SEGA publishes business plans, intends to revive older IPs

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Another end of the fiscal year has come and gone, and with it come plans for game companies to improve upon themselves. SEGA is no different, as they have published a document detailing some of their plans in a "Road to 2020" business presentation. An interesting thing to note is that SEGA's profits have increased, and have almost fully recovered, after two years of decline. (FY 2015, 2016) SEGA's gaming branch main goals are also stated: create titles that aren't just a hit in Japan, but worldwide as well, trying to revive popular older intellectual properties, and focusing on the sizeable and ever-growing western PC market. This report comes directly after announcements of Steam ports of two popular SEGA-published games, Bayonetta and Vanquish, both reaching Steam's top sellers list. Which IPs the Japanese company intends to revive are unknown, but keep your eyes out for more news on the matter.

  • Expand existing IPs and obtain new IPs for North American and European PC games
  • Build revenue base by being entrusted with outsourced development
  • Challenge for new IPs
  • Revival of major IPs
  • Effective utilization of development engines

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Angely

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Lol, lots of recently abandoned the people here in the west that're pissed if you look @ their moba game chain chronicle (luckily & sadly I didn't get to play it) after they/their publisher were/was done with money milking. They want to comeback here, well I'd say become trustworthy 1st...after that I'll see if they're worth spending the money on. Kind of waited years for PSO2 &
to come over in english on vita/ps4...

I don't know if it's just me, but I think Asian game companies seem to have gotten more aggressive in their money milking practices & sadly the west is also starting to copy those practices.:( I just hope they won't make things a bigger mess. Sure they have some nice games, but keep those danged business/only money oriënted people away!I don't need another company that only cares about €£¥$ etc. instead of the quality of their service & products.
 
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flame1234

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We'll have to see but Sega didn't give GBAtemp a key for Hatsune Miku Future Tone even though they wanted one: http://gbatemp.net/review/parappa-the-rapper-remastered.593/#comment-5874
That can't be a good sign.

Sega has done a lot of cool things like enabling Steam Workshop for their Sega Genesis Classics Collection on Steam. They also picked up the excellent Hatsune Miku Project DIVA games for localization. Sega does not issue C&D for fan games based on their own IP.

Still, those plans are really generic. To sum it up it sounds like "we want to make money by making & selling games, especially to the West." Which, as a game company, sounds like a good business plan :)
 
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FAST6191

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tbh would a street of rages game even work nowadays? beaten ups are long gone and pask and while there are adventure beaten up they usualy include noone human enemies nowadays imagine a game like devil may cry and kratos but your only enemies would be humans, it would look preety meh and get boring fast imo so tbh i have no idea how a beaten up with only human enemys would work on this day and age.
Probably the same way I can still play a shmup against planes the same despite playing against interdimensional forces of pure evil.

I can understand a series not being able to return after you face some awesome enemies/go to space/up the stakes massively but a whole gameplay style? Also there are still quite a few in indie circles, usually not as tightly controlling as Streets of Rage (and the various fan versions thereof), and the whole beats of rage thing.
 
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pedro702

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Probably the same way I can still play a shmup against planes the same despite playing against interdimensional forces of pure evil.

I can understand a series not being able to return after you face some awesome enemies/go to space/up the stakes massively but a whole gameplay style? Also there are still quite a few in indie circles, usually not as tightly controlling as Streets of Rage (and the various fan versions thereof), and the whole beats of rage thing.
still unless they go sprite based, in 3d the game would look wierd and out of place, sure if they go sprite route they can probably make a decent maybe only digital game.

the beaten up genre is buried imo atleast the way it worked before now its basicaly action combo 3d games but like i said i dont know if streets of rage would work on that way.
 
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Ericthegreat

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I'm a fan of the series but I think the light gun genre as far as on consoles is a dead genre. I accidently discovered there's been a Time Crisis 5 in arcades for over 2 years now but they're probably not going to make a gun on PS4/Xbox one just for that game and Namco was always the one making light guns on consoles. If there's a new HOTD it would most likely be in arcades only.
The VR systems use lightgun-esqu controls, tho yeah I know it's a small group of people.
 
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TehCupcakes

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Shenmue is already happening, we know that. Whether or not it will live up to expectations, we'll see.

Jet Set would be fantastic to bring back. It's really a unique gem that nothing else has come close to capturing.

Shining Force is my personal favorite, however. Fire Emblem does a great job in the tactical-RPG realm, but I always preferred Shining Force ever so slightly. The Shining series has continued on to include various titles even in more recent years, but they shift around genres and none of them fit the tactical RPG theme that made the original 2 games so amazing. (Never played through Shining Force III, so I can't really speak on that one.)
 
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TehCupcakes

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@TehCupcakes I forgot about jet set radio future which is the sequel to the original in some form it was only released on the xbox unfortunately and it hasn't been brought to any other consoles.....
That was my first introduction to the series. Great game. Sad that they haven't made another sequel yet.
 

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