Homebrew Snes9xGX Mod [Preview + WiiUPro + ScreenShot button]

seam

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Just DIY then. I got tired of waiting and teached myself to do that. Took some time but learned a lot in the process.
Uh. I dont expect u to know who i am or my background in the wii scene, i just dont have a computer with the compiling environment setup anymore. i can wait, its not a big deal
 

niuus

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Uh. I dont expect u to know who i am or my background in the wii scene, i just dont have a computer with the compiling environment setup anymore. i can wait, its not a big deal
Dude, don't take it personal. It was a simple suggestion based on what i did months ago. I do not need your background, history nor curriculum vitae to give a mere suggestion about learning to compile, if that were your case. If it isn't, just humbly carry on and wait. I will post a build whenever i go back to my country and my PC, if one does not get posted by then.
 
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seam

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Dude, don't take it personal. It was a simple suggestion based on what i did months ago. I do not need your background, history nor curriculum vitae to give a mere suggestion about learning to compile, if that were your case. If it isn't, just humbly carry on and wait. I will post a build whenever i go back to my country and my PC, if one does not get posted by then.

yea man, we're good. just explaining myself. not a big deal
 
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undeon

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Everyone fighting or complaining about msu... And I just coming here to know if there's any update improving performance or accuracy without impacting performance.... Meh....
 
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vEN2

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is there any manuals for compiling this emulator? sorry, i am noob. :(

i just want to play this emu with my 3rd party CC, like Genesis Plus GX. My CC works only with Wii games, Nintendont, genPlus and not64 (also my wiimote have motion plus inside). I think my CC have invalid calibration settings. Maybe something to deactivate original CC and play with my CC

version is up to date 4.3.7
 
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Maeson

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Hi, I'd like to ask one question to Zopenko and Tantric:

The english fan translation for Tengai Makyou Zero seems to be reaching its final stages, which is great news, but looks like in order to play the translated game, something needs to be done to the emulator to support it:

http://www.romhacking.net/forum/index.php?topic=23162.400

DougRPG said:

Yes, you will need a special version on the emulators. Like discussed before in this thread, the problem is that most emulators only supports the mappings for the 3 official games that has the SPC7110 chip. So if you try to access other regions of the memory map, the emulators wont support it.
Bsnes is the only emulator that gives the user the power to manually control the mapping through a Xml (Bml in newer versions).

The change is only one line (or very few depending on the emulator) in the code, but it needs a recompilation.
After the release I'll give the instructions on how to update the mapping on emulators. The only problem is the recompilation, because the change is trivial.

My question, is obvious: Could this small change be made on SNES9X GX for Wii?

I know emulator developers usually don't like to change things to accommodate unofficial works, but I wanted to ask regardless, as this is one of the las big games to be translated on the system.
 

niuus

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Hi, I'd like to ask one question to Zopenko and Tantric:

The english fan translation for Tengai Makyou Zero seems to be reaching its final stages, which is great news, but looks like in order to play the translated game, something needs to be done to the emulator to support it:

http://www.romhacking.net/forum/index.php?topic=23162.400



My question, is obvious: Could this small change be made on SNES9X GX for Wii?

I know emulator developers usually don't like to change things to accommodate unofficial works, but I wanted to ask regardless, as this is one of the las big games to be translated on the system.
Sounds cool, i could try when i get back to my city. What's that change and where can i check it?
 
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Maeson

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From what I can read from that Romhacking.net thread, this is what DougRPG said:

Hi, the mapping problem has nothing to do with SPC7110 stuff. The game was expanded, so now we are using an extra 1MB at 40-4f:0000-ffff. So the emulator needs to add this region in the game's mapping. This is trivial stuff in most emulators.

The Snes memory has 11,9MB for Rom, but 40-4f is the best choice in this case.

I could try to ask him to go into more detail if there's need fo it, but my knowledge of developing/programming emulators is non-existant.
 

niuus

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Sorry I haven't gotten around to the snapshots yet. If anybody happens to have a working build machine, here's the relevant commit (all you need is snapshot.cpp/h the rest is already done): https://github.com/snes9xgit/snes9x...06e948e#diff-003fdd4d408d9c1b2a42a40d6699e280
I am back at my base!

So, just to be sure, i would only need to add the changes in snapshot.cpp/h? (ignoring msu1.cpp/h). I'll give it a try in some hours, i'm in the middle of unpacking my luggage =D

EDIT: Changed snapshot.cpp/h and msu1.h, no dice. I guess i would need to edit msu1.cpp too, but the file differs too much.

From what I can read from that Romhacking.net thread, this is what DougRPG said:

I could try to ask him to go into more detail if there's need fo it, but my knowledge of developing/programming emulators is non-existant.

I registered an account over there, i'm waiting for the admin's approval so i can write in the forums B-)
 
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niuus

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qwertymodo

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I just tried it myself with Chrono Trigger and it worked. I don't know what to tell you. The changes are definitely there, I linked you directly to them in my last comment.

Edit: And then as soon as I say that, I went back and tried it again and it didn't work. wth... -_-
 
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niuus

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I just tried it myself with Chrono Trigger and it worked. I don't know what to tell you. The changes are definitely there, I linked you directly to them in my last comment.

Sent from my m8wl using Tapatalk
I did in fact tried with Chrono Trigger first, then with TMNT IV. MSU1 music works until you load the snapshot. Weird! Really don't know what could be causing an "issue" with your new DOL.
 

niuus

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Hmm... can you do me a favor and exit out of the emulator completely before trying to load the snapshot? It might actually be a file locking issue.
Believe me, i even turned off the Wii =). Created a new snapshot, loaded it after, and no music. There are only roms and the snes9x msu1 app in the SD card.
 

qwertymodo

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Something is really screwy. Try opening an MSU-1 game, taking a snapshot, then resetting by hitting the Home button and selecting reset. The game resets without MSU-1. My best guess is that either there is some weird bug in devKitPPC with closing and quickly reopening a file, or else it's another broken utility function like the directory listing functions that caused me a huge headache when I first tried porting over the MSU-1 code. But even that doesn't really make sense, because resetting works fine without taking the screenshot. Seriously, wtf...
 

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