty generous too, it's more like 3-4. No one except hardcore manchildren can even watch competitive melee because it's just a seizure inducing orgy of bugged out gamecube era exploited splooge all over the screen for 14 seconds until someone wins. That someone generally being fox.

No ya gr8 competive gam bro 8/gr8 so gud i'm jus hatin'.

inb4 reply refuting 0 of my points, only pointing to me being a hater of a game I spent 3+++ years straight playing all through highschool, as an argument.
I don't think you are giving the competitive Melee community nearly enough credit. They are actually really nice people and fun to hang around with. They just found a niche they liked and stuck with it, nothing wrong with that. Sure there is a vocal minority that rips on every other Smash game but that's the case for anything, there's always a vocal minority that ruins it and gives the fandom a bad reputation.
Unpopular opinion: Melee is overrated to high heaven, I'd rather see other games on the Gamecube VC. Sorry, not sorry.
Agreed tbh. Like Super Mario Sunshine, Mario Kart Double Dash, all of the GC Mario Party games, Star Fox Adventures and probably others I've forgotten.
I don't think that's actually an unpopular opinion. Pretty much only competitive players still care about Melee. Like I said, they found a niche they liked and stuck with it, nothing wrong with that.
Remember how Nintendo sourced Roms ripped unnofficially before and used them in their own VC/compilations?

I wonder if they will just yoink dolphin for emulation, optimise it a bit and be done with it, adding any games they can sell from the GC catalog in today's market.
I don't think that would be a good idea, Dolphin in its current state is not capable of running full speed on a stock clocked X1 and the X1 in the Switch is underclocked so it certainly wouldn't run any better.
They might be able to optimize it a bit, but it'd probably be easier to write their own from scratch (as they know the inner workings of the GameCube and they have all the documents on it), than trying to heavily optimize someone else's code that they're not familiar with. If they were to optimize Dolphin enough to run full speed on an underclocked X1 they might end up having to rewrite most of the code anyway.
minimal lag is the target, not no lag. low lag monitors actually accepted mostly
Not for things that require frame-perfect timing. For the vast majority of games, small amounts of input lag isn't an issue, but competitive play in Melee requires frame-perfect timing in order to pull off combos that move so fast most people can't even follow what's happening. There are also some NES games where even small amounts of input lag will throw you off, ex: Battletoads. And I'm sure every retro platform has a number of those games, it's not something unique to Melee.
 
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LaPingas

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I don't think you are giving the competitive Melee community nearly enough credit. They are actually really nice people and fun to hang around with. They just found a niche they liked and stuck with it, nothing wrong with that. Sure there is a vocal minority that rips on every other Smash game but that's the case for anything, there's always a vocal minority that ruins it and gives the fandom a bad reputation.
this.
we reached some peaks by ourselves. no support whatsoever. and we had haters the entire time.
and still, melee seems like it wont stop for some good years at least.

k now im really going to sleep
hope someone will actually understand my point
 

the_randomizer

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Unless the console already used linear interpolation ;)

Which the N64 most certainly did not, but used Gaussian interpolation; LLE audio plugins get it right in N64 and on Dolphin, so....... I've never seen any documentation or instance of a console using anything but Cubic Spline or Gaussian interpolation for audio *shrug*. If someone has a source to the contrary, LLE is cycle-accurate to the real deal. Linear interpolation is garbage xD

Edit: Only emulator/system that used Linear is PSP.
 
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Hells Malice

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wow some ppl are just stupid.
WHEN DID I SAY THAT MELEE IS THE BEST GAME ON THE WORLD?
i said that it is a good competitive game with a good scene and you're making up shit like the rest of the haters.
wow. no words.

Your last two replies have literally stated outright how bad melee is as a competitive game, given it's just a glitchy mess with 0 balancing.
A fun casual game, suuure m8. But not competitive.

Btw I really would stop using the word haters, because historically that word has never been used by sane people.

But anyway dude if you enjoy your soaps, that's all cool bro. I'm just here pointing out why melee is a trash competitive game, it's clear you like it for the soap opera drama. I ain't gonna hate. We all got our fixes.
 
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Competitive melee is garbage. It's just a broken exploited mess and it looks like trash to watch.
Melee is just for a casual fight here and there, it's pretty fun. I've spent probably over 3000 hours on melee, mostly during my highschool years. Competitively, it has NOT aged well. Smash 4 is the definitive version right now. Brawl is...uh. Yeah. We don't talk about Brawl.

Melee players need to move on to the definitive version and stop pretending competitive melee is a legit thing anymore.
I love you. I agree 100%. Exactly like the trashy MKWii competitve scene, they took all the exploits, bugs and brokenness of the game and called it "metagame". Also no one wants to play Melee on Dolphin despite the fact it has exactly zero input lag with the official GC controller adapter.
 
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The Real Jdbye

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minimal lag is the target, not no lag. low lag monitors actually accepted mostly
Not for things that require frame-perfect timing.
Which the N64 most certainly did not, but used Gaussian interpolation; LLE audio plugins get it right in N64 and on Dolphin, so....... I've never seen any documentation or instance of a console using anything but Cubic Spline or Gaussian interpolation for audio *shrug*. If someone has a source to the contrary, LLE is cycle-accurate to the real deal. Linear interpolation is garbage xD

Edit: Only emulator/system that used Linear is PSP.
True. LLE is not cycle-accurate though, it uses firmware dumps (or reverse engineered firmware) instead of approximating the behavior.
I love you. I agree 100%. Exactly like the trashy MKWii competitve scene, they took all the exploits, bugs and brokenness of the game and called it "metagame". Also no one wants to play Melee on Dolphin despite the fact it has exactly zero input lag with the official GC controller adapter.
I don't think it's really an issue of input lag (well, there will be input lag because it's outputting to a modern LCD/LED monitor), it's more an issue of emulation accuracy and performance. There can be hiccups in emulation which make it not buttery smooth like the original system, even if you have a powerful PC. And Dolphin is far from an accurate emulator (getting better though), so there can be minute differences in timing unrelated to input lag that throw off competitive players.
Competitive players do use Dolphin though. But it's mostly just for using the online feature to practice.
 
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AshuraZro

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Nintendo has committed to 3 NES specific games to be available sometime. They have been unclear in how they've discussed the future of emulation on the Switch beyond avoiding the use of the term Virtual Console in any way when discussing their future program.
I don't see a point in speculation like this nor do I understand why anyone would have their hopes so high at this time.
 

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