Tutorial  Updated

How to run PS1 Emulator on Xbox One

Update: This Method No Longer Works as it has been pulled from the store.



Disclaimer- As always I encourage you to only use roms or Image files from games you already own.



If you have already read my "How to run GBA Emulator on Xbox One" this one is very similar.

5JHQng3.jpg


[1.] First go to the store and search for WinPDFReader
[2.] Purchase it (At the time of writing it's going for $9.99
[3.] Once installed open it and press LB & RB + LT & RT at the same time


SSQhS7h.jpg

You will now see a menu that looks exactly like this. You can either download your backups through your Onedrive account or load them from storage.

The performance of the Emulator is pretty good. Most games run between 30 - 60 FPS The audio at the moment is a bit choppy but the developer is working on a fix.

Here is a video with several games being tested from Crash Bandicoot to FFVII.


Edit: For Crash Bandicoot you will want to set Sound Sync to on this will keep the framerate locked to 30 FPS for a smooth experience.
 
Last edited by wiired24,

wiired24

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Has the creator of winpdfreader released the appx yet?

No he still hasn't yet. It was posted this past weekend that he was actively working to release the source code (Which btw he should have done from the beginning as the WinPDFReader was and is actually a port of PCSX-r which is licensed under the GPL which mandates that in order to comply with the license the developer MUST RELEASE THE SOURCE CODE. Alot of devs will fork emulators and try and profit off them without ever releasing the source code thereby violating the GPL. It's really annoying :sleep:
 

Enovale

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No he still hasn't yet. It was posted this past weekend that he was actively working to release the source code (Which btw he should have done from the beginning as the WinPDFReader was and is actually a port of PCSX-r which is licensed under the GPL which mandates that in order to comply with the license the developer MUST RELEASE THE SOURCE CODE. Alot of devs will fork emulators and try and profit off them without ever releasing the source code thereby violating the GPL. It's really annoying :sleep:
Huh :glare: well at least he's doing it eventually.
 

Enovale

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Unfortunately I don't think the PSX Emulator will be seeing a release anytime soon. I managed to obtain it and test it and it has Major Audio issues, alot of games dont even work right. It's a mess a best.
really? why is it so bad? cant he literally release the file he used to upload to the store? or is that not the same thing?
 

wiired24

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Memory leaks are present (Happens Easily working with C++ Code) (The Emulator crashes quite a bit) There is a bug with saving and loading still present in the code even though its suppousldey "fixed". The audio is horrendous. And alot of games I tested just flat out didn't work.

--------------------- MERGED ---------------------------

Memory leaks are present (Happens Easily working with C++ Code) (The Emulator crashes quite a bit) There is a bug with saving and loading still present in the code even though its suppousldey "fixed". The audio is horrendous. And alot of games I tested just flat out didn't work.


I'm honestly at the point where I'm considering just writing a PSX Emulator myself for UWP. Because this is crap
 
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Enovale

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Memory leaks are present (Happens Easily working with C++ Code) (The Emulator crashes quite a bit) There is a bug with saving and loading still present in the code even though its suppousldey "fixed". The audio is horrendous. And alot of games I tested just flat out didn't work.

--------------------- MERGED ---------------------------




I'm honestly at the point where I'm considering just writing a PSX Emulator myself for UWP. Because this is crap
it wasnt like that in the store release, right?
 

wiired24

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hmm... then like i said, cant he just release the appx he used to upload it to the store?

(also if you have the skill you should really try to write your own, that'd be pretty sweet)

I'm sure he could in theory. It seems that since then alot of the code has been changed. Hence why It's more unstable now.
Yeah I'm gonna see what I can do. I've got a bunch of other people asking me for a Dreamcast Emulator too lol
 

Enovale

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I'm sure he could in theory. It seems that since then alot of the code has been changed. Hence why It's more unstable now.
Yeah I'm gonna see what I can do. I've got a bunch of other people asking me for a Dreamcast Emulator too lol
well that sucks, well.. good luck!

also, just out of curiosity, where did you find that build of it?
 

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Also be forewarned not all of the emulators on that site work. There PSP one last time i tested it didn't work at all. They completely locked up the source code even though PPSSPP is licensed under GPL. After I got ripped off with the PSP Emulator from that site that's what inspired me to port it and release it myself on here and write the tutorial on Gbatemp :)

Unlike the people over at xb1emu I actually respect the GPL so when you download the PPSSPP Emulator from my mediafire account you will get a link to the source code so you can make any changes you want
 
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Enovale

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Also be forewarned not all of the emulators on that site work. There PSP one last time i tested it didn't work at all. They completely locked up the source code even though PPSSPP is licensed under GPL. After I got ripped off with the PSP Emulator from that site that's what inspired me to port it and release it myself on here and write the tutorial on Gbatemp :)
why do you have to pay for them? thats bullcrap! combined with the 20 bucks for the dev account, thats really bad. plus, most people wont even accept to pay for the dev account, (guilty as charged, im a student so i used MS imagine) and on top of all that the emulators are crap. :rofl::hateit::shit:
 

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You're a martyr. Like seriously. Sacrificing money to see what works or not. Wish there was a bigger base of Xbox One users with dev accounts so they could see and experience all sorts of emulation they can be running with.
 
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