As has been said 10 times on each page...So what's exactly stopping you from doing that?
The game is particularly picky about the compression, and the translator hasn't quite nailed down how to get it to not crash.
As has been said 10 times on each page...So what's exactly stopping you from doing that?
@[email protected] to call you out directly. The archive format and compression scheme are completion figured out. It is just a matter of figuring out the above memory corruption issue. That's all that's left before I can write the tools for actually Injecting new text!
I'm wondering if replacing the corrupted file with a backup of it mid-game is a possibility.
If not then, i'll snoop around.
Might I ask what tools you are utilizing? If you could, perhaps you may lend those tools to me so I may partake in ram corruption.Every thing copies over correctly. There is some physical corruption in ram that is happening where a previously extracted file is getting corrupted. I also have some hunches. But again going to take some time to test them out. Also replacing it mid execution does not fix anything as it just covers up the bug
Um, I have python 2.7.x but for some reason it just opens and closes as soon as I double-click the repacker.py file.https://github.com/geekbozu/FF1_Tools I posted them earlier in the thread but here is I believe the current revision. If it fails to seemingly properly load the modified crown.dpk let me know. There was a bug that I might have not pushed....
Um, I have python 2.7.x but for some reason it just opens and closes as soon as I double-click the repacker.py file.
Yes, the whole readme - several times. I did unpack the crown.dpk with QuickBMS- I got a lot of .pck files.Did you read the readme?
Eh, I made backups of the romfs which contains basically the core parts of the game-as you already know.Is that what the readme says? also it will unpack the dpk file as well as the pck files. Please do not use quickbms. It loses some metadata we need.
Just repack? No edits or anything?repack it and load it on the 3ds (use which ever means youprefer hans/layeredfs etc) and see if it crashes.
You got a point there. I'm repacking.Just repack. IF the plain repack does not work how will any edits work yes?
Stupid question: How can I put the romfs file back in to a .app file with god 9? Decrypt9 doesn't work with the latest luma update.repack it and load it on the 3ds (use which ever means youprefer hans/layeredfs etc) and see if it crashes.
Go into FBI, Titles, find Final Fantasy and write down the title ID somewhere. Then create a folder in the Luma folder named code_sections, then a folder with the titleid you wrote down. Then make a folder called romfs and paste the modified files there.but to use that I would need to "Create a folder with the game's title id"