The plugin with the Select menu I compile had no images though. It was compile with the image set to null and it still came above 500kb. Unless I'm looking at the wrong variable. Is it the #define BACKGROUND in the config header file? Should setting that to NULL get rid of the background? Does the same go for things like #define SPLASH, #define CREDIT_LABEL etc? For instance the template file I have hasIt's not really the converter the issue, it's the lib I use (the menu).
I don't have the sources anymore and I don't want to do a new one just for ~6 games.
There's already some plugins for those games and you can also do your own using the manual way, if you remove all the images it's less than 300KB.
#define BACKGROUND zelda_split
void init_img(void)
{
ui_offset = UI_OFFSET;
background_img =NULL;
//splash_img = SPLASH;
note_background = NULL;
cheats_label = CHEATS_LABEL;
speed_label = SPEED_LABEL;
hotkey_label = HOTKEY_LABEL;
credit_label = CREDIT_LABEL;
background_infos = (t_img_infos) { POS(BACKGROUND_POS_X, BACKGROUND_POS_Y), DIM(BACKGROUND_WIDTH, BACKGROUND_HEIGHT), BACKGROUND_RGB };
cheats_label_infos = (t_img_infos) { POS(CHEATS_LABEL_POS_X, CHEATS_LABEL_POS_Y), DIM(CHEATS_LABEL_WIDTH, CHEATS_LABEL_HEIGHT), CHEATS_LABEL_RGB };
speed_label_infos = (t_img_infos) { POS(SPEED_LABEL_POS_X, SPEED_LABEL_POS_Y), DIM(SPEED_LABEL_WIDTH, SPEED_LABEL_HEIGHT), SPEED_LABEL_RGB };
hotkey_label_infos = (t_img_infos) { POS(HOTKEY_LABEL_POS_X, HOTKEY_LABEL_POS_Y), DIM(HOTKEY_LABEL_WIDTH, HOTKEY_LABEL_HEIGHT), HOTKEY_LABEL_RGB };
credit_label_infos = (t_img_infos) { POS(CREDIT_LABEL_POS_X, CREDIT_LABEL_POS_Y), DIM(CREDIT_LABEL_WIDTH, CREDIT_LABEL_HEIGHT), CREDIT_LABEL_RGB };
note_background_infos = (t_img_infos) { POS(NOTE_BACKGROUND_POS_X, NOTE_BACKGROUND_POS_Y), DIM(NOTE_BACKGROUND_WIDTH, NOTE_BACKGROUND_HEIGHT), NOTE_BACKGROUND_RGB };
}
Doesnt work...
next time, edit your other post instead of double posting.If i want to covert a code,an Error cames up...
:dance:@Blootie : Wow !
Thank you for all the writing, many people will like it. Do you mind if I quote your post on the first post ?
Just a little thing:
Update the database is for downloading the database from 3DSDB, if you just want to refresh your files list, use the refresh button on the right of the window, in Home tab.
If you have a cheat with a note in the last slot of your cheat list, it will throw that error for some reason.Whenever I try to convert, it gives me this status message, Exept(-1073741819)
There's nothing there, any other reasons? Or no, it's a code from a recently released game, it isn't on fort42, i got the code from here.If you have a cheat with a note in the last slot of your cheat list, it will throw that error for some reason.
I haven't had any other errors other than that and for that reason.There's nothing there, any other reasons? Or no, it's a code from a recently released game, it isn't on fort42, i got the code from here.
Are you able to test to see if this one works in the program?I haven't had any other errors other than that and for that reason.
I'm not in a position to try it at this moment. Could you send me a PM to remind me to do it later?Are you able to test to see if this one works in the program?
https://gbatemp.net/threads/gateway-cheats.402900/page-120#post-7240898
I tried this and it doesn't work.
Okay i'll send you a PMI'm not in a position to try it at this moment. Could you send me a PM to remind me to do it later?
I've an error message when I open NTR plugin manager:
"invalid path,check your settings".
I've C++ 2015 installed on my notebook,followed all the steps of the guide in the right way.
This happened after changed the environment variables editing "path" variables with C\devkitPro\msys\bin
Someone can give me the reason and the solution of this issue?
Different drive and checked again the "PATH" C\devkitPro\msys\bin but nothing is changed and when I open the .exe it give me "invalid path"