Homebrew Official Citra - New 3DS Emulator

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Your CMake is caching the OpenSSL setting. The upstream repo works fine.
Yes I know, I disable many thanks.
--------
Glad to see jayfoxrox back working on the Geometry Shaders /GS and re-based it.
https://github.com/JayFoxRox/citra/tree/rebase-gs-night-vsh_com_mode-on-read
https://github.com/citra-emu/citra/compare/master...JayFoxRox:rebase-gs-night-vsh_com_mode-on-read

wish him the best with working on
"rebase-gs-night-vsh_com_mode-on-write = stuck at pre gs-regs PR review / changes"

First one slows Game Play down a lot, But strangely little faster while "Enable shader JIT" is disabled, FMV remains normal speed.
 
Last edited by drwhojan,

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Anyone know how to make a clean Pull Request Branch without auto merging in half of the master files with it ?

Try a few ways but dose same issue, merging in master files into PR
 
Last edited by drwhojan,

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Yes I know, I disable many thanks.
--------
Glad to see jayfoxrox back working on the Geometry Shaders /GS and re-based it.
https://github.com/JayFoxRox/citra/tree/rebase-gs-night-vsh_com_mode-on-read
https://github.com/citra-emu/citra/compare/master...JayFoxRox:rebase-gs-night-vsh_com_mode-on-read
wish him the best with working on
"rebase-gs-night-vsh_com_mode-on-write = stuck at pre gs-regs PR review / changes"
First one slows Game Play down a lot, But strangely little faster while "Enable shader JIT" is disabled, FMV remains normal speed.

Nice one wwylele
https://github.com/wwylele/citra/pull/36
You may need to fix as its auto merging loader-crypto into it.

in your branch on build and test, Geometry Shaders are visible while "Enable shader JIT" is disabled FMV normal, game play slow speed.
If Enabled, then game play about half speed, Geometry Shaders not visible.

Yes, "for test only"
 
Last edited by drwhojan,
  • Like
Reactions: NiagA

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
@wwylele let us know if are when any testing I can do for you on branch #36 ?
I see you did some changes lately, but not tested.

It's best to wait until you think its wright to do so,

The I can let you know the results.
 
Last edited by drwhojan,

wwylele

Well-Known Member
Member
Joined
Oct 17, 2015
Messages
151
Trophies
0
Age
28
XP
395
Country
China
@wwylele let us know if are when any testing I can do for you on branch #36 ?
I see you did some changes lately, but not tested.

It's best to wait until you think its wright to do so,

The I can let you know the results.
If you are just going to test it locally (read: not to include it to any build you release), then you can do it any time from now and I appreciate your test. However, expect a frequent update and broken code any time.

What you can test is to run as many games as possible and to see:
- if there is any regression
- if game using GS gets fixed
 

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
If you are just going to test it locally (read: not to include it to any build you release), then you can do it any time from now and I appreciate your test. However, expect a frequent update and broken code any time.

What you can test is to run as many games as possible and to see:
- if there is any regression
- if game using GS gets fixed

Yes i'v red it, and yes for test only, I compiled your latest.
------------
As image show GS is there while "Enable shader JIT" is Disabled ,
Top screen dark in Pokemon x and game runs about 20% speed , where if "Enable shader JIT" is Enabled then colour is normal and light and normal speed as bottom image.

534543.jpg
55432.jpg

if "Enable shader JIT" is Enabled then game play about half are more speed, and no Geometry Shaders as shown in first image is not shown, just black.
 
Last edited by drwhojan,

wwylele

Well-Known Member
Member
Joined
Oct 17, 2015
Messages
151
Trophies
0
Age
28
XP
395
Country
China
Yes i'v red it, and yes for test only, I compiled your latest.
------------
As image show GS is there while "Enable shader JIT" is Disabled ,
Top screen dark in Pokemon x and game runs about 20% speed , where if "Enable shader JIT" is Enabled then colour is normal and light and normal speed as bottom image.

View attachment 93903
View attachment 93904

if "Enable shader JIT" is Enabled then game play about half are more speed, and no Geometry Shaders as shown in fist image in not shown.
I just updated yesterday to include JIT, could you update it? As said a frequent update is expected (like, I can update it every hour...)
 
  • Like
Reactions: drwhojan

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
I just updated yesterday to include JIT, could you update it? As said a frequent update is expected (like, I can update it every hour...)

Yes this test is the latest update from you.

I mean it should have Geometry Shaders while, "Enable shader JIT" is Enabled .. , But not there if Enabled, only disabled.

The fist image is GS working.
 
Last edited by drwhojan,

wwylele

Well-Known Member
Member
Joined
Oct 17, 2015
Messages
151
Trophies
0
Age
28
XP
395
Country
China
Yes this test is the latest update from you.

I mean it should have Geometry Shaders while, "Enable shader JIT" is Enabled .. , But not there if Enabled, only disabled.
Then you didn't update it correctly. I've just test pokemon Y and saw it work with shader JIT. Note that I tend to force-push my branch, so every time you update you need to delete your old branch and re-fetch it.
 
Last edited by wwylele,

LG_

Well-Known Member
Member
Joined
Apr 10, 2016
Messages
413
Trophies
0
Age
37
XP
232
Country
Brazil
Then you didn't update it correctly. I've just test pokemon Y and saw it work with shader JIT. Note that I tend to force-push my branch, so every time you update you need to delete your old branch and re-fetch it.
On the first implementation Resident Evil Mercenaries/Revelations, Monster Hunter 4 Ultimate/Generations crashed when loading, after the update they all reach in-game.
 

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Then you didn't update it correctly. I've just test pokemon Y and saw it work with shader JIT. Note that I tend to force-push my branch, so every time you update you need to delete your old branch and re-fetch it.

That what I did, revered it back, and updated with new and one conflict fix.
I'll retry it on a fresh Citra branch, maybe case i'm using my build merged with bleeding edge..
Thanks.
-----------

Not sure what JFR men't by
"rebase-gs-night-vsh_com_mode-on-write = stuck at pre gs-regs PR review / changes"

maybe you need to wait that release too, to help with you're completion ?
 
Last edited by drwhojan,

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
re-did it with fresh citra, It working as normal with GS after all :) ! , so it was my older build casing issues.

646547657.jpg

Just if the Light is wrong on this part ?

Just look as little darker them normal.., other build was a lot light-er.
With GS - new clean build with GS only
64564645.jpg

edit normal colour should be at same point.
Without GS - older build.
5434343.jpg

So one regression with Dark and Light in GS.
 
Last edited by drwhojan,

wwylele

Well-Known Member
Member
Joined
Oct 17, 2015
Messages
151
Trophies
0
Age
28
XP
395
Country
China
re-did it with fresh citra, It working as normal with GS after all :) ! , so it was my older build casing issues.

View attachment 93912

Just if the Light is wrong on this part ?

Just look as little darker them normal.., other build was a lot light-er.
With GS - new clean build with GS only
View attachment 93910

edit normal colour should be at same point.
Without GS - older build.
View attachment 93911

So one regression with Dark and Light in GS.
-------------
Edit game play about 50% speed are a bit more, normal should be about 95/100% +
And I just checked it on 3DS, it is supposed to be that dark. This is not a regression but actually a fix. So please refer the the real 3DS gameplay next time
 
  • Like
Reactions: drwhojan

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
And I just checked it on 3DS, it is supposed to be that dark. This is not a regression but actually a fix. So please refer the the real 3DS gameplay next time

I see thanks, Glad to see it as a fix :) , but light dose look nicer.

I did have a 3DS XL, But long gone sadly, Maybe buy one back soon.
-------------

Yes you are wright it is that colour on a real 3DS.

at 7min 25sec


Keep up the good work!, And we will look forward to any changes you may have :)
 
Last edited by drwhojan,
  • Like
Reactions: AceofZeroz

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Veho @ Veho:
    The fuuuuu---
  • Veho @ Veho:
    I thought it was an actual xBox at that price.
  • Sicklyboy @ Sicklyboy:
    I wanna grab a 360 Slim and a 360 E one of these days. Missed the boat of getting them at their lowest though, once they were discontinued. Could've got them for cheap back when I was a broke 20 something working at Target, but then again, I was a broke 20 something working at Target
  • Veho @ Veho:
    Being broke is no fun.
  • K3Nv2 @ K3Nv2:
    @Sicklyboy, $150 isn't that bad for a jtag slim on ebay
  • Veho @ Veho:
    I only wish it was actually playable.
  • Veho @ Veho:
    There's a guy on the Tube of You that makes playable mechanical arcade games out of Lego. This could work on the same principle.
  • Veho @ Veho:
    Just a couple of guys taking their manatee out for some fresh air, why you have to molest them?
  • Veho @ Veho:
    Stupid Chinese shop switched their shipping company and this one is slooooooow.
  • LeoTCK @ LeoTCK:
    STOP BUYING CHINESE CRAP THEN
  • LeoTCK @ LeoTCK:
    SUPPORT LOCAL PRODUCTS, MAKE REVOLUTION
  • LeoTCK @ LeoTCK:
    THEY KEEP REMOVING LOCAL SHIt AND REPLACING WItH INFERIOR CHINESE CRAP
  • LeoTCK @ LeoTCK:
    THATS WHY MY PARTNER CANT GET A GOOTWEAR HIS SIZE ANYMORE
  • LeoTCK @ LeoTCK:
    HE HAS BIG FOOT AND BIG DUCK
  • LeoTCK @ LeoTCK:
    d*ck i mean*
  • LeoTCK @ LeoTCK:
    lol
  • Veho @ Veho:
    Mkay.
  • Veho @ Veho:
    I just ordered another package from China just to spite you.
  • SylverReZ @ SylverReZ:
    Communism lol
  • SylverReZ @ SylverReZ:
    OUR products
  • The Real Jdbye @ The Real Jdbye:
    @LeoTCK actually good quality products are dying out because they can't compete with dropshipped chinese crap
    +1
    The Real Jdbye @ The Real Jdbye: @LeoTCK actually good quality products are dying out because they can't compete with dropshipped... +1