The Hybrid Era

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I think it’s safe to say we’ve spent most of our gaming lives on this train barreling towards improvement in gaming. It’s always been about the next big upgrade and the era of something. The 8-bit, the 3D era, the HD era, and the weird place we exist in now that I’ve begun to dub the “Hybrid era.”

The hybrid era consists of the current platforms we have to work with. We have the PlayStation 4 and its many physical forms of pro and slim that play games in slightly different ways. On the other side, we have the Xbox One that has been struggling to keep to the standard Sony has edged them out on for the past four years or so. And in the middle, we have Nintendo, fresh out the gate with something that, to most people, they don’t consider in the same league or playing the same competitive game.

Outside of the consoles in this hybrid era, we also have the lukewarm beginnings of VR that people can’t seem to latch onto, and the ever-advancing race to power in the PC realm. A race that Sony and Microsoft seem keen to join in on as of late.

An interesting mashup of ideas that are slightly similar yet at the same time manage to be completely different from each other. The progress towards power is high with Sony and Microsoft, yet Nintendo seems to prefer to cash in on the games make the hardware mantra. Not to say that Sony isn’t killing it with software either, as evidenced by the vast amount of 2017 games already in contention for game of the year, but I digress.

What I find fascinating about the hybrid era are the common ideas and differences that come together to make unique and exciting content that is no longer available on a single platform. It’s an age that I feel began with the Wii console's introduction.

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I’ve heard the seventh generation of consoles be dubbed the Wii60 era, as everyone played a majority of their games on a 360 console when Microsoft dominated the early years of the generation, and still needed their Nintendo fix with the Wii. If you owned only the Wii, you missed out on some of the most impactful first and third party games in decades. If you didn’t own the Wii, the same could be said for some of Nintendo’s finer first party offerings.

It’s a weird yet new socially accepted concept. The competition used to be all about a one-sided war. You either went all in on Nintendo, Sony, or Microsoft. The Wii began the notion of Nintendo being too underpowered for third parties to keep up, so you needed another platform if you still cared enough to want to play those properties. The same concept carried over as the Wii U, PS4 and One rolled out, albeit to a lesser extent.

The Wii U was quite obviously unable to survive on only its first party support, and the competition managed to swallow the market around it. The minority of individuals that did happen to own one, however, still tended to have a PS4 or One to get the full generational experience.

The saying of owning Nintendo to play Nintendo had never been truer, but the hidden point remains that owning Nintendo meant missing out on the full spectrum of games. Some people are content with this to this day, yet others were left feeling empty and left out of the race altogether.

While this may seem to target Nintendo in particular, this isn’t the intention. Because the same shenanigans are being pulled on the console platform completely, and on the PC platform to boot.

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The hybrid era has brought us to this marketing war zone where timed exclusivity and, “better on ours,” ideas are rampant. Some games come to Sony first, or third parties stay on Sony and never make it over to other consoles or PC. PC users find themselves continually being shafted by timed exclusives on the PS4 and Xbox One that they won’t get to see for months if not years, or even at all. I mean, Red Dead Redemption never made its way to PC and the second doesn’t look likely to either. And GTA V took almost a year and a half to make its debut on PC finally!

Xbox One has nearly killed individual franchises, (ala Rise of The Tomb Raider,) thanks to their timed exclusivity to keep the games from the competition for as long as possible to sell hardware.

And what makes all of this marketing is interesting, is how well it’s working. Looking at the signatures of the replies to this article alone will show you some people that have shared platforms now. To most of us, it’s become the only way to feel like we’re getting the full buffet of games and not getting stuck in the corner with the salad bar meal deal.

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I have a PC, a Nintendo Switch and a PS4 for this generation. The Switch is to play the Nintendo games I want to play. The PS4 will let me play the JRPG’s and Sony exclusives I want to play that I’ll never see on Switch or PC. The PC is to play all the third-party games that aren’t locked to Sony or Nintendo’s console to their full potential. Each console serves an overall purpose that contributes to the full hybrid generation I play games on.

I think the argument could be made that Sony has the healthiest balance of all the console platforms at the moment. They have shafted the competition in every possible way to secure incredible exclusives both first and third party. The people who grew up Nintendo could never leave behind the allegiance to Zelda and Mario they grew up with. They also have a hard time leaving behind all the other titles they’ll never see on their console thanks to Nintendo’s lack of power.

You could also argue this mentality of hybrid platforms goes back to the beginning of gaming, but I don’t see it that way. There was a balance of third parties that attempted to contribute to all the platforms up until the seventh generation.

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You can recall the days of seeing the new Need for Speed game on GameCube, Xbox, and PS2. The sports games were all platform. The weird movie tie-in games went to each system. The third parties catered to each property they could to make the most money on each platform.

This led to the fight for strong exclusives and power that separated the generations in ways that forced you to think you needed to go all in on one platform.

The incentive now is to cater to where the money is most likely to be, even if that means alienating separate userbases. An incentive that has forced the hand of many gamers to spread out to experience everything they want to play.

The hybrid era is something I’ve come to accept as normal now. As much as I have love Nintendo, I could never see them actively trying to play the game of the competition. I think they are resigned to doing their own thing, meaning I’ll continue to buy into their platform for their games and seek out the other games on other platforms. Sony and Microsoft will keep butting heads and gobble up anything they can use against the other. PC users can be content with the third parties they do get to play and wait for the, “console exclusive first’s,” to eventually make their way to the platform.

I don’t see this era indeed fading in the future either. The market competition offers no hope for that kind of change. I think we’ll continue to see an uglier battle of divided franchises among platforms that continues to make it difficult to stick to one company. And I find that incredibly ironic in a lot of ways as well.

Because a majority of us aren’t sticking to a single company anymore.
 

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Well, not right now, the usb 3 port is literally just there because the Switch uses type-c.
I swear, everyone involved in the design of the Switch should be fired. It's an amazing idea and a once in a lifetime opportunity to change the face of console gaming and they fumbled it every single step of the way, from the ridiculous suicide JamCons through the sub-1080p screen on a 1080p-capable system and a charging port on the bottom of the case, facing the user, so it literally can't be charged when using the kickstand and mightily uncomfortable when held in portable mode to the flimsy dock made out of plastic less resilient than cake icing with gimped USB ports that can't do sh*t. I get that it's a launch model, so it's basically a worldwide beta test before the first revision, but those are weird engineering choices that even someone with no engineering or design experience picks up on.
 

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I swear, everyone involved in the design of the Switch should be fired. It's an amazing idea and a once in a lifetime opportunity to change the face of console gaming and they fumbled it every single step of the way, from the ridiculous suicide JamCons through the sub-1080p screen on a 1080p-capable system and a charging port on the bottom of the case, facing the user, so it literally can't be charged when using the kickstand and mightily uncomfortable when held in portable mode to the flimsy dock made out of plastic less resilient than cake icing with gimped USB ports that can't do sh*t. I get that it's a launch model, so it's basically a worldwide beta test before the first revision, but those are weird engineering choices that even someone with no engineering or design experience picks up on.

When Nintendo said they wanted to have their focus moved away from children and more towards adults i didnt expect them to expect us to actually know how the system does things rather than be anti-tamper.
 

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Why do you call this the "Hybrid era" and then talk mainly about exlusive features and games?

What nintendo ment with the Switch being a hybrid console is that it's a hybrid between handheld and home console.
What's so hybrid about the PS4 or Xbox One? They can't double as anything else than what they are?

A true Hybrid era would start when most of our devices can double as different things. And it's been on the wall for a long time.
Come home, put your phone in your TV connected dock and it becomes a full desktop experience.

That would be a Smartphone/Desktop hybrid.

And we had tablet/Notebook hybrids.

I wanna see Sony and Microsoft take the same route as Nintendo because the hybrid feature is why I love my Switch more than my PS4.
There are two reasons. The first being that you are wrong to say the PS4 and Xbox One are not already hybrid consoles. They are multimedia devices that blend various forms of entertainment into a single unit in the form of TV/Movies/Music and Gaming.

The second reason is the merging of exclusive console owning into a hybrid of multiple consoles for multiple uses. The PS4 for sony games, nintendo for nintendo and so-forth.

You are thinking of the word too narrowly.
 

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When Nintendo said they wanted to have their focus moved away from children and more towards adults i didnt expect them to expect us to actually know how the system does things rather than be anti-tamper.
Even an adult can get those things jammed when not paying attention - they shouldn't jam at all, they should slide off easily when put on the wrong way around or they should be bidirectional by default, with the Switch rotating the screen as needed.
 

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I don't have any of the current consoles, because all of them are pretty unilaterally terrible.

Xbox one needed backwards compatibility to be marketable. Even now, it only has one real game I'm aware of that I would want to play on it, because it's not also available for the PC, and because I don't give a damn about Halo, Forza or gears of war anymore.

PS4 doesn't even try to offer backwards compatibility. It comes from a company that has served me tons of unreliable consoles and handhelds. And I don't like how the ps4 controller feels in my hands.

WiiU had the most sensible upgrade path from the Wii, and still has the most games for it that I'd want to play, but Nintendo screwed the pooch with that EULA update that basically implied I give them permission to remote brick the console. I don't abide by that, so I voted with my wallet.

Nintendo switch as it is, is terrible to me. Joycons are way too tiny, the grip it comes with won't even enable charging them, so you have to buy an extra grip. And even then, it costs an extra $70 to get a real controller for the thing. Further, it's nonremovable battery just means I'm basically renting the thing for $300+ tax and accessories because it will fail within a year, going by my experiences with mobile phones.
 

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Even an adult can get those things jammed when not paying attention - they shouldn't jam at all, they should slide off easily when put on the wrong way around or they should be bidirectional by default, with the Switch rotating the screen as needed.
To be fair, its pretty hard to jam them.
 

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There are two reasons. The first being that you are wrong to say the PS4 and Xbox One are not already hybrid consoles. They are multimedia devices that blend various forms of entertainment into a single unit in the form of TV/Movies/Music and Gaming.

The second reason is the merging of exclusive console owning into a hybrid of multiple consoles for multiple uses. The PS4 for sony games, nintendo for nintendo and so-forth.

You are thinking of the word too narrowly.
To be fair, consoles have been moving in the Entertainment Hub direction ever since the SNES/MD era with add-ons like the Stellaview, the SEGA CD etc., not to mention the gradual introduction of CD players, DVD and BD players, Internet browsers and apps. Such integration happened in the phone market as well - there's no reason why a phone should have a camera or Web access, but they do because people want devices that just do everything they need them to do, All-in-Ones are the dream we've been building towards for years.
 
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You have to think beyond your own audience, otherwise you'll never expand. To me paid online doesn't matter, but to many it's a deal breaker.
Microsoft does think beyond their audience, it's why they have strong third party support whereas Nintendo doesn't.
 

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I don't have any of the current consoles, because all of them are pretty unilaterally terrible.

Xbox one needed backwards compatibility to be marketable. Even now, it only has one real game I'm aware of that I would want to play on it, because it's not also available for the PC, and because I don't give a damn about Halo, Forza or gears of war anymore.

PS4 doesn't even try to offer backwards compatibility. It comes from a company that has served me tons of unreliable consoles and handhelds. And I don't like how the ps4 controller feels in my hands.

WiiU had the most sensible upgrade path from the Wii, and still has the most games for it that I'd want to play, but Nintendo screwed the pooch with that EULA update that basically implied I give them permission to remote brick the console. I don't abide by that, so I voted with my wallet.

Nintendo switch as it is, is terrible to me. Joycons are way too tiny, the grip it comes with won't even enable charging them, so you have to buy an extra grip. And even then, it costs an extra $70 to get a real controller for the thing. Further, it's nonremovable battery just means I'm basically renting the thing for $300+ tax and accessories because it will fail within a year, going by my experiences with mobile phones.
You sound like someone who hasnt played a switch, the controllers last 20hours so wtf do you need charging for?
 

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Microsoft does think beyond their audience, it's why they have strong third party support whereas Nintendo doesn't.
That's what I was getting at. First-party is not enough.
To be fair, its pretty hard to jam them.
It is not, and they shouldn't jam. It's an engineering flaw and a failure point. Your devices shouldn't have hidden traps in them. They could've just added a simple notch, a peg, anything to prevent unintended, accidental f*ck-ups that result in a nervous search for a flathead screwdriver to liberate the controller without killing it. There's a reason why polarised plugs or plugs that only work one way are designed to be inserted *one way only*, there's a reason why PC components are keyed so you can *only* plug them in *correctly*, it's been like this for years. Imagine if that's how *anything else* worked - let's say USB was designed so that if you plug it in correctly, all is well, but if you don't, your device is going to blow up. Half of my devices would explode right in my face because I *never* pay attention, I just try to put the plug in and it either does or I have to flip it over - simple. It's not rocket science, you couldn't screw this up if you tried and yet someone did.
 
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That's what I was getting at. First-party is not enough.
It is not, and they shouldn't jam. It's an engineering flaw and a failure point. Your devices shouldn't have hidden traps in them. They could've just added a simple notch, a peg, anything to prevent unintended, accidental f*ck-ups that result in a nervous search for a flathead screwdriver to liberate the controller without killing it. There's a reason why polarised plugs or plugs that only work one way are designed to be inserted *one way only*, there's a reason why PC components are keyed so you can *only* plug them in *correctly*, it's been like this for years. Imagine if that's how *anything else* worked - let's say USB was designed so that if you plug it in correctly, all is well, but if you don't, your device is going to blow up. Half of my devices would explode right in my face because I *never* pay attention, I just try to put the plug in and it either does or I have to flip it over - simple. It's not rocket science, you couldn't screw this up if you tried and yet someone did.

I have tried to jam mine twice, either my rails are tight asf or im missing something.
 

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I have tried to jam mine twice, either my rails are tight asf or im missing something.
I'm selling those things in a gaming store and we had a return within the first week with Joycons jammed. Since then it's unspoken store policy to mention that the Joycons will jam if they're inserted incorrectly and that the dock will scratch the screen if you don't have a screen protector, which is another ridiculous design flaw. It's indefensible, it just could've been designed better.
 

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I'm selling those things in a gaming store and we had a return within the first week with Joycons jammed. Since then it's unspoken store policy to mention that the Joycons will jam if they're inserted incorrectly and that the dock will scratch the screen if you don't have a screen protector, which is another ridiculous design flaw.
Funnily enough its not a design flaw, its flawed moulding.
 

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I got my Wii U post lifecycle on a whim and havent bought a single game so I don't count it. I have a PC and a 3DS, PC for general use/games and a 3DS for portable gaming. I don't see a need to buy a console as there aren't enough games on any to justify dropping that much money. Even if the Switch got games I'd enjoy, the hardware of the device is absolutely terrible for 2017 console. (Maybe if it got a proper Animal Crossing game :P)
PS4 exclusive list is longer than any console at 3 years in. It's actually kinda crazy rivals PS2 days.

How can one game in 2017 without a PS4? i don't get it. That's not a shot at any other platform it's just a fact the list it insane.
 

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PS4 exclusive list is longer than any console at 3 years in. It's actually kinda crazy rivals PS2 days.

How can one game in 2017 without a PS4? i don't get it. That's not a shot at any other platform it's just a fact the list it insane.
No kidding, the PS4 really is the new PS2, in terms of the library, the aesthetics and the sales. They really struck gold on this one.
 

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While you may feel that way it's the way to sell consoles. Nintendo and PlayStation are great for gamers because they have actual exclusive titles unlike Xbox which are also available on PC (and PS3, PSV, Switch, WiiU if you consider Minecraft).

It's actually anti consumer practice, throw some exclusives in to lure and sell 3rd party on their walled garden.

Except when it comes to Nintendo because they have a vision for most games that just wouldn't work well on generic hardware but this is not the case for Sony and Microsoft as their consoles are basically cheap PCs.

--------------------- MERGED ---------------------------

No kidding, the PS4 really is the new PS2, in terms of the library, the aesthetics and the sales. They really struck gold on this one.

Did you really elaborate on this or are you being sarcastic? Assuming you really lived the PS2 era.

A few years in PS2 had Gran turismo 3, 4, God of War 1 and 2, ICO, Shadow of Colossus, final fantasy X, X-2 and later on XII which were exclusive, two metal gear solid games, wild arms 3, 4, Siren, Silent Hill 2, 3, about 2 or 3 disgaea games, Twisted Metal Black, Two Kingdom heart games, Dark Cloud 1 and 2,Persona 3 and 4, lots of Shin Megami Tensei, Shadow Hearts 1,2,3, Syphon Filter and so much more plus backwards compatibility instead of remasters to make up for the lack of new releases.

PS4 is a freaking joke compared to PS2 it released more trailers and remasters that actual games (For this year we have parappa full throttle ff12 and crash remasters) and most new IPs Sony released sucked bad you can't even associate a Sony game with a good game anymore.
 

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