ROM Hack [Release] Pokémon SuMoCheatMenu [supports o3DS]

maxymoxy23

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hey dude im having issue i can never get the cheat menue open i downloaded ntr and the selecter both normal and mode 3 after i open mode 3 press hoe select moon but when i press select no menue is there a step by step requiredment to activate cheats besides the one you postd on the first page if so please respond with the instrutins
 

nyok0

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Hello there!

So, since @AnalogMan already showed a picture of my secret overlay extension... here it is!

v0.1 http://imgur.com/a/unWR7
v0.2 http://imgur.com/a/JM6RA
v0.3 http://imgur.com/a/CWMSn

I kinda went overboard with the data... I took information tables from sources like Bulbapedia and embedded them into the plugin. For this reason the plugin currently weights around ~1400kb and it will only run in new3DS. I will try to trim this down in the future to make it compatible with o3DS.

In my version, the overlay is always enabled. You can toggle its visibility by pressing [Start] and the other shortcuts will only work when the overlay it's showing.

To switch between pokemon slots you press [L] and [R]. There are 28 slots where the plugin can extract data. From SOS battles, pokemons in the daycare, your party and the complete oposing team.

As you can see in the pictures, the plugin will show you nicknames, pokemon names, pokemon forms, pokedex numbers, natures, LVL, abilities, held items, color coded stats for each nature (+/- signs), IVs, EVs, total stat values, color coded movements for each type, current PP, max PP, move damage, move accuracy, hidden power AND the pokeball in a fancy sprite at the top right.

To switch between forms of each pokemon you can press [UP][DOWN] on the dpad. For example you can switch between the base stats of a pokemon and it's mega-evolved form. Also the stat calculation can be switched between the current level of the pokemon and the stats it would have at lvl 50. You do this by pressing [X].

I am uploading just the compiled binary for now. I'll upload the source code when I have more time. Let me know If you find any bugs.

Cheers! :yay3ds:
 

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  • SUMO v0.5+.zip
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DocKlokMan

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Hello there!

So, since @AnalogMan already showed a picture of my secret overlay extension... here it is!

v0.1 http://imgur.com/a/unWR7
v0.2 http://imgur.com/a/JM6RA
v0.3 http://imgur.com/a/CWMSn

I kinda went overboard with the data... I took information tables from sources like Bulbapedia and embedded them into the plugin. For this reason the plugin currently weights around ~1400kb and it will only run in new3DS. I will try to trim this down in the future to make it compatible with o3DS.

In my version, the overlay is always enabled. You can toggle its visibility by pressing [Start] and the other shortcuts will only work when the overlay it's showing.

To switch between pokemon slots you press [L] and [R]. There are 28 slots where the plugin can extract data. From SOS battles, pokemons in the daycare, your party and the complete oposing team.

As you can see in the pictures, the plugin will show you nicknames, pokemon names, pokemon forms, pokedex numbers, natures, LVL, abilities, held items, color coded stats for each nature (+/- signs), IVs, EVs, total stat values, color coded movements for each type, current PP, max PP, move damage, move accuracy, hidden power AND the pokeball in a fancy sprite at the top right.

To switch between forms of each pokemon you can press [UP][DOWN] on the dpad. For example you can switch between the base stats of a pokemon and it's mega-evolved form. Also the stat calculation can be switched between the current level of the pokemon and the stats it would have at lvl 50. You do this by pressing [X].

I am uploading just the compiled binary for now. I'll upload the source code when I have more time. Let me know If you find any bugs.

Cheers! :yay3ds:
Good work! I'll see if I can trim this down for o3DS users when you get around to uploading the source, thanks!

PS: @TheShadowFrag64, here you go.
 

havefeith

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As far as I know mode 3 doesn't require blue light reduction before you can use it, it's just something that was added on ntr 3.4. What you do need, is use ntr mode 3 and the o3ds version of this plug in for it to work on the o3ds. For n3ds you just use regular ntr, you don't install mode 3 on a n3ds.

In the instructions for the Mode 3 selector, it says specifically to reduce the blue light before starting the game. Only THEN will it work. Besides, I'm not stupid. If I was, I wouldn't have been able to hack my 3DS in the first place. I've tried using a Gateshark to NTR program to create a plugin, but the code's identifier always registered as Japanese in that, even though the Gateshark codes said they were "Region Free", so that was out. I've tried this, using the blue light reduction at level 5 first, then level one, which just lagged like the dickens. So unless these codes are specifically for Europe, they aren't working for me. If they were for europe, they wouldn't work for me in the first place.

Oh, in case this affects anything, I'm using a physical copy of Pokémon Sun to play. That may make a bit of a difference. I honestly don't know how the extended RAM thing works. I also have the latest patch installed, if that affects anything.
 

DocKlokMan

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In the instructions for the Mode 3 selector, it says specifically to reduce the blue light before starting the game. Only THEN will it work. Besides, I'm not stupid. If I was, I wouldn't have been able to hack my 3DS in the first place. I've tried using a Gateshark to NTR program to create a plugin, but the code's identifier always registered as Japanese in that, even though the Gateshark codes said they were "Region Free", so that was out. I've tried this, using the blue light reduction at level 5 first, then level one, which just lagged like the dickens. So unless these codes are specifically for Europe, they aren't working for me. If they were for europe, they wouldn't work for me in the first place.

Oh, in case this affects anything, I'm using a physical copy of Pokémon Sun to play. That may make a bit of a difference. I honestly don't know how the extended RAM thing works. I also have the latest patch installed, if that affects anything.
The instructions say that in case you WANT blue light reduction on your game, then you should enable it before starting the game. You don't NEED blue light reduction if you don't want it. Pokémon games are region free, there is no USA/EUR/JAP distinction for them, the codes are all the same. Physical copy or digital copy makes no difference and the plugin accounts for both v1.0 of the game and v1.1 of the game.

The way it works is you get BootNTR Mode 3, or to make it easier BootNTRSelector Mode 3, and run it. When it's done it'll tell you to press HOME and select your game to run. When you press HOME do not quit BootNTR just launch your game and when prompted to close BootNTR to run your game, go ahead and do so then. If you have the plugin in the right place on your memory card you'll see a green flash on the top screen during the 3DS logo.
 
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Zidapi

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It seems I got a little carried away here...

tl;dr
No.
PKSM.
No.
No.
N/A

1st to split the all items code into 2 separate codes, one with all the released items only and one with ALL the legal items for the game (one with beta/unused items would be fun but I don't want to make the plugin too big for old 3ds users and unesesary work for you).
Not happening.

As of March 28th Nintendo have banned 13,605 players from online activity on account of having "unauthorized modification of their game data". While we don't know exactly how Nintendo is determining which players qualify for a ban, one really obvious way is to check for unreleased/unobtainable items in your possession.

AnalogMan has gone to great lengths to protect the users of his plugin from being flagged for a ban. As such unobtainable items have been removed from the all items cheat.

In addition to that, if you have unobtainable items already in your possession they will be removed upon activation of the code.

Why? Because Sasori gives no such fucks about the people using his Sun/Moon plugin. He fails to even warn them that they may be flagged for a ban for using cheats that most would assume to be safe, such as all/max items. So if you want the full array of ban flagging items Sasori's plugin will do just that.

2nd a cheat to 100% complete the Pokédex with all the Pokémon, it was always a popular one for older games and right now you can't even find the entries for the transfer-only Pokémon on Serebii or Bulbapedia or anything like that.
PKHeX can do that, or PKSM if you're looking an on-device solution.

I just tried the no outlines in my moon game and OMG you're a legend, so i wanna know if you could make a plugin for ORAS with the no outline that's all i need everything else can be done with pkhex at the moment but i swear i will kill for a no outline mod for ORAS there's none at the moment.
I hate my maths teacher. Solve my problem and I'll solve yours.

But seriously, two of our most skilled GateShark coders have said that creating a no outline patch for gen 6 games would be very difficult and time consuming. As such both have determined that it isn't worth the time or effort.

Is it possible to use the view opponents info code online?
Any battle codes that may be used to allow users to cheat or have an unfair advantage over other players in online battles are disabled. So I think it's unlikely.

So, since @AnalogMan already showed a picture of my secret overlay extension... here it is!
Incredible, information overlay overload! Best contribution by a newcomer in 2017 for sure.

Can this be used in conjunction with @AnalogMan plugin, or can I only run one at a time?
 
Last edited by Zidapi, , Reason: i/o error

nyok0

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It seems I got a little carried away here...

tl;dr
No.
PKSM.
No.
No.
N/A


Not happening.

As of March 28th Nintendo have banned 13,605 players from online activity on account of having "unauthorized modification of their game data". While we don't know exactly how Nintendo is determining which players qualify for a ban, one really obvious way is to check for unreleased/unobtainable items in your possession.

AnalogMan has gone to great lengths to protect the users of his plugin from being flagged for a ban. As such unobtainable items have been removed from the all items cheat.

In addition to that, if you have unobtainable items already in your possession they will be removed upon activation of the code.

Why? Because Sasori gives no such fucks about the people using his Sun/Moon plugin. He fails to even warn them that they may be flagged for a ban for using cheats that most would assume to be safe, such as all/max items. So if you want the full array of ban flagging items Sasori's plugin will do just that.


PKHeX can do that, or PKSM if you're looking an on-device solution.


I hate my maths teacher. Solve my problem and I'll solve yours.

But seriously, two of our most skilled GateShark coders have said that creating a no outline patch for gen 6 games would be very difficult and time consuming. As such both have determined that it isn't worth the time or effort.


Any battle codes that may be used to allow users to cheat or have an unfair advantage over other players in online battles are disabled. So I think it's unlikely.


Incredible, information overlay overload! Best contribution by a newcomer in 2017 for sure.

Can this be used in conjunction with @AnalogMan plugin, or can I only run one at a time?

My overlay extension is the same SuMo plugin v0.5 with extra data included. So you only have to run my version if you want the overlay as it comes with everything else from the regular plugin.

The idea is to integrate it with the regular plugin, but as it is now it needs some trimming and optimizations so that we can have it running on o3DS as well.
 
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monglemere

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My overlay extension is the same SuMo plugin v0.5 with extra data included. So you only have to run my version if you want the overlay as it comes with everything else from the regular plugin.

The idea is to integrate it with the regular plugin, but as it is now it needs some trimming and optimizations so that we can have it running on o3DS as well.
Looking forward to the o3DS release this looks really great!
 

Aly0601

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Hi - first of all thanks for a great tool.

Im using an o3DSXL and I'm currently having trouble running Pokemon Nova Sun and SumoCheatMenu at the same time. The cheatmenu would boot fine, but it would freeze the game after I enable cheats and make any interaction with the game (encounter pokemon, read sign, interact with NPC...)

The SumoCheatMenu works fine when I remove the Pokemon Nova Sun mods.

Are there any known compability issues or have I messed up somewhere?
 

Trainiax

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Hi - first of all thanks for a great tool.

Im using an o3DSXL and I'm currently having trouble running Pokemon Nova Sun and SumoCheatMenu at the same time. The cheatmenu would boot fine, but it would freeze the game after I enable cheats and make any interaction with the game (encounter pokemon, read sign, interact with NPC...)

The SumoCheatMenu works fine when I remove the Pokemon Nova Sun mods.

Are there any known compability issues or have I messed up somewhere?
How are you running Nova Sun? I've run SuMoCheatMenu and Nova Sun at the same time, no problem.
 

DocKlokMan

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Hi - first of all thanks for a great tool.

Im using an o3DSXL and I'm currently having trouble running Pokemon Nova Sun and SumoCheatMenu at the same time. The cheatmenu would boot fine, but it would freeze the game after I enable cheats and make any interaction with the game (encounter pokemon, read sign, interact with NPC...)

The SumoCheatMenu works fine when I remove the Pokemon Nova Sun mods.

Are there any known compability issues or have I messed up somewhere?
I have not tested the two together. I know the Nova Sun makes alterations to the code.bin file which is where many of the cheats take affect, so there very well may be incompatibilities. Could you list which cheats specifically you are having issues with and I'll see if it's an incompatibility or not?
 

Aly0601

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How are you running Nova Sun? I've run SuMoCheatMenu and Nova Sun at the same time, no problem.

I am running Nova Sun using the SaltySD/Luma3DS method. I haven't tried the other methods yet.

I have not tested the two together. I know the Nova Sun makes alterations to the code.bin file which is where many of the cheats take affect, so there very well may be incompatibilities. Could you list which cheats specifically you are having issues with and I'll see if it's an incompatibility or not?

I've just tested it again, the game would freeze when I make an interaction with it when I launch the game with SuMoCheatMenu - I have not even activated it yet and it still froze.

I am mainly interested in the "Rebattle Trainer" cheat - are there anyway to obtain the effect of the cheat via .ips patch?
 

20mark

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Hello there!

So, since @AnalogMan already showed a picture of my secret overlay extension... here it is!


I am uploading just the compiled binary for now. I'll upload the source code when I have more time. Let me know If you find any bugs.

Cheers! :yay3ds:

Awesome work man. Very informative and usefull. i cant wait to take a peek at the source, tho! keep up the good work!
 

havefeith

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The instructions say that in case you WANT blue light reduction on your game, then you should enable it before starting the game. You don't NEED blue light reduction if you don't want it. Pokémon games are region free, there is no USA/EUR/JAP distinction for them, the codes are all the same. Physical copy or digital copy makes no difference and the plugin accounts for both v1.0 of the game and v1.1 of the game.

The way it works is you get BootNTR Mode 3, or to make it easier BootNTRSelector Mode 3, and run it. When it's done it'll tell you to press HOME and select your game to run. When you press HOME do not quit BootNTR just launch your game and when prompted to close BootNTR to run your game, go ahead and do so then. If you have the plugin in the right place on your memory card you'll see a green flash on the top screen during the 3DS logo.

Whenever I do that with Hyrule Warriors Legends, which I KNOW I have the plugin for, there's no flash on the "BIOS" screen (the screen that's red and black with "Nintendo 3DS" on it, pretty sure that was the "official" name for it, but I could be wrong... That's what they called it on GB/GBC/GBA/Etc...) so SOMETHING is going wrong when I don't use that blue light reduction (as in it doesn't even load NTR)... I'm gonna check if it works now that Luma has updated, and see if it was the same issue as I was having earlier, with the "hourly" build that I was using at the time.

Edit: Okay, I've just tried it again with the latest version of Luma, and it STILL didn't work. I'm pretty sure I have the o3DS version 1.4.1 plugin, or whichever version has 4.1 in it. I specifically downloaded the one marked with o3DS, so unless it was zipped improperly, using the N3DS version instead of o3DS in that zip... I have no idea what could be going wrong.

Edit 2: I may not have mentioned it, but I HAVE followed instructions. I had Mode-3 Selector installed WAY before even knowing about this cheat. I have the plugins folder, and the plugins inside said folder, they just aren't loading, for whatever reason. I've tried the Gateshark codes after converting them to NTR, didn't work then either, and I have no freaking clue why. So please, do yourself a favor, and stop treating me like I'm a mentally deficient 12 year old.
 
Last edited by havefeith,

lonewolf08

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Whenever I do that with Hyrule Warriors Legends, which I KNOW I have the plugin for, there's no flash on the "BIOS" screen (the screen that's red and black with "Nintendo 3DS" on it, pretty sure that was the "official" name for it, but I could be wrong... That's what they called it on GB/GBC/GBA/Etc...) so SOMETHING is going wrong when I don't use that blue light reduction (as in it doesn't even load NTR)... I'm gonna check if it works now that Luma has updated, and see if it was the same issue as I was having earlier, with the "hourly" build that I was using at the time.

Edit: Okay, I've just tried it again with the latest version of Luma, and it STILL didn't work. I'm pretty sure I have the o3DS version 1.4.1 plugin, or whichever version has 4.1 in it. I specifically downloaded the one marked with o3DS, so unless it was zipped improperly, using the N3DS version instead of o3DS in that zip... I have no idea what could be going wrong.

Edit 2: I may not have mentioned it, but I HAVE followed instructions. I had Mode-3 Selector installed WAY before even knowing about this cheat. I have the plugins folder, and the plugins inside said folder, they just aren't loading, for whatever reason. I've tried the Gateshark codes after converting them to NTR, didn't work then either, and I have no freaking clue why. So please, do yourself a favor, and stop treating me like I'm a mentally deficient 12 year old.
Post a pic of your SD card.
 

ando2011

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folks i have a 2ds an pokemon sun installed via free shop i believe, ive installed both mode 3 an ordinary ntr cia files, please help on what to do next, i just wanna make the game easier !. many thanks for any help
 

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