Lol, ive given up on anyone compiling that shitI'm archiving this post here in order to produce a build for my testings in some months.
Lol, ive given up on anyone compiling that shitI'm archiving this post here in order to produce a build for my testings in some months.
Just DIY then. I got tired of waiting and teached myself to do that. Took some time but learned a lot in the process.Lol, ive given up on anyone compiling that shit
Uh. I dont expect u to know who i am or my background in the wii scene, i just dont have a computer with the compiling environment setup anymore. i can wait, its not a big dealJust DIY then. I got tired of waiting and teached myself to do that. Took some time but learned a lot in the process.
Dude, don't take it personal. It was a simple suggestion based on what i did months ago. I do not need your background, history nor curriculum vitae to give a mere suggestion about learning to compile, if that were your case. If it isn't, just humbly carry on and wait. I will post a build whenever i go back to my country and my PC, if one does not get posted by then.Uh. I dont expect u to know who i am or my background in the wii scene, i just dont have a computer with the compiling environment setup anymore. i can wait, its not a big deal
Dude, don't take it personal. It was a simple suggestion based on what i did months ago. I do not need your background, history nor curriculum vitae to give a mere suggestion about learning to compile, if that were your case. If it isn't, just humbly carry on and wait. I will post a build whenever i go back to my country and my PC, if one does not get posted by then.
DougRPG said:
Yes, you will need a special version on the emulators. Like discussed before in this thread, the problem is that most emulators only supports the mappings for the 3 official games that has the SPC7110 chip. So if you try to access other regions of the memory map, the emulators wont support it.
Bsnes is the only emulator that gives the user the power to manually control the mapping through a Xml (Bml in newer versions).
The change is only one line (or very few depending on the emulator) in the code, but it needs a recompilation.
After the release I'll give the instructions on how to update the mapping on emulators. The only problem is the recompilation, because the change is trivial.
Sounds cool, i could try when i get back to my city. What's that change and where can i check it?Hi, I'd like to ask one question to Zopenko and Tantric:
The english fan translation for Tengai Makyou Zero seems to be reaching its final stages, which is great news, but looks like in order to play the translated game, something needs to be done to the emulator to support it:
http://www.romhacking.net/forum/index.php?topic=23162.400
My question, is obvious: Could this small change be made on SNES9X GX for Wii?
I know emulator developers usually don't like to change things to accommodate unofficial works, but I wanted to ask regardless, as this is one of the las big games to be translated on the system.
Hi, the mapping problem has nothing to do with SPC7110 stuff. The game was expanded, so now we are using an extra 1MB at 40-4f:0000-ffff. So the emulator needs to add this region in the game's mapping. This is trivial stuff in most emulators.
The Snes memory has 11,9MB for Rom, but 40-4f is the best choice in this case.
I am back at my base!Sorry I haven't gotten around to the snapshots yet. If anybody happens to have a working build machine, here's the relevant commit (all you need is snapshot.cpp/h the rest is already done): https://github.com/snes9xgit/snes9x...06e948e#diff-003fdd4d408d9c1b2a42a40d6699e280
From what I can read from that Romhacking.net thread, this is what DougRPG said:
I could try to ask him to go into more detail if there's need fo it, but my knowledge of developing/programming emulators is non-existant.
Thanks @qwertymodo! Will you upload your changes to your github fork? I would love to learn a bit more.Here, this build should work with snapshots (i.e. snapshots *created* with this build will work). https://dl.qwertymodo.com/snes9xgx-wii_msu1.dol
Sorry man, MSU1 music resuming did not work (tested with a fresh snapshot). Maybe changes are not there yet?All of my changes are already on github, just be sure to select the msu1 branch in the drop-down menu.
...actually, looking at the commit history, snapshots should have been working all along. So, that's weird: https://github.com/qwertymodo/snes9...03f6514#diff-717c9ca2303b9068c9ba4941220c5ac9
I did in fact tried with Chrono Trigger first, then with TMNT IV. MSU1 music works until you load the snapshot. Weird! Really don't know what could be causing an "issue" with your new DOL.I just tried it myself with Chrono Trigger and it worked. I don't know what to tell you. The changes are definitely there, I linked you directly to them in my last comment.
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Believe me, i even turned off the Wii =). Created a new snapshot, loaded it after, and no music. There are only roms and the snes9x msu1 app in the SD card.Hmm... can you do me a favor and exit out of the emulator completely before trying to load the snapshot? It might actually be a file locking issue.