Tutorial  Updated

Play Zelda BOTW with All DLC for FREE without CFW

It's confirmed. It works!

This guide uses the FREE DLC "Language pack" to do the trick. You need download it on eshop.


In this tutorial I'll show you how to play Zelda BOTW with all DLCs unlocked without start a CFW or something for this. It should work with others games with multiple DLC like MK8, Wii Sports Club, Super Smash Bros, Hyrule Warriors and others. Of course you need a legit DLC from game you want to play.

For Super Smash Bros detail follow this link:

https://gbatemp.net/threads/tutoria...-without-cfw-or-aocpatcher-on-sysnand.464178/


For MK8 detail follow this link:

https://gbatemp.net/threads/tutorial-play-mario-kart-8-with-all-dlc-for-free-without-cfw.464407/#post-7173356

What you need:
  • Zelda BOTW "Language Pack" downloaded from eshop. You need the latest update and download it from game options (needs a legit DLC)
  • Mocha CFW, Haxchi CFW, or any other (just in the beginning)
  • WiiU App Store (or Tik2SD + FTPiiU_Everywhere + WUP Installer GX2 +
    Mocha CFW + Homebrew Launcher
    )
  • WiiU USB Helper
  • SD Card
  • PC
  • Hex Editor (HxD for Windows)
1 - First if you have any illegitimate Zelda BOTW DLC installed, just delete it using using Data manager on WiiU Config
2 - Download the DLC on eshop
3 - Make sure your SD card is formatted in FAT32
4 - Download the DLC of Zelda BOTW of your region with WiiU USB Helper and put it in your SD card in na folder called "install" in the root.
5 - Go to Homebrew Launcher and choose App Store or go to wiiubru.com/go on you browser and choose App Store. If you don't know what's Homebrew Launcher is give a look in this guide (parts I, II and III) and choose start App Store.
6 - In App Store Download Tik2SD + FTPiiU_Everywhere + WUP Installer GX2 + Mocha CFW + Homebrew Launcher
7 - Launch Homebrew Launcher and go to Mocha_CFW (use default options). Then go to WUP Installer GX2 and choose install the DLC of Zelda BOTW you just download wherever is your game (nand or USB).
8 - Back to Homebrew Launcher, go to Tik2SD and backup your tickets. Put your SD in PC and look at tik2sd folder. Open keys.txt and search where your Zelda BOTW DLC is installed. The name you need to search is 0005000c101c9400 or 0005000c101c9500 or 0005000c101c9300.
9 - Now it's time for hex editing.
Use the link from www.marcrobledo.com/wiiu-tik-fixer/ (thanks @marc_max )
open the folder and in tik2sd wich the ticket from you game is , than drop on the site above, you gonna see 2 tickets, click in fix, and download the file , than go to step 10.
If you want to do manually, then thanks to @Rahzadan we have a VERY detailed tutorial for it. Go to this thread and after the hex editing go to step 10 below.
If you followed the @Rahzadan tutorial or used the @marc_max website above, go to step 10. I'll keep this part only for log
purpose.

Locate your ticket in your SD card according with keys.txt. Open with an hex editor (in my case it's on 0009 folder and the name is 00000015.tik. Backup the ticket.

Look that you gonna have 2x finds in the key.txt file. In my case 0009/00000015.tik@0x6a0 and 0009/00000015.tik@0x0. The number after the "@" shows where the ticket starts inside the tik file. It means probably the fake ticket is in beginning of tik (0x0) file and my legit ticket starts in 0x6a0 (note is in hexadecimal).

The fake ticket is like this, a lot of same numbers:

2MSoJA9.png


In this case it shows SSB ticket, but for Zelda BOTW ticket is the same thing, just another Game ID.

Pay attention in the blue highlight. It shows the game ID. If it says a number other than 0005000c101c9400 or 0005000c101c9500 or 0005000c101c9300 it means the ticket is from another game!

The trick here is swap the fake ticket with the legit ticket, that way the legit ticket always come first in the tik file! This picture can demonstrate what I mean:
rVtT6FJ.png


In this case it shows SSB ticket, but for Zelda BOTW ticket is the same thing.

Maybe there's another game ticket inside the tik file, maybe not. Anyway, just copy and past with your hex editor the fake ticket with the legit ticket. Pay attention and don't touch other game tickets in the tik file!

If your legit ticket comes first you don't need swap the tickets! You already can play with all DLC unlocked! I believe it can happens if you download the free DLC after install the fake DLC.

After the swap save your ticket in your PC.
10 - Now put your SD back in WiiU. Open Homebrew Launcher and launch FTPiiU_everywhere (make sure you had launch Mocha CFW or other CFW before that)
11 - Go to your Zelda BOTW ticket location inside WiiU memory using a FTP browser like FileZilla or even Windows Explorer with the IP of your WiiU. Its in "storage_slc/rights/ticket/apps/xxxx/xxx.tik". Replace that ticket with the one you just modified.
12 - Open your Zelda BOTW game and enjoy play with all contents without CFW!

TL;DR: Download the free DLC, install all DLC packet with a fake ticket, locate your ticket inside WiiU, swap the legit ticket with the fake ticket inside the tik file so that the legit ticket appears first.

Thank to @nexusmtz and @Madridi
 
Last edited by raphamotta,

raphamotta

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It should work as long as the ticket size is 848.
Very well made! I works very well for me! Maybe you can put a window saying it's successful swapped and another window to that prevent user to swap correct tik files (I mean warning that the legit ticket comes first). Good job!

@Lacius It's very strange, both DLC tickets needs to be in the same tik file. Did you backup your tik file? You can try use the @marc_max application to swap, it's a few posts above this one.
 

Lacius

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@Lacius It's very strange, both DLC tickets needs to be in the same tik file. Did you backup your tik file? You can try use the @marc_max application to swap, it's a few posts above this one.
Somehow, I had edited the keys.txt without realizing it (probably by accidentally typing or pasting something in the middle of it), which caused the discrepancies. I'll let you know if I get it working. I did this successfully with Mario Kart a long time ago.
 
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nexusmtz

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It should work as long as the ticket size is 848.
Although the DLC tickets are 848 bytes, you have to allow the intervening tickets to be other lengths. For example, eShop titles, as previously mentioned, are 696. Fortunately, your script recognizes that someone's not as expected and it doesn't do anything. You have to be careful with tickets though, because someone's CBHC ticket might be in the file you're messing with. One mistake in that particular ticket bucket file, and the system can brick.
Somehow, I had edited the keys.txt without realizing it (probably by accidentally typing or pasting something in the middle of it), which caused the discrepancies. I'll let you know if I get it working.
Each line starts with the title ID. If you open the file in Notepad, it'll be wrong because Notepad doesn't understand the unix linefeed. However, if you have Word Wrap on, it'll look almost right, but it's actually breaking the line between the previous line's key and the file/offset.

So, you didn't corrupt the file, you just didn't read it with a program that understands it.
 
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Lacius

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Although the DLC tickets are 848 bytes, you have to allow the intervening tickets to be other lengths. For example, eShop titles, as previously mentioned, are 696. Fortunately, your script recognizes that someone's not as expected and it doesn't do anything. You have to be careful with tickets though, because someone's CBHC ticket might be in the file you're messing with. One mistake in that particular ticket bucket file, and the system can brick.Each line starts with the title ID. If you open the file in Notepad, it'll be wrong because Notepad doesn't understand the unix linefeed. However, if you have Word Wrap on, it'll look almost right, but it's actually breaking the line between the previous line's key and the file/offset.

So, you didn't corrupt the file, you just didn't read it with a program that understands it.
I realized not long after my post that that's what was going on. Regardless though, I cannot get this to work, and I cannot come up with any reason why it shouldn't.

Edit: Solved below.
 
Last edited by Lacius,

nexusmtz

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I realized not long after my post that that's what was going on. Regardless though, I cannot get this to work, and I cannot come up with any reason why it shouldn't.
Can't help you without a description of what doesn't work. Do you see both the real and the fake tickets? Did you see the 00 01 00 04 (start of ticket bytes) at the same offsets that the keys.txt says they were originally? Are they still at those offsets? Are those two tickets the only ones in the file? Are you saying that you're still getting the corrupt DLC message?
 

Lacius

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Can't help you without a description of what doesn't work. Do you see both the real and the fake tickets? Did you see the 00 01 00 04 (start of ticket bytes) at the same offsets that the keys.txt says they were originally? Are they still at those offsets? Are those two tickets the only ones in the file? Are you saying that you're still getting the corrupt DLC message?
Sorry, I thought I had been more specific in my previous post. Both the real and fake tickets are present in the file and at the correct offsets. I've tried with a hex editor and with the swapping program previously posted. I still get the data management corruption error.

I've also tried deleting the DLC in data management and starting the process over. Everything appears to be going well until I try launching the game without CFW after the swap.


Edit: I figured out the problem. Although I was using the American version of BOTW with American DLC (0005000c101c9400), I had the EUR version of the DLC installed (0005000c101c9500) from a long time ago too, even though I deleted the European version of the game and all its data from Data Management long ago. Deleting the 0005000c101c9500 ticket solved the problem and allowed the swapped 0005000c101c9400 ticket to function properly.
 
Last edited by Lacius,

trunske

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The "Season Pass" is only one DLC that allow you to download two contents, so I think that with this you can download directly from Home Menu the first and the second DLC.

@raphamotta

I managed make it work, the Swap it was Correctly and can play Game with DLC but... When I go to eShop it appear I didnt pay for the DLC , So I have doubts about if we will have to make more Swaps... after Summer release and Winter Release...
 
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EmanueleBGN

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@raphamotta

I managed make it work, the Swap it was Correctly and can play Game with DLC but... When I go to eShop it appear I didnt pay for the DLC , So I have doubts about if we will have to make more Swaps... after Summer release and Winter Release...
I think that Wii U will download the DLCs automatically... But we'll see in the future.
Obviously you don't see in eShop - because you haven't buyed the Season Pass
 

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I think that Wii U will download the DLCs automatically... But we'll see in the future.
Obviously you don't see in eShop - because you haven't buyed the Season Pass
That's the reason make me doubt xD
I dont know if from eShop, Console Detect I havent own the DLC, and make me force to install again DLC from USBHelper and Swap Again
 

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That's the reason make me doubt xD
I dont know if from eShop, Console Detect I havent own the DLC, and make me force to install again DLC from USBHelper and Swap Again

When you install a game using Wup Installe and go to eshop it will say that you don't have the game. The same happens with DLC. We only know if we need to swap again when the dlc was released. And also @marc_max made a very useful tool to edit the tickets. Will be easier to swap again. I will update the tutorial soon.

http://www.marcrobledo.com/wiiu-tik-fixer/
 
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nexusmtz

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That's the reason make me doubt xD I dont know if from eShop, Console Detect I havent own the DLC, and make me force to install again DLC from USBHelper and Swap Again
eShop only removes console-specific tickets for titles where there is no longer any owner.

Once you've installed the ticket(s) for a title, the system will use the existing ones at installation time, just like it always does from eShop. There is no need for the install directory to have a ticket. You won't have to swap tickets again as long as you remember to remove the fake ticket from your install directory before you install it.
 

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Is there a fast way of finding my ticket other than reading them one by one?
Step 8 of the OP (partially quoted below) tells you to run Tik2SD, then look at its output on the PC:
Open keys.txt and search where your Zelda BOTW DLC is installed. The name you need to search is 0005000c101c9400 or 0005000c101c9500 or 0005000c101c9300.
Since that tells you where the tickets are (including offset within the file), what do you mean by 'finding my ticket'?
 

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Running mocha and dimok
What version number of FTPiiU_everywhere shows when you start it, and where did it come from? I can test the same and make sure it's working if I know what it is.

Also, make sure you refresh your client directory cache if you've used other FTP servers on the Wii U.

Edit: Under Mocha, confirmed working with:
FTPiiU_Everwhere dimok v0.4
FTPiiU_Everwhere fix94 v0.4
FTPiiU_Everwhere fix94 v0.4u2

All can reach the ticket directories.
 
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Ok, so I did everything correctly, but it gives an error when trying to boot the game.
Make sure you don't have any illegitimate DLC installed for a different region of Breath of the Wild. In my case, my American version wouldn't work because I have illegitimate DLC installed on my European version.
 

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Make sure you don't have any illegitimate DLC installed for a different region of Breath of the Wild. In my case, my American version wouldn't work because I have illegitimate DLC installed on my European version.
Im using an EU disc and USB helper says the DLC is EU, also.
 

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