Homebrew PKMN-NTR: Real-time memory editing program for Pokémon games [WIP]

RustInPeace

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What are the fields: Egg Seed and Legendary Seed exactly here for?(I'm new into this program and RNG,sorry if that's already been asked :D)

I think going to r/pokemonrng will help you out, find the wiki guides on the side of the page, as well as using this fantastic tool.

http://gbatemp.net/threads/wip-pokecalcntr-iv-and-nature-overlay-plugin-for-sun-and-moon.460524/

Short version, they determine frames that you can hit to get the pokemon designated to each frame. I think it's a long process to explain, that's why the subreddit and the linked thread will help you more than I could.
 

SoslanVanWieren

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Yeah it would be even worse if some one made an ntr plugin that shows the move set and what move their going to use on screen people in vgc would use it and ruin it
 

SoslanVanWieren

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Can you make the character actually move around to make an egg appear the way your doing the bot is cheating since it's messing with the egg flag and not moving the character to make an egg appear you might as well just use Pk hex if your using this breeding bot
 
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Real.96

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Can you make the character actually move around to make an egg appear the way your doing the bot is cheating since it's messing with the egg flag and not moving the character to make an egg appear you might as well just use Pk hex if your using this breeding bot

Character movements are too instable, so he won't do it, he said this in the past
 

Credz

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Hey guys,
I got everything installed and I can get the program to read my pokemon and such. But I cannot get the Wondertrade to work. I have a GTS Bot with the Inputdirectory already installed. I use the BOOT NTR 3.4 then click the inputredirectory then load the game and connect to the net. Then connect the bot and as soon as i start it it says it is finished and nothing happens. Any suggestions? I'm sure I followed everything right. Thanks for the help :)
 
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Credz

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I apologize for the double post. I cannot still figure out my problem above.

I got it to somewhat work. But it always goes to Box 1 slot 18 and then freezes there and doesn't ever trade anything. Any suggestions or help?

Thanks in advance.
 

dotarice

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"Bot: Picked incorrect pokemon"
"Bot: Cancel selection and check again"


what should i do when this happens? it is at the correct box and slot but it never does the trade.

wonder trade bot; current version
 

cloudypeak

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Hey, I've been using the SR bot and trying to get just any shiny Type Null and I've noticed it stops every hour approximately with an error. I've heard of people getting the bot to keep going for hours on end so do I just have bad luck (maybe the Internet disconnects momentarily? But I've never really noticed that happening...)? Here are a few of the logs when I'm using it... (the last parts, not the entire things) #1; #2. I'm just wondering if this is just a natural error that occurs sometime or maybe I did something wrong in installing and it can be fixed? Thank you!
 

CybaltM

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Hey, I've been using the SR bot and trying to get just any shiny Type Null and I've noticed it stops every hour approximately with an error. I've heard of people getting the bot to keep going for hours on end so do I just have bad luck (maybe the Internet disconnects momentarily? But I've never really noticed that happening...)? Here are a few of the logs when I'm using it... (the last parts, not the entire things) #1; #2. I'm just wondering if this is just a natural error that occurs sometime or maybe I did something wrong in installing and it can be fixed? Thank you!

I've been having the same issue, it gets annoying, yeah.

But I was here to ask OP a question -- how would I go about compiling the source code? I edited some changes to the code to benefit my needs and was wondering how I would go about turning it into an .exe.
 

MichiS97

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Hey, I've been using the SR bot and trying to get just any shiny Type Null and I've noticed it stops every hour approximately with an error. I've heard of people getting the bot to keep going for hours on end so do I just have bad luck (maybe the Internet disconnects momentarily? But I've never really noticed that happening...)? Here are a few of the logs when I'm using it... (the last parts, not the entire things) #1; #2. I'm just wondering if this is just a natural error that occurs sometime or maybe I did something wrong in installing and it can be fixed? Thank you!

Judging from the log it definitely looks like a network issue
 
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cloudypeak

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Alright, another question. Trying to use the breeding bot and it appears to be running on the computer, but not on the game.. somewhat. What I mean is I just try and do Simple mode, with it accepting 10 eggs. The bot starts and the eggs start generating because I can see the Egg Seed change and the Day Care Lady immediately cross her arms. However, the bot doesn't do anything else like talk to the lady. I can still press A and talk to her, and the Accept # and egg seed will change when I get the egg, but I'm doing everything, not the bot. What could be causing this problem?
 

proflayton123

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Alright, another question. Trying to use the breeding bot and it appears to be running on the computer, but not on the game.. somewhat. What I mean is I just try and do Simple mode, with it accepting 10 eggs. The bot starts and the eggs start generating because I can see the Egg Seed change and the Day Care Lady immediately cross her arms. However, the bot doesn't do anything else like talk to the lady. I can still press A and talk to her, and the Accept # and egg seed will change when I get the egg, but I'm doing everything, not the bot. What could be causing this problem?

Are you using InputProcNTR?
 

Foxy

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why only allow write legal pokemon? can you change this?
Apparently, when writing illegal pokemon was allowed, it broke features of the bot and it became buggy.

He actually brought Illegal Mode back a few commits ago but needs to be set to "true" before compiling. Here's one I compiled a while ago with it set:
https://www.dropbox.com/s/im31en23kacvxon/PKMN-NTR-i.7z?dl=1
Currently bot-WT'ing ribbonless Melemele shiny Kokos with it. :P

Edit: would be nice if there was an easier way to enable it tho, like PKHeX where you rename to PKHaX, or even the flag was located in a config file instead, but oh well this isn't too bad anyway, glad it's possible.
 
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CybaltM

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He actually brought Illegal Mode back a few commits ago but needs to be set to "true" before compiling. Here's one I compiled a while ago with it set:
https://www.dropbox.com/s/im31en23kacvxon/PKMN-NTR-i.7z?dl=1
Currently bot-WT'ing ribbonless Melemele shiny Kokos with it. :P

Edit: would be nice if there was an easier way to enable it tho, like PKHeX where you rename to PKHaX, or even the flag was located in a config file instead, but oh well this isn't too bad anyway, glad it's possible.
Thanks for letting me know! BTW, how did you manage to compile? Was it with visual studio?
 

Foxy

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Thanks for letting me know! BTW, how did you manage to compile? Was it with visual studio?

Yup. He has a nice detailed page on how to do it on the project's wiki: https://github.com/drgoku282/PKMN-NTR/wiki/Compilation
I'm pretty unfamiliar with Visual Studio and still had no problems.

After you import everything and install all dependencies, you open MainForm.cs, and then go to line 38 and change "public readonly bool enableillegal = false;" to true, and build.
 
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CybaltM

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Yup. He has a nice detailed page on how to do it on the project's wiki: https://github.com/drgoku282/PKMN-NTR/wiki/Compilation
I'm pretty unfamiliar with Visual Studio and still had no problems.

After you import everything and install all dependencies, you open MainForm.cs, and then go to line 38 and change "public readonly bool enableillegal = false;" to true, and build.
Thanks my dude!
 

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